3DS – How to: Full SNES 3DS Injection guide with Banners and unique IDs

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13 Responses

  1. Dragar says:

    This guide is great. Although, I really dislike the North American snes console, is there a texture that includes the European and Japanese design?

    • Gilbo says:

      Did you find a EU/JAP snes console texture? I hate the US version as well but couldn’t find anything in EU/JAP style 🙁

  2. jute says:

    What’s the word on special chip games?

  3. fugelmir says:

    @Dragar

    Yes, I got some complaints about that –> here is the other template http://www.hapshack.com/images/sH4Ko.png

    @jute

    We’re waiting on the release of a game called Marvelous on the Japanese virtual console. It uses the SA-1 chip so once that happens we will be able to swap those roms into the header. Games like Super Mario RPG, Kirby’s Super Star, DBZ: Hyper Dimension, etc…

    Here’s the list of future JP releases leaked by the emulator’s binary: http://hackinformer.com/2016/03/07/super-nintendo-vc-titles-leaked/

  4. Drdon'tcare says:

    Jesus, what a bloody hassle.

  5. Thomas Wade says:

    It’s a shame it’s CFW only, and that all SNES VC titles have that new protection Nintendo added against the HBL when they released Pokemon Picross.

  6. Zeke says:

    This is a nice idea… if you have the N3DS. Those with the O3DS would have to make do with blargSNES which runs a couple of titles well (Super Mario All-Stars/World and Donkey Kong Country) and several others weirdly or not at all (Super Mario Kart). Still, the few games I’ve tested run better overall than they do in any of the many RetroArch SNES emu ports. The tutorial actually reminds me of TheFloW’s PS1 Loader bubbles on the Vita, i.e. jacking a built-in emulator written by the console maker, or the AGP_FIRM hack to get GBA support also on the 3DS.

  7. Chris says:

    Would something like this be achievable for an R4 3DS card used for DS backups? Tired of that ghetto Bomberman logo on my home screen.

  8. mike says:

    c*r,a+p

  9. mike says:

    c*r,a-p

  10. mike says:

    c*r,a,p