PS Vita: PSOne Loader released by TheFlow
Developer TheFlow has released his Custom PS1 Bubbles tool for the PS Vita: PSOne Loader. PSOne Loader works up to firmware 3.52 included, so if you’re on the latest firmware you’re out of luck for now.
Note that TheFlow originally released this hack a couple days ago, but he found a bug and updated PSOne Loader yesterday. Grab the updated version below if you are having issues.
As a reminder and as we described a few days ago, you’ll need at least one “legit” PS One game installed on your console, from the PSN Store.
What is PSOne Loader?
From the official README:
PSone Loader is a software which allows you to run PSone classic games from the PS Vita Livearea (custom PSone bubbles). It does support custom as well as official PSone games. This software is made of 3 components: The DUMPER, which does dump the PSP and KIRK headers of the ‘simple’ module (DATA.PSP) that is required for the SIGNER program. The SIGNER, which does inject the fake signed custom ‘simple’ module into a PSone game converted as ‘EBOOT.PBP’. The LOADER, which does patch the pops module in order to allow custom converted PSone games and to bypass license verification of official PSone games.
PSOne Loader – Download and Install
You can download PSOne Loader on TheFlow’s bitbucket here.
The Installation is fairly complicated if you’re not familiar with PS Vita scene stuff. Hopefully members of our community will have tutorials shortly in our tutorials section!
From the official site:
1. Base To setup custom PSone bubbles you'll need to own at least ONE purchased official PSone game. Choose any PSone game, the size of it does not even matter. You should be able to dump or download the 'EBOOT.PBP' of the choosen game in order to dump the base headers. 2. Dumper Put the official PSone 'EBOOT.PBP' at 'ms0:/EBOOT.PBP' and run DUMPER on your PSP/pspemu running TN-V. The newest CFW is recommended. If it could be dumped successfully, you will find a new file at 'ms0:/BASE_HEADERS.BIN'. 3. Signer You can sign any custom or official PSone game with the signer program. Put a custom PSone 'EBOOT.PBP' and 'BASE_HEADERS.BIN' on your PC near to the signer.exe program. Then execute signer.exe with these arguments: 'signer BASE_HEADERS.BIN EBOOT.PBP' or 'signer BASE_HEADERS.BIN EBOOT.PBP OUTPUT.PBP' If it could be signed successfully, the output file does now have the custom 'simple' module injected. 4. Loader Transfer 'PSVX00000' to your PS Vita, you'll find it at 'PlayStation(R)' in CMA. These are core files of the PSone Loader. Custom PSone bubbles won't start without this loader. 5. Transfer You can transfer the signed custom PSone EBOOT.PBP to your PS Vita by using CMA (put it in any PSP savedata or even better, in the 'PSVX00000' folder) or by using FTP. Using VitaShell, PSPFiler or any other programs, create a folder at pspemu directory: /PSP/GAME/DISC_ID, where DISC_ID is the same as in your custom 'EBOOT.PBP'. This step is important, otherwise the game won't start. Copy your custom 'EBOOT.PBP' to this new folder. 6. App.db Insert a new entry or modify an existing entry with these strings: 566916785: mba 2593862978: originalpath=ux0:pspemu/PSP/GAME/DISC_ID&selfpath=ux0:pspemu/PSP/GAME/DISC_ID/EBOOT.PBP&discid=DISC_ID&parentallevel=0&gamedataid=&appver=00.00&bootable=1&category=ME 3022202214: vs0:app/NPXS10028/eboot.bin where DISC_ID is again the DISC_ID of the custom PSone game. 7. Enjoy Everything has been done and the custom PSone bubble will now work after reboot.
atreyu187 over at psx-place adds:
So for firmware:
- 3.50 and lower only ePSP is needed for install.
- 3.51 Rejuvenate or EML is needed due to write access being blocked in ePSP & ePS1 CEF.
- 3.52 can only be installed via EML with ePSP CEF as Rejuvenate was patched on 3.52 thus stopping native Vita homebrew for VitaShell use.
(And yes, I know, this is a couple days old already, I have to apologize for the lack of updates recently as I was abroad and did not have much time to look at the scene)
Source: TheFlow on twitter

It’s the time…of the season… http://i.imgur.com/A2L57I3.png
Cool……story……bro. 😛
I am on 3.18 with tekken exploit for me the golden firmware
Sorry… 3.18 is not golden any more 🙂
What fw is golden in your opinion?
3.18 has the most exploits available right?
3.36. It has PSOne loader, TN-V, own webkit exploit – just like 3.18. And Rejuvenate runs in 444 Mhz, not only 333. The only thing is, that this webkit exploit is not used by anyone. But let’s be honest, it is just it is on 3.18 – no real usage for it. I hope only for now.
3.36 doesn’t have a ps1 loader what are you talking about?
@hann below
check title of thread, we are commenting now…
3.18 is golden, 3.52 is silver, 3.36 is platinum, 3.50-3.51 are Ruby & Sapphire
Nice job TheFlow! Maybe we have our new DarkAlex 😀
NO ONE CAN REPLACE DARKALEX. He is a god to all of us.
has anybody visited http://www.dark-alex.org/ why is a ps4 light and a ps4 ds4? is it kind of clue?
I agreed.. DarkAlex nailed everything in PSP golden ages.. without that devs DarkAlex codes and sources as referrence, I doubt we will still stock on PSP-1000 sluggish hacking.
And the 3.57 kernel exploit? Please do not forget us…the ones without rejuvenate…tn-v or vhbl should make us happy 🙂
Will try when I get home.
