PSP2SDK vs VitaSDK – Which should I use for my native PSVita homebrew?

SMOKE

PSVita native homebrew developer

11 Responses

  1. Chris says:

    Hey was just wondering if the Rejuvenate could be used to alter the vita software… been wondering this for some time and if that could lead to a cfw?

  2. Akabane87 says:

    Thanks for the update, I dropped my work on the psp2sdk 3 month ago and plan to come back in a few. Glad you made this update and spare me a lot of time to figure out where we are now 😉

  3. M6mb3rtx says:

    Nice and quick explanation, so vitasdk is the wayto go.

  4. Gezine says:

    thanks for explanation

  5. romain337 says:

    Nice article! I was quiet busy since some week and didn’t know too much what was hapenning in the rejuvenate world.

  6. 173210 says:

    Let me provide extra information.

    * I suspended because there were “PSP2SDK developers”.
    Originally I planned just to make the base of the SDK (e.g. psp2-fixup, build system, template header files and library source codes) I achieved my goal, and concluded they would take over the project. That was a mistake. But, the Rejuvenate scene didn’t die. vitasdk took over the work.

    * Now, I don’t recommend to take over PSP2SDK project
    It’s dead. Of course, it depends on you whether you revive the project or not, but it will be probably in vain, because of lack of SDK users.

    * I didn’t include GNU toolchains to make it truely “hackable” SDK.
    That’s why I made PSP2SDK.

    * vitasdk MUST continue improvements.
    Or Rejuvenate will end completely.

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