RealYoti working on GTA: Chinatown Wars 3D perspective mod and a preview video of DaedalusX64 (N64 emulator for PSP/Vita) 1.1.7 showing playable performance in Star Fox 64, Mario Kart 64, Super Mario 64 and Zelda:OoT gets published!
Undoubtedly, the Grand Theft Auto series is one of the most loved and well-known game series of all time and because of this, many are modding what they can out of it. The most recent development in GTA modding is that RealYoti is working on a GTA: CT perspective hack that actually works on the PSP/PSVita and in other news, z2442 has demonstrated an updated version of DaedalusX64 which brings better performance in some titles!
RealYoti working on a GTA: Chinatown Wars 3D perspective mod
Contrary to what non-GTA fans might think, not all GTA games are 3D in nature and Grand Theft Auto: Chinatown Wars is one of them. Originally released for the Nintendo DS, the game has a 2D overhead perspective which was ideal considering the system’s technical limitations but then, it was also released on the PSP/iOS/Android which are all platforms that provide much more power. However, the game still retained the 2D perspective but with some tinkering, GTA fans managed to get the 3D chase perspective to be used whenever you got in a vehicle on the PSP port!
Unfortunately, this hack only works in a PSP emulator (namely PPSSPP) so getting the 3D perspective on the PSP/Vita was a no-go until recently. Now, RealYoti is working on a version of this hack that actually works on the PSP/PSVita thus allowing these consoles to roam around the GTA:CT map in 3D albeit with a few graphical issues. To demonstrate his work, RealYoti published a video (below) which can be seen below but he hasn’t set an ETA yet and the mod crashes the game when you drive a car into the water!
z2442 publishes DaedalusX64 preview video showing playable performance in Super Mario 64, Mario Kart 64, StarFox 64 and Zelda OoT
For quite a while, z2442 and TheMrIron2 along with a few others have been working on improving DaedalusX64, the only working Nintendo 64 emulator for the PSP and PSVita. As the Nintendo 64 is somewhat difficult to emulate and demands pretty high system requirements, it is quite surprising that the PSP manages to get playable framerates in some games but this is owed to the fact that the N64 and PSP use the same CPU architecture. Obviously, not all games exhibit good performance and many are quite slow but with recent improvements, more titles have become playable and many bugs have been fixed!
To show off some progress on the upcoming DaedalusX64 1.1.7, a video was published (below) which shows playable performance in the following games:
- Super Mario 64
- This game works pretty well in the last official release of DaedalusX64 too
- Zelda Ocarina of Time
- Performance hovers around the 70-80% with a few stutters but the game is still quite playable
- Zelda Majora’s Mask (there are some nasty stutters so it’s not exactly playable for now)
- Mario Kart 64
- Official releases of DaedalusX64 emulate it with okay performance but any speed improvements are always welcome!
To learn a bit more about the upcoming DaedalusX64 release which should be coming this Friday and some optimal game settings, check out its Reddit thread.
While the stuff in this article isn’t yet released, you can still mess around with GTA on your PSVita with TheFlow’s native resolution hack (below). A link with information about the current version of the improved DaedalusX64 can also be found below if you want to try your favourite N64 games on the PSP/Vita right now!
TheFlow’s GTA Native Resolution Patch (info + download link): //wololo.net/2019/03/16/psvita-theflows-gta-native-resolution-patch-released-alongside-adrenaline-6-9-you-can-now-play-the-psps-gta-games-at-the-native-resolution-960×544-on-your-vita-pstv/
DaedalusX64 1.1.6 info + download link: //wololo.net/2019/02/26/psvita-releases-eduke32-1-5-1-with-mod-support-mgba-0-7-1-with-fix-for-the-vita-save-bug-3ds-menu-freezing-and-daedalusx64-1-1-6-with-more-stable-audio/