Nice Relase, thank you for shared!!!
I can’t even get a “legit” PS One game from PSN store, as everybody know vita update blocker no longer work on 3.51
Use a PS3 if you have one to transfer the games over.
oh my friend I can’t tell you how many times I tried to transfer a psp game to get TN-V without luck so I gave up on using my ps3, the problem that the games is not showing on the content manger of the vita to copy, any advice would be appreciated.
Is The sound working properly with this psOne bubbles?
Yes. Perfect sound and speed. I have 10 PS1 bubbles on my Vita currently and all have worked perfectly. Its annoying to set everything up though…
is it true you have to reset up the bubbles if you reset the vita?
No, they only disappear if you refresh your database. Just keep a spare modded database and you won’t have anything to worry about. However if you do experience a database refresh, it is recommended to click each app once then send your modded database again. Takes less than 5 minutes to get it all back.
The same applies for custom themes and pkg installer bubbles, as they are also database mods.
Heyo,
Latest thread thought I’d get in on the topic,
Does anyone know what ever happened to TN-X?
I’m sure allot of us are pretty bummed out that the only way to run it was on 3.18,
Pleassse someone has to be working on something for 3.52,
by the looks of it, that’s where everyone’s at right now,
I just hope we can open things up a little better though
Safe to 3.52 running TN-V is the the most robust firmware, hopefully most stayed on including myself,
The PSP menu has it’s charm, but we all just wished Sony hadn’t kicked the PSP Game folder..
They could have opted for Nintendo’s solution/route like with the Wii U/Wii Mode,
and gave us a PSP Mode on the Vita, but Noooooooo
Bought Cabela’s NA Adventures (PSP) on PSN ’round launch, wasn’t compatible, never will be,
set up TN-V and boom transfers over and runs like a top, *** SONY
No refund either, ***.
I Payed almost $400 dollars for this *** machine, probably over $1200- $1500 invested in the *** hardware and games, that’s *** if you ask me, they shouldn’t have a right
to sabotage a product we’ve all purchased, fair and square.
Surely 3.52 can’t be blocked out forever, I just hope someone can find another workaround,
and some better ways to run PS1, etc… absolutely not to say I don’t appreciate the work,
these respected devs are working harder than Sony to achieve actual
“Good” things increasing actual enjoyment or over-all usability of the damned device,
while Sony anxiously works at slowly destroying the *** thing.
I’ve never witnessed complete and utter, platform annihilation before.
This in and of itself should be illegal, it’s like,
I’ll sell you a brand new set of front patio with steps, “fair & square”,
but if you so walk on the *** things a certain way I will *** all over them and break them,
while you do nothing but watch, helplessly, and when your sleeping, I’ll sneak in and slowly
place a block of wood between your legs and break your *** legs with a cockadoody, ***,
sledgehammer too …As you scream in agony. But it’s okay… You’re my number one fan.
Wow, it’s scary how well that fits.
The PlayStation Vita is Misery.
…I’d be cautious of these shifting totalitarian console manufacturers if I were you.
Old grey Sony just ain’t what they used to be.. ain’t what they used to be.
What are the advantage of this method over the psone emulation done via psp custom firmware?
The dual sticks are supported?
If kernel exploit will be release for 3.57 will this work also in that firmware? I mean the ps1 bubbles.
can I play any psone game with perfect sound this way?
CAn’t wait for the new kernel.. I want to play my backup psp games haiz.. PLease release it so that I can play my Tekken and other nostalgia PSP Games T_T
I haven’t got TN-V, only VHBL. Can I still do this?
Waiting for a tutorial, the step 6 is not clear to me
I can’t seem to dump my base_headers.bin. The program crashes with a C1-2858-3 error.
3.52 PSTV with ARK.
I have exactly the same problem, with ARK, firmware 3.51
Plz does anybody has a tutorial for 3.52? Cant find it, just for 3.50 at hackinformer and 3.51 at customprotocol
psone loader …trying to revive a sadly dead psvita….sony …for u the players is a joke
I’m glad to see progress continues to be made on new firmwares, but ugh the kernel exploit not being released makes roll around anstily as someone who idiotically upgraded to 3.57. I need epsp functionality on this thing soooo bad, I hope I don’t have to wait much longer.
hello i have a problem , to me it does not work the game does not start by mistake I made step by step , but without result some have tried with the European game? please answer me three times that I write in this forum but no one answer me ….. it seems that the loader by problems of European game
To those moaning about it being difficult – trust me, from what TheFloW has said the original method was way more complex and required more space on the memory card to set up, so by comparison this way isn’t as difficult!
Awesome work by TheFloW to be fair, lot of man hours there.
Oh, additionally as with the TN-V bubbles it is beneficial to use a small PSOne game. The old TN-X method needed Tekken 2 for example which was a 450MB+ game. Since this just needs any official PSOne game I’d recommend something small that will download and show on the Vita’s LiveArea, I chose Rageball which is about 51MB.
ok but you work? I used tekken 2 and does not work … the error- bubble c1 and are about thirty times that I do but nothing more usual mistake and do not understand why … you work the ps1 bubbles ? to me it does not work and I thought the problem and why the downloaded eboot are only marked for psp and then by mistake need a program that converts ps1 iso games eboot for ps1 and not for psp and then after mark it with the signer.exe psone loader I need help to understand …. theflow says that the games that are already in eboot are already marked for psp and then when you go to use the signer.exe not functioning properly and not signa because already for signato psp as I said I’m going crazy to you does not to me …. and I followed step by step all existing guides now know by heart … I think the psone loader by problems with European games