Just my 2 cents: The Illusory Specs Wars – part 2

7 Responses

  1. Gaze says:

    This reminds me of the Mario sprite hidden in Sega’s game: Astal.

  2. PeaconPicanRican says:

    Im glad you took consideration into my request trust me when i say your going the right route. Many people who dont or do know need to understand that the retro consoles are the way and will always be as long as there is homebrew access. Or better yet try owning one of the consoles to experience the whole thing. The best part is knowing the origin of the games that exist now. Next neogeo sega saturn pc engine duo and pcfx and of course since this is a playstation fanboy site the psx aka ps1.

  3. em4nu3l0 says:

    Neutopia is a Zelda clone

  4. jute says:

    Star Fox on Sega Genesis?

  5. Charles Fasano says:

    I only ever owned an NES. I never owned an SNES or a Genesis. I still have my NES to this day.

    Genesis would have never won me over with sports games since I don’t play them.

    It’s all about the games. Without games you want to play, the power of the system is meaningless.

  6. BenoitRen says:

    “The SNES processor could output more MIPS (million instructions per second) even at a lower frequency (I will talk more about this ahead in the Frequency Wars).”

    Which didn’t matter because the SNES had bus problems of its own and an outdated instruction set. For example, it did not have a MOV operation.

    “However, address buses, different cpu registers and other components can have different ‘bitness’. As such, the Genesis processor was a hybrid processor designed to be forward compatible (http://www.cpu-world.com/CPUs/68000/). So, unimportant as it is, the Genesis wasn’t ‘genuinely’ a 16-bit system.”

    The SNES wasn’t a “genuine” 16-bit system either. The CPU is a late product of the previous generation. In fact, when you turn on your SNES, for a very short time it’s 8-bits until the BIOS instructs it to be 16-bit.

    The “Resolution” entry in your graph is misleading. While the Mega Drive indeed commonly used 320×224, and was its maximum resolution, the SNES commonly used 256×224. Technically the SNES could output 512×448, but as it required more memory and more processing, it was used sparingly for things like Secret of Mana’s load/save screen and Chrono Trigger’s Lavos Day sequence.

  7. arthanis says:

    These are great points. I’m not trying to say that one is better/worse than the other, my point is precisely that this stuff matters very little, although SEGA was the one bragging about it.