PSVita: Grand Theft Auto San Andreas port released – Based on Android port and brought by TheFlow, Rinnegatamante and aap
Last month, TheFlow surprised the PSVita community by announcing that he was able to port GTA San Andreas to the console but this port required some optimisations and improvements to be playable which started a new waiting game. Now, that is finally over as GTA San Andreas has been released for the Vita thanks to TheFlow, Rinnegatamante and aap!
What’s GTA San Andreas and what about the Vita port?
For those who don’t know what all the hype is about, GTA San Andreas is the fifth installment in the highly popular Grand Theft Auto series while also being the final ‘3D’ game in the series before GTA IV came out with improved ‘HD’ graphics. Released to overwhelmingly positive reviews in 2004, the game managed to become the best-selling game on the PlayStation 2 with it selling over 17 million copies on the console out of a combined sales total of above 27.5 million as of 2011.
Shifting attention to the PlayStation Vita port, it is based upon the Android version of the game as it runs its ARMv7 executable together with various patches and function substitutions in order to run on the PSVita. However, the port provides more than just a playable San Andreas experience as it also comes with some improvements/mods of its own namely:
- PlayStation 2-like rendering
- Fixed camera controls while flying vehicles
- Improved facial expressions on character models
- A fully-functional cheats hash key table
- The removal of specular lighting on pedestrians
- Support for PC version cheats using L+SELECT
- The L2/R2 buttons are mapped to the rear touchpad with L3/R3 being mapped to the bottom regions of the front touchscreen
This port also comes with a separate configuration application that is accessible from its LiveArea bubble allowing one to change various settings related to graphics rendering. Performance-wise, the game runs pretty well with a frame-rate close to 30FPS being maintained most of the time thanks to a good deal of optimisations primarily by Rinnegatamante.
As Grand Theft Auto San Andreas is not a free game, you must provide data files from the Android version of the game yourself. In order to do this, you can buy the game from the Play Store and then follow the instructions provided in the GitHub README below to get the files on your Vita.
GTA San Andreas for the Vita GitHub README (installation instruction and more information): https://github.com/TheOfficialFloW/gtasa_vita/blob/master/README.md
GTA San Andreas for the Vita download link: https://github.com/TheOfficialFloW/gtasa_vita/releases
Rinnegatamante’s Patreon (donations): https://www.patreon.com/Rinnegatamante
TheFlow’s Patreon (donations): https://www.patreon.com/TheOfficialFloW
Cool stuff, hope somebody can port these to the ps4 in a future
But the ps4 already had a ps2 version of the game as a ”classic” version, i know it isn’t full hd or nothing close to that, but hey, its playable and its nostalgic as f$ck.
Literally the whole GTA Trilogy, Max Payne and Bully are available on PS4 without homebrews
Sorry dudes but the ps4 scene deserve more than just piracy.
Lmao so maybe just buy the game?
What is the vita without these devs seriously.
At this point , it’s like vita belongs to these guys , not sony.
Vita is not worthy
I guess you don’t have one or you sold it early before being hacked
Vita was worthy all day long hands down salutes to Dev