Roadmap for RetroArch 1.7 and beyond released – SNES/NES Classic and Original XBOX/XBOX 360 support incoming!
The folks over at RetroArch have been doing a great job for a number of years now and they still strive to make RetroArch even better. Yesterday, they released their roadmap for the future of RetroArch and quite a few interesting things emerged. This article is here to make the full roadmap article more concise, less technical and ultimately easier to read.
What is RetroArch? What’s this roadmap all about?
As you probably know, RetroArch is a ‘manager’ for various emulators (called cores). This means that with one program, you can play all your retro games (such as NES/SNES/MD/PSX/(even) Wii and more) so you don’t have to worry about having lots of emulators and files in different places. RetroArch is more useful on consoles (both portable and handheld) in which you can’t manipulate and open folders that easily, so for some people, RetroArch is a god send as it’s a relatively simple way to manage and run all your retro games
The roadmap has the following highlights:
- Support for the original XBOX and XBOX 360 will be coming back soon. This is because the folks over at RetroArch have reverse engineered the Makefile targets for Visual Studio which makes maintaining these platforms a breeze.
- The team over at RetroArch have also acquired some devices such as the NES/SNES Classic, Steam Link and GCW Zero. This means that we’ll eventually see a port on these consoles. On the S/NES Classic (probably a port that a good amount of you want), the approach to implementing the cores will be different as RetroArch may be an extension of the S/NES Classic’s regular UI rather than a whole UI altogether. This will make RetroArch look much better since it’ll integrate directly into the UI itself. A good deal of work needs to be done before we see a S/NES Classic port so don’t pester the hardworking people at RetroArch for a release.
- Windows 95 support (yes, 95 for people that love utilising their old computer to he maximum) will also be officialy implemented soon thanks to Brad Parker (as he seems to like extending backwards compatibility to older versions of Windows).
- A Direct3D 8 fallback will be implemented so RetroArch will run on every card newer than the Geforce 3(included – excluding the Geforce 4 MX) and ATI cards released in the same era.
- OpenGL 1.x support will eventually come to RetroArch so lots of older cards will be supported but don’t hold your breath as they don’t know when it’ll start working.
If you wish to read more about the roadmap, you can visit the link below. On a different note, RetroArch 1.6.9 has been released with various fixes and some new features/enhancements so you can get that in the mean while (available for many platforms such as the PSVita/PS3/PC and more).
RetroArch 1.7 and beyond roadmap (this article is a less detailed version of it): https://www.libretro.com/index.php/retroarch-roadmap-for-v1-7-0-and-beyond/
RetroArch 1.6.9 release post: https://www.libretro.com/index.php/retroarch-1-6-9-released/