UnitySA ported the PSVita – A WIP Unity remake of GTA: San Andreas has been forced to run on the PSVita
Unfortunately, the PSVita didn’t get a native GTA port so we’re stuck either playing the PSP ports of GTA VCS/LCS or Remote Play. However, that may one day change with the recent porting-over of UnitySA to the PSVita!
What is UnitySA?
As its name suggests, UnitySA is a port/remake of GTA: San Andreas in Unity. Obviously, it doesn’t use original code since GTA:SA isn’t open-source and as a result, it doesn’t aim to be a complete re-implementation of the game. This project has been going on for more than a few years but it’s nowhere near finished although it has already passed some serious milestones such as:

The port isn’t exactly finished but it’s passed some major milestones. Image from here
- Rendering Maps
- Providing functional weapons
- Allowing you to drive cars
- Splash screens and a basic HUD system among others
At the present, the people behind the project are Metapyzkz and in0finite with some commits from other members. As great as this sounds we have to hope that Rockstar Games doesn’t stop these people from furthering their work as community-based game remakes have, in the past, created some legal trouble as was the case with AM2R.
What about the PSVita port?
The PSVita port is still in early stages and caghandemir is apparently the main person behind the porting effort. Currently, the port is at the following stage with the following deficiencies:
- A low framerate which hovers around the 10FPS mark when the PSVita isn’t overclocked (i.e 333MHz CPU/111MHz GPU)
- Framerates in the 20FPS range have been reported by caghandemir when the PSVita is overclocked. However, higher FPS may be achieved by lowering Unity settings
- Input doesn’t work too well as only the left analogue stick and touchscreen are supported as of right now
- Pretty long loading times
- The remake itself is still unfinished so don’t expect to get the full GTA:SA anytime soon on your device
To see the port in action, simply check out the YouTube video below in which a channel called “Call Me Jay” shows off UnitySA running on the Vita. Unfortunately, there is no VPK or executable code released just yet BUT if you know how to mess around with Unity, you can always grab the source code and try running it yourself.
Conclusion
Remember that UnitySA itself still isn’t finished yet so don’t get your hopes up high yet. However, this port shows that there may be hope in the future for this native remake to run decently on the PSVita so that you can at least roam San Andreas and wreak some havoc!
Discord Link of the UnitySA group (there’s a ps-vita section as well so you can check that out): https://discord.gg/p6jjud5
UnitySA Source Code (the link leads to the psvita-specific branch): https://github.com/caghandemir/SanAndreasUnity/tree/psvita
Video showing UnitySA on the PSVita

An official port of GTA III, VC and SA would have been do damn nice!
Just include the cheats codes too and it will be perfect
Whoa whoa. Someone who knows something about Vita homebrew, we’re capable of building games in Unity and getting them running on homebrew’ed Vitas? I’m a unity dev and I would love to make Vita ports of my games if someone is willing to point me in the right direction.
Sure. You need to be registered for SCE DEV to get access to Vita SDK + Unity Vita build module. There is a leaked one but I sure am not linking to it.
Back in the days it was pretty easy with the PSM package for unity that you could easily register for, but sony has shut that service down for a while already
You might want to check this for now https://henkaku.xyz/developer/
I’ve been working on a unity port of the orginal syphon filter game for ps vita to try to made an HD remaster. Its built with the official SDK and such so it will never be publicly released and only shared with the devs that help work on it. I’ve been extracting the original assets from the ps1 game and importing them to the unity so far I have the first level and a few other things working but have been trying to find help.
Let d vita rest in peace, inform us about p4, Xb1 and sx
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Ugh… Unity.
Getting an average of 30 fps on the Vita is stretch.
How can you call it a port.
damn love it wait best result
Would Be amazing to have Magic the gathering for the Psvita with touch funcionários and more like the Android game
Wow, now I’m really looking forward to this!
Really? Why not port GTA 3’s Open Renderware instead which is more accurate than this will ever be and will probably perform better
Wow… I would still like to be optimist about it. I hope they manage to complete it. Godspeed guys!
In this era of remakes, I can’t believe GTA San Andreas hasn’t been remade.