Just my 2 cents: The Illusory Specs Wars – part 1
Years after its debut, I was finally sold on the idea of buying a old 3DS XL (old as not in the “new 3DS”[crappy name causing confusion]). Although I have been a huge Nintendo fan through the years, I bought a Vita right on launch, and wasn’t convinced to buy a 3DS until just recently. And then I got my hands on it and I was, well, puzzled.
I couldn’t stop mentally listing all the things that the 3DS is worse than the Vita, which is essentially everything, hardware-wise. Since the 3DS has a shape of brick, it is ergonomically awful and hurt my hands and fingers just after a little while; a problem I do not have with the Vita. Also, the hinge is kinda wobbly (the are even some mods that try to address that) , making it difficult to play during a commute. Even features that are heavily advertised such as the 3D and touchscreen, are awful. The 3D not only gives me headache just after a little while playing, but it is kinda unstable (maybe the new 3DS is better, I have not tried it yet) and it is worsened by the aforementioned hinge wobbliness.
But the honorable mention here is the touchscreen. Aside that I personally think that by design touchscreen in gaming is an awful gimmick by itself, there is no excuse for how hideous 3DS touchscreen is. Even for 2009 cellphone standards, its just bad. I don’t really know how one could expect to use that touchscreen with timing and precision in games. It’s useless even for menus, in my experience. It is funny how the Vita touchscreen is better, while Nintendo is the one that makes such a big deal of it.
And things get worse when comparing with simple things like shoulder buttons. They are badly placed, so whether I need to curve my fingers a lot or I have to press them with the mid-section of my fingers rather than with the tip. Also, the analog stick is reminiscent from the PSP era, and it just has one of them instead of two, while Vita has actual two perfect ones. Sure, one could argue that the new 3DS now has (crappy) two, but then there is that fragmentation problem I already talked about before (https://wololo.net/2015/07/09/just-2-cents-generation-fragmentation/). I won’t even mention the circle pad pro, as it’s so awful that it would need a separated article about it (bulkiness, additional battery needed, stays in the way of gaming carts, etc…). I could go on, as the Vita has better graphics, colors (mine is the OLED one), resolution, polycount, etc, etc.. But the 3DS is a device from 2011, so there are much better places to read about it.
So I finally turned the 3DS on and got some gaming done and then it hit me once again: I DOESN’T FREAKING MATTER! As I stated many times before, the videogame industry is about games, not consoles (https://wololo.net/2015/02/19/just-my-2-cents-mobile-vs-portable-gaming-and-the-future/). Even after I got all that craving for Nintendo exclusives magic out of my system, I realized it was not only worth for Nintendo exclusives, but there are also other 3rd parties such as Bravely Default, Monster Hunter (seriously, MH is on the 3DS and not on the Vita, WTH?), Castlevania… All games I expected to see in a much better form on the Vita. Even games that did launch on the Vita, weren’t even localized (I’m looking at you, Namco, with your awesome God Eater Resurrection). So, if the Vita seems to be a much better console overall, how can this be possible? To better understand that, lets once again take a look at the past.
80s – The organoleptic wars
Back then, technology wasn’t as accessible as today. So, naturally, there were proportionally much less tech-savvy people. That being said, very few people would understand abstract concepts that (on surface) seem quite trivial for us today, like megabytes, megahertz or RAM. Taking that into account, it would make very little sense that companies advertise their products based on factors that no one understood in the first place.
So, the focus on that generation were on how the console was perceived through the senses, as in seeing (resolution, colors and 3D), feeling (controllers, input, touching and interaction), and of course, gaming.
Along with unique and exclusive games, companies (mostly Nintendo and Sega) created several accessories to try to increase interaction and visual appeal. On the Sega Master System side, we had 3D glasses, turbo enabler (Rapid Fire), some obscure controllers and the pistol (Light Phaser) to name a few.
On the NES side, there were some tentative motion controls (the infamous Power Glove), voice recognition (LaserScope), floor mat (Power Pad), physical interaction (Rob), among others.

Even though all of these were kinda gimmicky, it was very feasible to the player to understand what kind of advantage these would give him/her. And even when a more technical-oriented approach was used to promote a console, it was as little abstract as possible, often revolving around the way the game was directly perceived by its players, in the way of screen resolutions and number of colors and sprites on screen.
But even back then, Sega was already trying to promote their games by bragging about how many “mega” and “twice the mega power” their games had. I remember being a kid wondering just what the heck did that mean, as no one knew back then; but at the same time when choosing unknown games, I would go for the ones with more “mega”, after all, the more “mega” the better, right? It may sound stupid now, but that’s not much different from what most people still do nowadays when discussing specs.

If we compare raw specs, the Master System trumped the NES in almost every way (http://www.gamepilgrimage.com/content/sega-master-system-vs-nintendo-entertainment-system) at the same time it was outsold by the NES by a 1 to 5 ratio (http://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers). How was that possible?
