Recent PSVita and PS3 releases – Sharp Bilinear Filter Without Scanlines for Adrenaline and SEN Enabler 6.0.9 with OFW 4.83 spoof support
The hay-days of homebrew for the PS3 have been over for a couple of years but, every now and then, some stuff gets updated especially when Sony releases a new firmware update! This time, PS3s with CFW received SEN Enabler 6.0.9 with support for FW 4.83. On the other hand, the PSVita got a nifty Adrenaline filter thanks to rsn8887.
Sharp Bilinear filter without scanlines for Adrenaline

If you aren’t a fan of scanlines or having slow-down issues on PS1 games, then you should check out rsn8887’s new Adrenaline filter!
If you’ve been following any of rsn8887’s work in the PSVita homebrew scene, you’ll easily realise that he loves working on small updates/patches. These patches are usually intended to fix pesky bugs, update code bases or add useful new features and this time, it’s the latter.
rsn8887’s new “Sharp Bilinear without scanlines” filter is intended to be used with TheFlow’s Adrenaline 6.7 and it offers some advantages over the “Sharp Bilinear” filter already found in Adrenaline. Among these advantages, we find:
- The removal of scanlines which is a feature that some people don’t like
- The only things that this shader does are giving sharp pixels minimum blur and eliminating pixel wobble
- Unlike the “Bilinear” filter that comes bundled with Adrenaline, rsn8887’s filter does not cause screen tearing and slow-down in certain PS1 games like “Lomax”.
To get this new filter, you simply need to follow this link, download “adrenaline_user.suprx” and copy it to “ux0:app/PSPEMUCFW/sce_module/” (you’ll have to replace the file that’s already there). After doing that, you can just open Adrenaline and enjoy the new filter as it doesn’t require a device reboot to function.
This new filter has already been accepted by TheFlow in Adrenaline’s official codebase so expect it to be bundled with Adrenaline 6.8 when it drops.
SEN Enabler updated to version 6.0.9 with FW 4.83 spoofing support
A few days ago, Sony decided to release OFW 4.83 for the PlayStation 3 which broke ps3Xploit thus rendering the latest OFW unhackable again. This came as a bit of a surprise as the PS3 is over a decade old and many thought that Sony had stopped supporting it.
As a result of this, CFW 4.82 users were no longer able to connect to PSN because Sony has server-side checks to prevent consoles not running the FW from logging into PSN. Now, that issue is no more as, thanks to @Evilnat, SEN Enabler 6.0.9 has been released with the ability to spoof OFW 4.83 so that you can connect to PSN on your PS3 running CFW.
Other than support for spoofing OFW 4.83, SEN Enabler 6.0.9 brings along:
- Support for CFW 4.83 CEX/DEX although this hasn’t been tested as there aren’t any 4.83 CFWs yet
- Cobra data for Rebug 4.82 CEX/DEX has been updated
- SEN plugin has been updated to version 3.1
- An issue was fixed that has to do with installing plugins when a plugin folder doesn’t exist
To grab SEN Enabler 6.0.9 and get your CFWed PS3 back online, simply follow this link and download it from your preferred mirror.
It must be noted that having a CFW console connected to PSN is never 100% safe which means that there’s still potential for bans from Sony.
Conclusion
If you encounter any issues with the software mentioned in this article, report them to their respective developers in the given links. Remember to use SEN Enabler with caution, especially if you have invested lots of money into your PSN account.

Actually leaving pseudo-scanlines is kinda smart on OLED as it save a lot of power
also, this is worrying me: “giving sharp pixels minimum BLUR” :/ Sharp 1:1 picture is the only way to go! Anything else is just is nothing but lowering quality.
The scanlines from the other filter look ok for PSP games, but look horrible for PS1 games (at least on PSTV) they create a moire pattern.
My filter DOES give perfectly sharp 1:1, 2:1, 3:1 etc. picture if the scale factors are integer. You can choose your scale factor in Adrenaline. If the scale factor is not integer, then, yes, it adds a little blur to prevent the pixels from “wobbling”. I find this is the best solution. More information is here: https://github.com/rsn8887/Sharp-Bilinear-Shaders
Great work! 🙂
Hey rsn8887, thinking in speed optimization while applying your filter. Is this a linear transformation of the image or do you apply some kernel to it? Greetings!
Hi… Just a question.
Is there any Jailbreaks/CFW that is compatible with PS3 Pro with version 4.82?
first
Still slowdowns on psx games like sour reaver?
Thanks for the updates Aurora!
It says it’s only for CFW not OFW as you have to run a homebrew app.
does this mean we have adrenaline on ps3 now ? finally xD
will this mean we finally got ps3 adrenaline ? xD
does this will mean we are can finally adrnaline ps3? xD