VitaQuake updated to v2.1, stable 60FPS achieved
Developer Rinnegatamante is back at it with his multiple releases and updates to all the homebrews he has released on the Vita. This time he brings us a major update to his widely popular – and one of the first Vita native homebrews – VitaQuake, bringing the port of this popular PC classic to v2.1. However this time he wants to extend his thanks to developer Ch0wW who helped him make this release a reality by porting tons of stuff from other PC ports of Quake and fixing a ton of bugs. The major thing to note with this release is that is that when running at the resolution of 480×272 the game runs at stable 60FPS. Hopefully, if new updates are made to this application we will be able to enjoy the same framerate at the Vita resolution. As it stands, it’s already great that we can enjoy that AND mod support built-in, vitaQuake Mod Selector is not needed anymore.
What is VitaQuake?
In case you don’t know, VitaQuake is a port of the extremely popular and loved FPS PC classic Quake. It is fully featured and included the ability to play multiplayer with other people as well. This port of Quake also boasts support for many mods (mods with custom models aren’t supported as of now) giving you enhanced re-playability and many custom creations to play on your Vita.
Changelog for VitaQuake v2.1
– Added a benchmark option in the menu.
– Fixed a crash caused by being out of bounds.
– Fixed the IP:Port resolving problem.
– Added a serverlist option in Join Game screen with a couple of multiplayer servers available.
– Added a new official multiplayer server with deatmatch-only maps (Requires Full Game).
– Fixed controllers vibration. Now works as intended. (PSTV only)
– Merged the mod selection menu in the main app. (Hold R-Trigger once the screen is black to load it.). Any folder with pak files or a progs.dat is enough to be detected.
– Added a Vsync option. (turn it off for maximum performances)
– Increased the maximum text displayed on a single console line.
– Fixed cshifts not correctly refreshed after dying on lava/slime/water.
– Fixed a crash whenever you execute too many config files in a short time.
– The console/text inputs are now using the IME keyboard, not danzeff anymore.
– The front touchscreen can now be toggled between a camera or a button.
– Added psvita_front_sensitivity_x , psvita_front_sensitivity_y , psvita_back_sensitivity_x , psvita_back_sensitivity_y CVARs for better controls.
– Added new keys for menu: TRIANGLE to go back to the previous menu.
– Fixed lots of Key problems related to other navigations.
– Added L & R shoulders can be used to track back the console messages.
– Adapted the ProQuake 3.40 protocol to join / create servers.
– Fixed an unknown bug related to loading a solo game after playing deathmatch.
– Added a “Previous Weapon” binding (bound to CIRCLE by default).
– Reworked a bit the controls menu.
– Fixed a BIT oversight, which made every element from the HUD out of place (invisible while invulnerable, etc…)
– VitaQuake’s version (and GIT revision) is now displayed on startup, aswell as on the console.
– Lots of performance boosts.KNOWN ISSUES:
– A few mods that have custom models (such as X-Men Ravages of Apocalypse or Zerstörer) crashes when starting a map.
Download VitaQuake
To download the latest version of VitaQuake you can either go to Rinnegatamante‘s website and also check out all the homebrew greatness he has brought to both the PS Vita and 3DS, or you can click here and get the file directly. If you come up with any issues you want to report, do so by go to the release thread in our forums where the developer is quite often and gathers all the feedback to bugfix upcoming builds.
Enjoy the release!

sad
I mean VitaQuake is awesome, just wanted to deny first comment
you da real mvp also so there is none of it this can be third
And now only if we had zdoom with the great multiplayer and mods. Awesome work on Quake tho
What’s wrong with retroarchs prboom?
Why they dnt add HW rendering or optimizine the software render pipeline? PSP quake runs at about 50fps….. And native Vita port gets 60fps only in 480×272?