PSVita: Grand Theft Auto San Andreas port seeing significant progress – latest builds are free of graphical glitches and performance is getting better!
As reported last week, Grand Theft Auto San Andreas is being ported to the PlayStation Vita thanks to work by TheFlow and Rinnegatamante. Ever since then, a noticeable amount of progress has been made especially in the graphics department which we’ll be looking at in this article!
GTA San Andreas port for the Vita seeing significant progress

Progress on GTA SA for the Vita is moving at a pretty quick pace (image from live Rinnegatamante Twitch Stream)
After TheFlow managed to port the Android version of GTA San Andreas to the Vita, work swiftly began on improving its performance and making it render properly in order to provide a pleasant gaming experience. This work, which Rinnegatamante has been greatly involved in, has moved at a pretty fast pace with a tweet from yesterday already showing the port in good shape.
According to the tweet, GTA San Andreas Mobile on the Vita is now using Rinnegatmanate’s vitaGL library for rendering which recently gained support for GLES drawing pipeline code. Furthermore, the game is rendering without any graphical glitches meaning that at this point, optimisation is the primary focus seeing how the game is already rendering quite well. Rinnegatamante also noted that car reflections and shadows require some more work possibly in order to improve their performance while also stating that TheFlow will publish a write-up on how he ported GTA SA in the first place for those interested in the technical nitty-gritty behind the port.
Conclusion
From a demonstration video uploaded on YouTube (below), a GTA SA build from yesterday seems to be running quite nicely with the frame rate often hovering close to 30FPS with some dips down to 20FPS at times. That being said, no release date has been mentioned so asking for one would probably only get you banned from TheFlow/Rinnegatamante’s Twitter but rest assured, the progress we’re witnessing probably means that an initial release isn’t too far off 😉
Rinnegatamante’s Twitter (updates about the port): https://twitter.com/Rinnegatamante
Rinnegatamante on Twitch (live coding and testing demos): https://www.twitch.tv/rinnegatamante
TheFlow’s Twitter (updates about the port): https://twitter.com/theflow0
Rinnegatamante’s Patreon Account (monetary donations): https://www.patreon.com/Rinnegatamante
TheFlow’s Patreon Account (monetary donations): https://www.patreon.com/TheOfficialFloW
Very excited to hear that. Truly appreciate on the dedication and hard work!!!!!!!
Been following this one closely. But there are no shadows, you know. It makes the game look so weird. I hope they manage to bring them somehow in final version.
openra + openra-ra2 + open-openra2 + openra-dune + openra-tiberium
must be gdi nod attack !!!!
and renegade ofc
the final collection ?
or the ultimate collection ?
c&c
Tanx flow wolololololoooooo lololo lololo wol wol lololo
Wololo. Flow
Sad.
Agreed, nothing will change.
u both crying babies
im still hoping someone manage to port full functional android on psvita