Why HENkaku is such a massive success
HENkaku was released two weeks ago, and if Yifanlu‘s statistics are to be trusted, this has been a massive success for the hacking community, with more than 25’000 installs in the first week. By comparison, the former hack Rejuvenate had about 10K installs in its entire lifespan of more than a year.
That’s not surprising, those of you who have tried Rejuvenate know that the hack, despite being promising, was not convenient at all. It required your PS Vita to be plugged to a computer in order to launch every single homebrew, required a daily email to be sent to your Vita in order to refresh your “license”, a limitation that did not come from the hack but from the tool it was relying on: PSM. The PSM dev app was required to run the hack, and of course Sony pulled it off its PSN store shortly after the release.
In comparison, HENkaku is a bliss to install and comes with virtually no limitation. It also runs on firmware 3.60, which although not being the latest firmware, has basically all the latest functionality of the Vita.
Rejuvenate was a ray of hope, but it was just a sparkle that died quickly. It wasn’t due to lack of effort on the scene’s end though: I drove a homebrew competition with $1000 in cash prizes for the Rejuvenate hack, but that wasn’t enough to bring more users to the hack. That effort wasn’t in vain though: It’s thanks to the revitalize competition that we had native Vita homebrews such as VitaQuake, Snes9XVita and SMSPlusvita available on day 1 for HENkaku. The winner of the Revitalize competition, VitaShell, was used as the base for HENkaku’s main program MolecularShell.

VitaQuake
In hindsight, it’s almost as if everything’s clicking together right now, not because the stars aligned, but as if Yifanlu and team molecule had prepared their masterplan for years: release a semi-successful hack first to get the first tools in place (SDK, an early list of emulators and homebrews,…), then release the perfect hack with a bang and an existing library of homebrews.
Of course it probably didn’t completely happen this way, but it’s still nice to think it did.
Nevertheless, the major success of HENkaku is mostly due to the professional level of the hack: the release was executed flawlessly, the hack is easy to install and does pretty much everything automagically, which is something I had never seen before in the PSP or PS Vita scene. Installing homebrews through VHBL on the PS Vita was a pain due to the many limitations we had to work with in the PSP emulator.
Sure, HENkaku is a native exploit and can probably remove many of the limitations easier than what happened in former hacks. But Team molecule could have stopped at the exploit level: release a webkit proof of concept, and call it a day. Lots of hackers do that.
I’m someone who has fought for a very long time about the importance of releasing something that’s easy to use and provides direct value to the scene, rather than a half-*** hack telling the users “Here, I’ve done the work, now go figure it out yourselves” (my disappointment when my hack of game Patapon was leaked before we had a polished version of HBL available for the PSP can be seen here). It had always been essential to me that HBL, on the day of its release, would be able to play a majority of homebrews, in particular the popular ones. As such, I’m impressed with the work that Team molecule has done here. Their passion for the system and the scene shows.
It’s important now that we, the scene, do not drop the ball on this one. We’re given this one chance at reviving the PS Vita in 5 years since it was released, and we’ve been given the tools to do it. I’m seeing lots of great activity in the scene so far, and I’m sure you can feel my excitement as well. (Nowadays my part is to make sure people stay up to date with the latest news on that front, and I’ve been trying my best to do that, which means I’ve been spamming your rss feeds, if you haven’t noticed).
Vita homebrews are just getting started, there’s lots of improvements coming down the road for emulators, lots of homebrew games and utilities that can be made, lots of discoveries in the Vita system too. So if you were thinking of working on a programming project this year, now’s the best time to get started!
It isn’t actually a success. People are going to get bored within a few month and developers haven’t even really begun to enhance the emulators and homebrew besides a small few. As much potential as this has the scene has been dead and will take a long time to build from just homebrew.
Now if they found a cfw/piracy method for the Vita with this the scene would explode immediately as everyone would go buy a vita. A lot of developers don’t have a vita anymore or never bought one because, well let’s be honest, it sucked.
yeah so vita is back to being dead again…lasted a good 2 weeks but nothing new is coming now, nothing amazing came in the first place really…all this really did is get our foot in the door in regards to a cfw/piracy, beyond that its basically a proof of concept, its still gonna take a loooong *** time for piracy to happen, and really sony can get f**ked, I hope piracy rapes the vita cus they dont deserve to make a penny from it, they picked it up and dropped it like a hot potato, way before it had a chance to thrive, and clearly ignored all the reasons why it wasnt doing well, one of the main reasons being the RIDICULOUS PRICES ON MEMORY CARDS! but nah they fixed that with the whopping 1gb internal memory on the 2000…which you cant even use when you get the memory card you will absolutely need…f*ck off sony, cant wait till piracy rips you a new one.
any updates on the eta for piracy
I used a week ago the henkaku xploit, and tomorrow bring me the cobra black fin dongle p2p, I hope share to ours comparisson of two methods
Is there now a vita native version of MAME or not?
Not.
At least not to my knowledge.
i gotta admin, when the vita is still getting AAA titles, i am against piracy (just like the ps4 now, as long as it gets exclusives and great AAA titles, to heck with cfw), but now, i strongly believe that CFW will bring back the vita from the dead..
just my 2 centz
admit*
“It’s important now that we, the scene, do not drop the ball on this one. We’re given this one chance at reviving the PS Vita in 5 years since it was released,”
HaHaHaHa my sides….
Thanks for the good laugh! :DD
Come on, why not ?
Could be fun to see the Vita beat the NX in term of longevity !
Roger that, I can now actively work on a RTS for our beloved VITA. Skirmish and ad-hoc, everything I love !
Thanks to you, we have all the tools we need.
Thank you so much for your hard work Wololo & Co !
I’m surprised Sony hasn’t sued Wololo yet for enabling piracy.
piracy of what? they’re not stealing sony games
This hack does not natively enable piracy. All that’s available are mostly Emulators to run Retro games. This doesn’t allow Vita or even PSP ISOs yet.
or maybe .
Most interesting and elusive comment so far.
Wololo isn’t the author of the hack *** topkek.
Even though I do appreciate Wololo’s work, I hardly doubt that this exploit will revive Vita. I mean, playing around with some “Hello World” demos powered by C++ and running on your handheld is a fun (and I definition gonna try it by myself), but it’s not a “reviving” but any means. Unfortunately, at least as far as the US/European/CIS markets are concerned, no one cares about PSP anymore. Now, it’s all about your fancy iPhones and Android devices, and it’s transparent that Sony has not intention whatsoever to fight for the glory of its predecessor. What a shame, really.
um congats?
What an excellent console to finally have a good native hack on. The damn thing has the best feeling controls (not to mention versatile) of any portable system and will be a FANTASTIC way to play homebrew and emulated games. I hope the Vita gets many, many years of homebrew efforts and a strong following after this; it really has the potential for it!
Vita moonlight incoming soon. Source “https://www.reddit.com/r/vitahacks/comments/4xpypq/vita_moonlight_port_preview/” . Wataa
This is useless for most of us who want to play vita games. Its have been so many years already. Piracy? Like we all care anywhere..lol. i havent touch my vita for 2 years XD. Now live with 3ds at the moment as it have cfw XD. Dont delete this comment if not u sure is narrow minded. This is just our opinion.
The native support-that means all rescources (including all ram) is available to the homebrew apps? Or is it still in a sandbox with low system rescources?