Release: OpenOrbis Toolchain (PS4 Homebrew SDK) 0.5.2
Scene dev SpecterDev has updated the OpenOrbis Toolchain to version 0.5.2. For those of you joining us into the wonderful world of homebrew for the PS4, have you ever considered making your own games/tools for the PS4? This toolchain is here to help you do that.
What is OpenOrbis Toolchain
The OpenOrbis PS4 toolchain “enables developers to build homebrew without the need of Sony’s official Software Development Kit (SDK). It contains the header files, library stubs, and tools to build applications and libraries for the PS4.”
What’s new in OpenOrbis Toolchain 0.5.2
From the changelog:
- C++ exception support has been added (thanks Nikita Krapivin)!
- Added OpenGL/piglet GPU rendering sample + headers (thanks Nikita Krapivin)!
- Added automated package generation to sample build scripts!
- Added C++ support for building libraries/PRXs!
- Added and updated prototypes/types for over 13 PS4-specific headers (thanks 0x199, sleirsgoevy, Nikita Krapivin, OSM, al-azif, bucanero)!
- Updated build system/scripts for samples and VS project templates to a more clean and convenient system.
- Fixed an issue where homebrew apps were hard to debug in GDB due to improper .dynamic section (thanks sleirsgoevy)!
- Fixed more discrepancies between BSD and MUSL headers (thanks sleirsgoevy, al-azif).
- Fixed an issue where C++ cmath headers failed to use certain namespaces (thanks Nikita Krapivin).
- Fixed various miscalculation bugs in create-fself.
- Reworked musl to use libkernel instead of syscalls for compatibility (thanks sleirsgoevy, John Tornblom).
- Merged create-eboot and create-lib into one tool for ease-of-use.
Download and use OpenOrbis Toolchain
You can download the latest version of OpenOrbis toolchain here.
For usage, the best place to get started is SpecterDev’s own series of tutorial videos, which you can find on youtube below:
First
Beat ya again
Congrats for being first! Now throw out that PS4 and treat yourself to a Xbox!
Why?
Microsoft is just making things harder for developers:
https://www.change.org/p/microsoft-we-want-microsoft-to-give-users-and-app-developers-full-file-system-access-on-all-xboxs-7d28dc3c-a45d-4c32-910c-5a17389a5b8d
At least Microsoft allows you to put it into some kind of developer mode (https://www.howtogeek.com/703443/how-to-put-your-xbox-series-x-or-s-into-developer-mode/) unlike Sony.
Just another huge win for Xbox.
LOL! I bet you don’t even own a Xbox
I have one, I’m not a fanboy.
First
I’m starting to think probably Wololo isn’t the site for me
Then get out, and go watch avatar on bluray
cant wait to see cfw on ps4
AAAAND for the win ps4 can emulate a whole asshat of systems, ps1, ps2, atari, amiga, dos, dreamcast, etc. *** paying for online or needing online period to listen to a bunch of eleventeen year olds in their parents basement make a horrible attempt at trash talk when they *** aint dropped yet. ps4 pwns xb one, were there a viable hack for xbone im sure the customer base would expand far beyond its niche of fanboys and sheep, it would then have a cult following of homebrew devs like the ps4 currently is building, as well as full system control to do things like modify fan speeds to extent console lo gevity via keeping it cooler than stock, cant be above a whisper, settings. my phat ps3 laster 10 YEARS of DAILY use. cechp to be exact. i will never own a current gen game console that does NOT have any viable arbitrary code execution, waste of time, energy, and above all else, huge waste of money.