PS4/Switch/Linux Release: pEMU 5.1 (NES/SNES/Arcade emulator suite)
Developer CPasJuste has released pEMU 5.1 for the PS4, Nintendo Switch, and Linux. These are pretty stable emulators that can provide a very good alternative to Retroarch.
What is pEMU for PS4/Switch
pEMU is a suite of multiple emulators running on the PS4 and the Nintendo Switch.
- pNES (portable NES) is a NES emulator based on Nestopia
- pSNES (portable SNES) is a Super NES emulator based on Snes9x
- Pfbneo (portable fbNeo) is an “Arcade” emulator based on FinalBurn Neo(supports a bunch of old school systems such as Neo Geo pocket, PC Engine, Megadrive/Genesis, GameGear, Arcade,…)
What’s new in pEMU 5.1
From the changelog:
- pfbneo: fix some games (sfiii2,…) and megadrive system (sf2,…)
- pfbneo: fix video reinit code (mainly used by megadrive games)
- pfbneo: update gamelist.xml (fix mslug hacks system set as atomiswave, some clones, hacks and hb…)
- pfbneo: fix tg16 system id
- pfbneo: add/fix diagnostic and reset keys (press start 3 secondes for diag, coin 3 secondes for reset)
- pfbneo: fix Victory (Comsoft) system
- pfbneo: major input refactor (fix mortal kombat, outrun, etc…)
- pfbneo: handle fire6/fire7 (L2/R2) buttons
- pfbneo: use integers when possible for game list filtering (speed up system filtering)
- pfbneo: fix some flipped games orientation (comad..)
- pfbneo: use hiscore.dat from romfs
- pfbneo: remove audio sync option (automatically enabled when force 60hz option is disabled)
- pfbneo (switch): fix/invert fire buttons
- psnes: fix 50hz audio
- psnes (switch): update skins textures
- pnes: update gamelist.xml
- pnes: fix paths (for NstDatabase.xml, etc…)
- pnes: always force audio sync
- pnes: use romfs for NstDatabase.xml
- pnes: update nestopia to latest git revision (c103378)
- pnes: fix states menu
- pnes (ps4): fix datadir
- pnes/psnes: disable auto aspect ratio scaling mode
- pnes/psnes: improve scaling
- common: improve audio code/quality
- common: use zip names by default for rom listing
- common: fix per emulator config override
- common: fix L/R system switch on non fbneo cores
- common: fix messagebox title width
- common: add status box for info messages, add very few tips
- common: use point filtering for fonts
- common: correctly handle games aspect ratio
- common: add scaling mode option (auto/aspect/integer)
- switch: change menus buttons to L/R, fire 5/6 to ZL/ZR
- switch: fix slow (roms) loading at startup
- switch: fix for latest devkitpro changes
- switch: fix some shaders
- ps4: fix a lot of crashing games (memory fix)
- ps4: enable video previews
- ps4: fix default inputs configuration (L STICK for start, R STICK for coins, etc..)
Download and install pEMU 5.1
Please note that you’ll need a Jailbroken PS4 or a hacked Switch in order to run the pEMU emulators on these two respective devices.
You can download the latest binaries from the developer’s github here.
For installation procedures, follow the installation process documented for each emulator:
Nice
But is there a 3DS version?
lol
First and it looks like a nice tool
First
Psvita version is possible?
Para android saldra
Ugh, hate pEMU. It requires exact rom file names and can only play games from a singular romset for each system- no romhacks here. It reminds me of MAME, in a way: both seem to be trying to prevent the end user from actually playing anything with how obtuse their set-up is (Mame doesnt even come with a UI out of the box). But at least with MAME, its understandable that the software is for preservation first. I don’t think pEMU has the same ambitions to warrant such a clunky set-up.
retroarch pulls the same *** defaulting to scanning for romsets.
at least last time I used it you have to basically add/launch romhacks and anything that’s not verified kinda manually.
MAME built with .189 source and flags set can handle romhacks. MAME took out that feature to avoid end-user issues going forward, Compile from source for a custom MAME build for max speed and small size.
This is totally false. pfbneo require specific romset as fba and mame (it’s the way it works internally, I won’t explain why here).
pnes and psnes support any roms you put in the rom folder. But to have roms informations (date, summary, etc…) It needs to have a database which need to be based on a romset… and this is built against the no intro ones which are by far the best one around there. But again, if you put your hacked ROMs they will work, it’s just that you won’t have any info for those ROMs.
And to finish: pEMU doesn’t have any ambition except me having fun with this project (and maybe a few other people too..)
Having bot Switch and PS4 pro wich is the best to play, the power of Switch is enough? I would prefer Switch cause is portable and use less energy,,,
RetroArch believes in the same legit dump philosophy as pEMU. Just like pEMU, RetroArch’s automatic search looks at no-intro checksums to identify roms. The only workaround is by manual search. Not to mention you can load them manually.
It’s the same thing, but at least RetroArch gives you freedom.
This was meant as a reply to mr.”this post was written by retroarch gang”
Oh well….
It’s a best emulator on Vita, its sad no update in Vita version.