Simply because, once again, I must say this: it’s all about the GAMES. NES had a much bigger and critically acclaimed game library. Partly because of their own awesome IPs (like Zelda, Mario and Metroid) and partly thanks to (predatory) market practices, locking third-party support to the NES (https://wololo.net/2015/01/29/just-my-2-cents-platform-exclusivity/). It is also worth mentioning that trying to catch up with the NES market share, many Master System games were developed with strict schedules (http://www.sega-16.com/2006/12/interview-mark-cerny/), many times compromising their quality.
So, who cared if the Master System had more resolution, RAM or “mega” in the cartridge? No one (like myself) even had any idea what those meant. What we did know is that if we want to play Zelda, we had to get a NES, rather than a Master System.
Even back then, it became very clear that there are much more important factors to define a console’s success. For instance, although the Master System was whooped by the NES in US and Japan, it fared way better in South America and Europe mostly due to better marketing and distribution. Interestingly enough, even after learning that, SEGA would still heavily use specs on their marketing strategy later on. But I’m getting ahead of myself, so stay tuned for part 2 where we will see where the specs fad actually got ugly.
And what about you? Did you take any sides back then? Share your thoughts.










great article
All the matter is game library huh? See PS4, it get games and the specs is the best out of three home consoles, it won’t beatable Wii U even if Nintendo could get large number of third party exclusive by now it’s too late. Let’s say Wii U (in parallel world) get better library because it sold to more people first so publishers thinks it’s better idea to put the game there, not because the specs, it’s because people keep buying it after the launch wave, same with current 3DS case. If Vita and 3DS launch at the same time, by now 3DS are dead nut, 3DS was slump at first, Nintendo think it was big chance turn around and hinder vita sales by bombing desperate capcom with huge exclusivity money for MH. You’re thinking it backward dude, fanbase brings devs attention and in turn bring more people to buy the thing. If Vita has better library, i’m perfectly sure 3DS will end up the same fate as Wii Unko. I’m well aware that most people who owns both Vita and 3DS always rant about how they want certain 3DS games on Vita. lol
> I’m well aware that most people who owns both Vita and 3DS always rant about how they want certain 3DS games on Vita.
continue:
That’s normal reaction from normal people based on how better the display and control comfy-ness are. Nintendo biased (or even N-fanboy) people would say the otherwise.
Well, it’s kind of the egg-chicken problem. I bought the Vista, nobody made games, so nobody bought, so nobody makes games ….
This blog post gave me gas…
Not saying it wasn’t good though. I can sorta agree with some of the points being made. With my N3DS, I bought a comfort grip to alleviate stress on hands… but some of it is definitely opinionated…
I will also say FIRST on a legit response…
Whoops. Guess someone beat me to a legit response…
buy a nerf case for your 3ds all those ergo problems are minimized or disappear
About some details in the first part:
The hinge wobbles so it won’t snap. It’s intentional. The DS Lite’s didn’t. Look what happened.
About the touchscreen, a stylus on the resistive touchscreen is much more precise than a finger on a capacitive. Resistive touchscreens also have less lag than capacitive.
The L and R on the Vita is terrible but maybe that’s just me.
Don’t forget the Vita’s pisspoor sticks. I hate having to use those. Stupid eight directional *** is what that is.
Gahh! If you guys don’t shut up I’m bound to buy a 3ds!
yeah i originally got a vita, but because of mh being on nintendo, i dont have a choice but to buy one, if it is also on psn, i will never buy a 3ds, ever, damn that “insensitive” touch screen
Yeah, 3DS does have some decent games. I bought mine pretty late 2011 with Link Between Worlds. It took me a little to adjust my hands for it, but it was eventually okay with me. I was never comfortable with almost any handhelds though.
I’ll give an example from Poland.
In Poland – during the NES era – everyone wanted a “pegasus” (NES clone) because that was the only console that had games available for sale, rent or trade. Nobody even herd about a Master System. It was either a Comodore 64 (which pretty much nobody had), an Animga (which almost nobody could afford) or a pegasus.
Later on parents would get influenced by factors like “price” and buy a kid the “cheaper” console. After that the frienship between kids would follow with “Hey! I have console X – you should get one too!” while the people who had any idea of what they really want to get – would choose the product that allowed PIRACY because the games were (and still are) extremely expensive or simply unavailable.
Handhelds followed an even worse path. ever since the Gameboy appeared – each and every next generation of handhelds from any company is a gameboy as far as parents are concerned – meaning – “ITS FOR KIDS”. And that also affected many other people thinking that handhelds like PSP, PSV, NDS, 3DS have ONLY casual games for kids and thus is not worth buying at all.
in Poland there were some advertisements of the PSP and the PS Vita – but the games ? Unless it was a PS3/PS4/PC game that would also to happen to be available on teh PSP or PS Vita – there were no handheld exclusive games advertised – ever.
Currently I own 3DS(not new 3DS)and PSV2000(thin),I found both are great handheld console.
