Wii U: where is the IOSU 5.5 exploit?
Last month, famous hacker Hykem announced he would be releasing an exploit for the latest Wii U firmware 5.5. The release later got delayed and was supposed to happen last week. Nothing’s been released yet, so what happened exactly?
Basically, the release got delayed because another group of hackers (Smealum and plutoo of 3DS fame, and naehrwert who was heavily involved in the PS3 scene) published proof that they also had a Wii U exploit (note: this is proof to people who would also happen to have access to an exploit and can confirm the first hex values of the key showcased. This was apparently proof enough for Hykem.).
This initially caused Hykem to pause his work as he believed he would not need to release his work after all, and that smealum/plutoo/naehrwert would now drive the Wii U Homebrew scene.
Sigh…
It’s legit and probably works up to 5.5.0. Could be using the same bug I found, could be using another one. Guess my work is moot now. Congratulations @plutoo, @smealum and @naehrwert.
Should be matter of time until the keys are out and the exploit afterwards.
I’m moving on then. See ya.
Hykem described this as a relief has he did not want to have to do that.
Who said I’m ***? This is actually a relief. Having them taking over the Wii U scene saved me from a lot of headaches.
I’m a bit annoyed at myself for tooking longer than I desired, but I always shared what I had.
It was a race to get there and I lost, that’s all.
It turned out naehrwert/plutoo have no intention to release their exploit, and are using a different exploit from his.
<zecoxao> will you and plutoo actually release something?
<naehrwert> nope
<naehrwert> why should we?
Hykem’s now resumed his work and still intends to release the IOSU exploit.
Jesus Christ…
You all took my wording out of context and turned this thread into a shitfest… again…
I already clarified things with naerhwert,
their work is not for release and uses a totally different exploit path then mine. This means they will be able to stockpile their exploit while I release mine. Problem solved.I apologize if my wording was poor and it sounded like resentment or whatever. That was not what I meant.
I was simply stating that I would be moving on because they got there before me and have the means and time to build a great homebrew scene themselves (3DS was good example). Never I mentioned giving up or not releasing anything.
The current expected timeframe for the release of Hykem’s Wii U 5.5 exploit is “before February” (in other words, January).
So, I’ve got good news and bad news.
The bad news is that I’m going to postpone the release again. I said this week would be a more realistic release date, but I never confirmed it would happen then. Still, it’s not a huge delay and it’s definitely not to wait for a new firmware update.
Like I stated before, I have the entire month of January free just to work on this and the exploit will be released and maintained before February (yes, I’m sure of that).
Now the good news, which should explain the additional delay. I need some time to pursue something I found in the MCP module. If I’m correct about this, we should be able to get a boot-time exploit. The reason for that is that the MCP module is responsible for launching “master” titles (like the PPC kernel, for example) and I found a bug that, if it turns out to be exploitable, should allow to hijack execution while MCP is still preparing to launch stuff. This means, early IOSU access and a direct boot into an exploitable environment. Not to mention that MCP is the IOSU user module with most privileges (next to BSP that is) and having access to it alone is more than enough to own the IOSU kernel at any given time.
I believe it’s important to look into this because if it works, no one will have to worry about possibly bricking consoles by installing custom titles (homebrew channel, for example) and then attempting to launch them before triggering the exploit again after a fresh boot.With that said, if this turns out to be nothing, I’ll release the exploit right away.
Compiled with love by yours truly from stuff splattered all over the place in the gigantic Wii U hacking thread at GBATemp.
Thanks for the write-up! When you mentioned “drama” in the comment section of another article I got a bit worried. Good to hear everything’s alright.
The key on pastebin looks very fake (invalid characters for hexa)
Dang you’re right, I didn’t check, the pastebin is an obvious fake. I will remove that link from the article. The screenshot from plutoo, however, has been confirmed legit, just to be clear.
Well, at least it’s still being worked on.
Well, hykem, take your time, its not like the wii u is brimming with life. Better wait for Star fox and Zelda Twilight princess.
Also you got nothing to loose. Better keep your attack vector in stock. Might be useful when ninty closes the gates on the wii u.
I hate to be a naysayer or anything ,but these delays just kinda scream “Fake” to me. It was supposed to be for Christmas, and then Jan, then he quits b/c someone else was doing it, then he is back in and saying “before Feb” which could be as late as Jan 31st….even if someone else is doing one, doesn’t mean that someone else should quit. I think the more exploits that are available, the better. Look at the PS3….if GeoHotz was the only one released and everyone else that was working on PS3 quit, how long do you think it would have taken before we had a back-up loader….if ever? If I recall correctly, GeoHotz firmware was for homebrew only, not for back-up games. If he released his, and then everyone else quit, Sony could patch the firmware and then no one would have a back-up loader b/c the exploit got patched
Usually that would be the case, I agree. Luckily this guy is very well known and reliable. I think we’ll see something from him soon.
I Believe in you Hykem.
Go for it!!
Have fun hacking
Yes!
Just got a WiiU for chrismas and I spent time on Xenoblade Chronicle X ! It would be perfect to have an access to a new devkit and a homebrew channel. This will make my Wii U the perfect box for anything 🙂 Like the Wii was at the time.
I don’t care about loadiine because the most interresting in this story is what will be done with the tri-core cpu, the gx2, and the 2nd screen on the gamepad 🙂 I would love to see all those things. Homebrew in HD for all!
Hykem YOU ARE THE LAW
Smealum y plutoo are PURE *** ….
That’s great but Wii U doesn’t have many great games.. Only a few that I liked. Its useless, really. I will play a few games on Wii U emulator in the near future when Cemu become greatly improvement in few years later. 🙂
Hurr the *** up Hykem, we’ve waited long enough. Release your *** code so we can play backups.
he got paid. thats it
I am lost. I have 5.5.0 and have blocked updates. What is the best.method to run backups?
Any update on this yet?
Any update on this yet? On ig this will work on 5.5.1
January has gone.. (sadly)
any news?
Is it just a matter of time to play Wii U backups?
If you want to play backups there is already other options. You should be looking at the other doors this thing will open up.
And the February, too….
I’m on 5.5.1 accidentally with new wii u, please I hope to be able to play backup games off external hdd! thanks to those working on this!!!