Lots of progress on hardware accelerated VitaQuake for the PSVita/PSTV – Rinnegatamante working to bring 3D GPU acceleration in Vita homebrew/emulators
Less than 2 weeks ago, Rinnegatamante stated that he started working on VitaGL, a hardware accelerated implementation of OpenGL for the Vita. Fortunately, with lots of work, he progressed a lot and he even has something exciting to show us.
What is VitaGL?
VitaGL is Rinnegatamante’s GPU-accelerated implementation of OpenGL for the PSVita/PSTV. This means that PSVita homebrew will be able to pass the last hurdle which is hardware graphics acceleration and this means more spectecular homebrew can be ported/developed to/for it. The main types of homebrew you can expect are:
- HW rendered ports of open-source titles such as zDoom/Zandronum, Quake 3 and more.
- Updates to existing homebrew such as VitaQuake to include a hardware accelerated renderer. This means that you’ll get better frame-rates and picture quality.
- Emulators with 3D hardware acceleration. This could make the long-awaited N64 emulator for the PSVita possible!
What about Rinnegatamante’s recent work on VitaQuake?
In the past couple of days since my article on VitaGL, Rinnegatamante has followed up on his promise of porting the ProQuake glQuake renderer to VitaQuake. He’s been able to achieve the following:
- Getting the game to actually compile and load. He first got the main menu to work.
- Then, he was able to get in-game but it looked like a Minecraft version of Quake! After that, he also fixed up more things so that textures get displayed properly.
- While weapons are still buggy, he’s been able to display dynamic lights which means that Quake on the Vita will look even better!
Now, a fix for lightmaps and underwater view, optimised shaders and drawing calls are required for VitaQuake to be updated with the glQuake renderer!
You may also see a video (below) demonstrating how far Rinnegatamante has got!
To stay updated on Rinnegatamante’s progress, simply follow his Twitter account on the link below. Make sure you don’t bug him for ETAs.. please!
Rinnegatamante’s Twitter account: https://twitter.com/Rinnegatamante
Rinnegatamante’s Patreon (if you wish to donate him a buck or two for his tremendous efforts at keeping the Vita scene alive): https://www.patreon.com/Rinnegatamante
The video demonstrating his progress as of this article (directly from Rinnegatamante’s Twitter):


and now the floppy disk adapter for the vita!
no we need bluray adapter for the ps4 games
no thats already possible with remote play 🙂
I really don’ t get what is so special about Quake, that every one want’s to port it everywhere ?!
Because they can?
1. Good game.
2. It is one of the earliest games to use OpenGL. So easy to port, no complicated 3d render calls and such.
3. Very little resources to use. So fits nicely into almost any memory/processor combo.
4. Doom had been done to death.
5. It’s fast and flashy. A good place to start when creating 3d from the ground up.
You dont need to get it. Just go on with your boring life
I don’t know why, but I have this obsession to make Doom run on every single device I own. It’s like I am trying to prove something.
many people have that obsession i saw vids of people playing doom on a osziloscope xD
DOOM or Quake?
This is beautiful, I have pie in the sky hopes for this. A dreamcast emulator would be amazing.
If individuals read, then vanilla doom wasn’t referenced. Zdoom was, and with that comes quite a few mods where new enemies, weapons, textures among other things were completely imported. There’s tons of potential good gaming that can come out of it eventually being ported. If it weren’t Zdoom being referenced as a future port candidate, then it would be less exciting.
Why is the Quake 2 port made by Rinnegatamente a while ago no longer shown on the wololo forum or on his official site?
maybe some license ***
You can find it on VitaDB
All i hope is it will help to make native PSX emulaor, currently psx via adrenaline is slow as fu.. and cant even play soul reaver on it.
what you mean slow as *** i also have adrenaline and it works fine did you update adrenaline to the latest version?
dude there is nativ psx bro u heard about retroarch it works perfect
With the open gl on the vita , it may be perhaps possible to do the (working ) nds emulator
That would be amazing.
Nice to see progress on HW acceleration for the Vita. Porting Quake 3 seems silly though.
quake 3????
It’s mentioned after the second paragraph:
“HW rendered ports of open-source titles such as zDoom/Zandronum, Quake 3 and more.”
Did you not read the article?
would be nice u use the back touch as the second screen
I can’t imagine hardware acceleration meaning much on Vita now that the Switch is poised to become the new portable hardware king for homebrew. I love the Vita, but I’d much rather have hardware acceleration in the Switch for homebrew since it’ll go much farther there for practical reasons.
PORT POWERSLAVE!!!
wow cool 🙂
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