Vita Moonlight updated to Alpha 5, better support for GFE3

12 Responses

  1. Vatomalo says:

    Anyone here having issues with the analogs?

  2. KabutoKun says:

    First!

  3. sam says:

    No matter what i try i cant get the vita.config to run properly (i want the L2/R2 mapped to the shoulder buttons of the vita)…
    Its a kind of strange design decision to put l2/r2 on the backscreen.Shooter and many other games rely on those buttos being physikal.

    When i put the vita.config into /moonlight/mappings and activate it in the settings ALL buttons stop to work .Only the touch screen still works then .If someone has an idea why it isnt working i would very much appreciate the help!

  4. Robin says:

    I dont understand how to change button mappings, I dont want to use the backscreen touch to anything and instead use the bumpers in stardew valley for exampe. the vita.conf is pretty confusing.

  5. talmagal says:

    @wololo still would be nice to have vita remote desktop as would be able to be used by all not just nividia ppl can you suggest it you have way mroe influence

    • CFX says:

      problem is that only nVidia is properly supporting such a tech. Of course we would probably get some sort of remote desktop sooner or later, but most remote desktop out there apart from splashtop( again, last I check require nVidia card running ) doesnt really support high frame rate with low latency, since most of them are CPU encoded.

    • garam says:

      You just need to add Drive:\Windows\System32\mstcs.exe to list of your games in Nvidia Experience and you have your remote desktop.
      Anybody knows how’s the lag now? Any better than in the first releases?

  6. SebasTorron says:

    I can’t seen to make the Analog Sticks work at all.

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