The PSVita gets a Return To Castle Wolfenstein port by Rinnegatamante and a quick look at REVita’s PSVita Game Jam 2019 current entries – You certainly won’t be bored with your PSVita during this Easter!
While the PSVita is over 7 years old and new retail game releases are minimal (especially in Europe/NA), this week has been great for the console as it received numerous homebrew games! Among these, we have a Return To Castle Wolfenstein port and a good deal of Game Jam 2019 Entries.
Return To Castle Wolfenstein makes its way to the PSVita thanks to Rinnegatamante
As many of us know, the PSVita’s FPS library is a tad lackluster and with the exception of Killzone Mercenary (and maybe Borderlands 2 if you don’t mind overclocking your console for long periods of time), the only way you can get some excellent shooting action is through homebrew with the likes of Quake, DOOM and other ports/homebrew games.
Now, PSVita porting master Rinnegatamante has come up with yet another port and this time, it’s for the popular game Return To Castle Wolfenstein!
Return To Castle Wolfenstein was originally released in 2001 for the PC and later made its way to Mac OS and the PlayStation 2. This game, which sold over a million copies, has you playing as secret agent during World War II and your main task is to investigate odd things going on at the SS Paranomal Division.
The PlayStation Vita port is still in experimental stages and while it mostly works, Rinnegatamante has shared the following important information about it:
- The framerate is somewhat unstable and framerate drops are to be expected especially in open areas
- Fog is completely disabled and Multiplayer isn’t implemented
- You may only have one save so make sure to use it wisely!
- By default, the game runs at 640×368 but you can reduce the resolution to 480×272 for better performance.
- You may also increase the resolution up to 960×544 (PSVita’s native resolution) for some added difficulty
- The port is based on iortcw
To grab vitaRTCW and learn more about it, check out this link and make sure to provide your own data files as the game isn’t free! You may buy it for a few bucks through Steam/GOG. Rinnegatamante can be supported Patreon by following this link.
A quick look at current PSVita Game Jam 2019 Entries
The PSVita Game Jam 2019 by REVita is currently in full swing and numerous homebrew games have already been submitted. These include:
- No More Dungeons – a dungeon crawling game by VitaHEX with randomly generated monsters/dungeons so that it never gets boring!
- Overcome – an endless game by Lapy in which have to avoid getting hit by red cars or hitting the play area’s boundary
- AGOWOAN (A game without a name) – A small demo of a multiplayer platforming game by Borad Games
- Doom Vita – A Unity-based Sci-Fi first person shooter by Gambikules that’s heavily inspired by DOOM 3
- The Orange Sunflower – A game by Modello in which you have to avoid being hit by falling sunflower seeds
- Hello_World(); – A game by SilicaAndPina, with a strong sense of humour, that has you ‘exploiting’ a fictional PSVita firmware version (3.80) in order to get HENkaku running on it
- Speedrun Vita – This game, by Fanta Hourglass, involves running and jumping in bright 3D environments but it hasn’t been released yet although it’s near completion and will most likely meet the deadline
Without a doubt, the PSVita wouldn’t be anywhere as great as it is today were it not for the homebrew community so we must be grateful for the many developers that have dedicated countless hours of their free time for the sidelined console.
As a result, when the votation for the REVita Game Jam opens (April 23rd on Twitter even though Twitter isn’t a good platform for polls of this type), make sure to vote for your favourite entry so that the developer behind it could have a better chance at winning a monetary prize for their work! Neither I, nor Wololo.net, are affiliated with REVita’s Game Jam 2019.