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vita2hos release: Running PS Vita games on Nintendo Switch could soon become a reality

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30 Responses

  1. JuniorPSvita says:

    Cool! We’d like to see linux in psvita. Or support for rinne / libretto to have a faster Sega Saturn, 3DO and Flycast running with better performance in psvita, now that we have a new video driver in vita. But congratulations on the achievement

  2. Charles Fasano says:

    This could be epic. I could finally retire my 3G Vita if they can pull this off.

    BTW: FIRST

  3. Prant says:

    Amazing.

  4. NotFirstus says:

    First?

  5. ZpectroO says:

    First! Okay, nope

  6. aaa says:

    can this be use on ps4 aswell?

  7. Bl4ck says:

    I want to see Metal Gear S 3 running on the switch

  8. Mantis says:

    WooT! That’s amazing!!!

  9. Neriek says:

    This would actually be amazing, there’s a couple of Vita titles I miss playing and think would be perfect for the Switch.

  10. Jelly says:

    Neat, I’ll be able to play the best Vita titles on Switch!
    Chains of Olympus, Monster Hunter Freedom Unite, Wipeout Pure, Patapon, Persona 3 . . .

    Oh, wait. What games came out on Vita again? Borderlands 2, but not Skyrim, so confusing…

    • QueDato says:

      I don’t think so, PSP games run on a dedicated hardware (PSP CPU), instead of PSVita ARM7. Probably Persona 4, and some Sony exclusives could be worth.

  11. crackdown 3 xbox one 9.0 vaccinated hdd says:

    love my ps vita 256gb I dont have swinech

  12. Cecil says:

    Does this mean Vita should be able to run Switch executables (i.e. simple homebrews) with like-wise translation layer in place theoratically?

    • jettehhawk says:

      No, this is not the case.
      ARM7 is a 32-bit architecture, whereas ARM8 is 64-bit.
      ARM8 maintains backwards compatibility for 32-bit instructions, so it can quite easily handle code written for the ARM7 instruction set.
      You can not run 64-bit instructions on a 32bit microprocessor. The code would need to be re-written with this processor in mind.
      Even if this wasn’t the case, the PSVita does not have enough computer power to be able to handle switch software.

  13. Fisrt says:

    If only can Play Mario kart tour on switch … Mii incoming..

  14. Instead of losing HBL support, you can easily make a HomeBrew Menu forwarder (something that I’ve supplied in my packs for years). This way no matter what Atmosphere is routed to, all you need to do is start the HBL forwarder from your home screen.

    Now you can run both HBL and vita2hos without issue. No renames, no reboots.

  15. Good Day to You says:

    An incredible achievement, catering only to Nintendo Switch owners…
    No disrespect intended.

  16. Sietze Teunissen says:

    Off coarse this is way to awesome. But unfortunately I could not make it work. The vito2hos.nsp crashed with me. I did everything they said… Hope this will come soon with a easy tutorial

  17. Wheres first guy says:

    Where is the first guy? Does he get a life?

  18. Nemes says:

    Well now, that is very interesting. This is something that always seemed possible (especially on the CPU side of matters), but I wasn’t really expecting anyone to try.

    I am very curious how they’re going to handle the GPU differences. The TX1 is not a tile based deferred renderer like the Vita’s SGX543MP4+ is. Games are going to be making a lot of assumptions about the underlying GPU which won’t be true on a Switch. If nothing else, some kind of binary recompiler is going to be needed for the shader code, I’d reckon.

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