Basilisk II Vita updated to add Danzeff OSK support and SDLPoP updated to 1.3!
Thanks to the hard work of a couple of developers, homebrew for the PSVita is still getting regular updates to make them even better. This time around, Basilisk II got a much needed update and the Prince of Persia Port got an update that makes it even better!
What is Basilisk II Vita and what got updated?
Basilisk II is an emulator of older 68k Macintosh machines and currently, the best way to play desktop games from the late 1980s to mid 1990s on your PSVita as DosBox doesn’t work that well yet (and I’m not very hopeful it will ever). The update, version 0.32, bring along this much needed feature:
- Support for Danzeff OSK keyboard. This means that you don’t need to either use hard-to-remember button combos with an IMAP file (as per my tutorial) or an external Bluetooth keyboard to input keys. It can be triggered by pressing the ‘START’ button on your Vita.
The Danzeff OSK works very well with the PSVita’s controls and you could make it bigger by pressing left or right on the d-pad based on where the OSK is (on the left or right; if it’s on the right, press right and if it’s on the left, press left).
What is SDLPoP and what got updated?
SDLPop is an open-source port of Prince of Persia, the classic fast paced game from 1989 that was released on various platforms such as MS-DOS, Apple II and the SNES among others. This port (SDLPoP) was created by reverse-engineering the MS-DOS version so it’s very faithful to the original game!
Version 1.3 brings along:
- An update code base which brings the latest features and enhancements from the SDLPoP project.
- An toggle to enable full screen mode got added.
- Some effort was also put into aspect ratios so if you don’t like stretched pixels, you can do some adjustments in the Customization section of the port.
Conclusion
To get both homebrew, all you need to do is download them off VHBB (which uses VitaDB as its source) directly on your Vita! For more information about the homebrew, follow the links below. If you have any issues, report them on the respective GitHub page.
Basilisk II Vita 0.32 (download link + changelog): https://github.com/meetpatty/basiliskii-vita/releases/tag/v0.32
rsn8887’s mod of Basilisk II Vita 0.32 (version 0.32a with added OSK keys): https://github.com/rsn8887/basiliskii-vita/releases
SDLPoP 1.3 (download link + more info + control scheme): https://github.com/usineur/SDLPoP-Vita/releases/tag/vita-1.3
rsn8887’s mod to SDLPoP 1.3 (version 1.3a with an added sharp-bilinear-simple shader): https://github.com/rsn8887/sdlPop-Vita/releases
Note: Basilisk II was ported to the Vita by ‘meetpatty’ and SDLPoP by ‘usineur’.


Hmm me cheers but with the recent releases News i was thinking about a ps3 vita tutorial i got idps now spoof my vita back online allthough personally for me iT isnt neccesairy but iT looks like a new possibility or a i got my idps whats next? Lol thanks for the updates tho danzeff Rocks xD
Install vdpm and compile the samples but 12.04 Ubuntu s cmake does not
Hey i had an idea for an article about something i couldn’t find much info on. The Vitatv through adrenaline can play ps1 games coop, at least up to 2 people, i havent tried it with 3 or 4. I began wondering whether or not it would work while trying to while trying to convert a ps2 hdd (pops emulator) ps1 save to .VMP the save used on the psp/vita. I never did figure out a way to convert to the psp, i don’t have a cfw ps3, but i did find out that you can use the vita tv for coop ps1 games, so i’m happy. Anyway i thought this might be something worth writing an article on, when i was looking for information about 50% of people said that it wasn’t possible and 25% said they were not sure. Ive tested both bushido blade 2 and tales of eternia/destiny2 and they work flawlessly i really appreciate all that TheFlow has done, and i think this article would help to highlight a feature which has yet to be spotlighted.
I am pretty sure the Vita emulates the PS1 four player adapter, so four players can play PS1 games simultaneously. Note UAE4all2 and PFBA also support 1-4 controllers. Although UAE4all2 does not emulate the Amiga’s four player adapter, you can map controller 3 and 4 to any keyboard commands and play multiplayer games that way. The Amiga had a ton of great public domain multiplayer titles, such as Masterblaster.
EDIT: I meant VitaTV, only the VitaTV supports multiple controllers.
Thats true, but considering that the vita has bluetooth do you think it would be possible to play coop on the hand held vita with a program?
How come there is so much love for MacOS and Dosbox is still neglected… such a shame, really… and yes, I don’t like Retroarch either. Not that it really works there, mind you 😉
bochs compile effort of the day
arm-vita-eabi-gcc -O2 -Wall -DOGG_MUSIC -I/usr/local/vitasdk/arm-vita-eabi/include -I/usr/local/vitasdk/arm-vita-eabi/include/SDL -c -o pspstat.o pspstat.c
/usr/local/vitasdk/bin/arm-vita-eabi-gcc: 1: /usr/local/vitasdk/bin/arm-vita-eabi-gcc: ELF: not found
/usr/local/vitasdk/bin/arm-vita-eabi-gcc: 2: /usr/local/vitasdk/bin/arm-vita-eabi-gcc: Syntax error: “(” unexpected
make: *** [pspstat.o] Error 2
CC = arm-vita-eabi-gcc
CXX = arm-vita-eabi-g++
AR = arm-vita-eabi-gcc-ar
INCDIR = $VITASDK/arm-vita-eabi/include
VITABIN = $VITASDK/arm-vita-eabi/bin
CFLAGS = -O2 -Wall -DOGG_MUSIC -I$(VITASDK)/arm-vita-eabi/include -I$(VITASDK)/arm-vita-eabi/include/SDL
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)
LDFLAGS = –libs -L$VITASDK/arm-vita-eabi/lib -lc
TARGET = bochs
LIBS = -lSDL -lm
OBJS = pspstat.o logio.o config.o load32bitOShack.o pc_system.o osdep.o plugin.o main.o iodev/libiodev.a cpu/libcpu.a
$(TARGET): $(OBJS)
$(AR) rcs $@ $^
clean:
@rm -rf $(TARGET) $(OBJS)
install: $(TARGET)