Get sky3DS and ark2 on these 2 ,playing allmost all the game(handheld)[wait for native PSV carriage hack].a
Sega and Nintendo never oficially came to the newborn russian market, so there were no ad-wars, it was only about games. Cool looking and sexy packed.
BUT Zelda, Metroid etc. never hit us, few people (if any) saw them back then, so it was “crappy battletoads(nes/dendy) against cool ones(sega)” and “MK Ultimate and badass Contra: Hard Corps vs whatever duckhunt you get on the chinese 999+ games cartridge”.
For fare stats, i was born in 1990 and was too small for heavy examination of all the aspects.
Solution: A 3DS emulator on the Vita (if ever possible or would take long time)
Great article, 3DS is truly the best handheld out there and you’re spot on about Sega in what concerns to advertising, although Sega did manage to match Nintendo’s lineup, being the only company to do so to this date. But the wobbling is a neccessary feature for the clamshell design, which works best for portables by the way. 3D is awesome and makes some games like 3D land, ALBW and Bravely look smoother than Vita’s despite the cheaper hardware. And resistive screens are the only ones acceptable for gaming, you probably never owned one such device and is trying to use it like a capacitive.
It matters little. The point is that it is not good for gaming, IMHO.
you should had bought a New Nintendo 3ds and also wait a little longer to compare them. New 3ds easily triumps Vita with better battery, better library, L2 and R1 shoulder buttons, second(weird) stick, eye tracking 3d, 2 screens, improved design and hardware (over the old one), clamp design makes it easier to transport and KERNEL HACK and Flashcarts, continuos support from Nintendo and 3rd parties… the resolution is lower but that’s ok games still look good, the touchscreen is its only flaw. I’ve got a Vita too and I still love it but I hate the shoulder buttons on it and the poor battery life, also some games look equal to 3ds. Take YS for example, awesome but ok graphics.
Its all about the games, I had a lot of great memories regarding the vita and 3ds. They have all their pros and cons but to me also only the GAMES are freaking matters.
I would respect and be kind of loyal to the ones that provide the best game library all these years, even though they have some crappy system. I mean if you say a game is good it also means the system is at least ‘okay’ .
the Fragmentation argument is invalid too, as of today Xenoblade Chronicles is the only N3DS exclusive. This comment will probably be deleted like my previous one for disagreeing with the author…
It really is all about the fun you have playing the games and the 3ds happens to have an excellent games library these days overall I have enjoyed my 3ds much more than the vita and yes the new 3ds xl is much less of a strain on the eyes even with its wobbly hinge lol
Well, my brother had a 3DS a year before I bought my PS Vita, so I could play it, and, to be fair, I prefer the (restricted) PS Vita game list. I had a GBA before, and to be fair, I’m not a huge fan of the (excellent) games on the 3DS. Plus, making 3D games (I mean, with polygons and all) is not adapted to such a device, the screen is very aliased and some shapes look pretty… polygonal.
But I think my case is special, I never had any Playstation device before, the Vita is the only one I have. So every PSP/PS1/PS2 remake/PS3 indie game, is not a remake or a port, it’s a whole “new” game for me. Hence, I find a lot of games to play ! Bonus : I fell in love with indie games, and the PS Vita is THE indie handheld.
When you add this to the perfect hardware, the Vita was a no-brainer for me when its price dropped to 160€ with 5 games and a 8GB. But, oh well, that’s my personal case.
Precisely my sentiment. The Vita’s my first Sony system, so I picked up titles like Re;Birth 1 and Project Diva. It’s library just has much more games of a scope that can be found on a console (Mercenaries, Soul Sacrifice) or even the PC (Frozen Synapse Prime). The only two games like that on the 3DS are Kid Icarus: Uprising and, perhaps, Smash 4. The technical specs are huge factor for me as well because while am an advocate for graphical fidelity, the quickness of the system cuts down waiting time. The memory cards are an unfortunate issue, however…
good read man thanks
I bought my 3DS for games like Mario and Pokémon. I have the Vita too but there are very few games I’m interested in except for a few of the PS3 collections that were ported to Vita. I find the Vita’s rear touch panel absolutely horrible as I can never get it to work right. Most of the games I like are Nintendo only so I buy their system. Sure I have every console from the last few generations simply because of exclusives. I bought an Xbox to play Halo, a GameCube to play Mario and Luigi and a PS2 to play Grand Turismo.
Ultimately, it’s all about the games and specs are meaningless. Look at the GameCube with it’s inferior specs compared to the Xbox yet so many games looked gorgeous like Luigi’s Mansion, Super Mario Sunshine and Zelda Windwaker. Specs are meaningless. Do you buy a console because of its power or for what games it can play.
Specs are not by any stretch of the word “meaningless”. Hardware specs determine the limitations a developer is confined to. Ubisoft could not of made Assassin’s Creed on the 6th generation consoles because at most there could only be four or five enemies on screen for their Prince of Persia titles (the exact game used for AC), or Visceral getting Battlefront II to have the same amount of online players on the original Xbox as PC or the 360. Even if we talk strictly in the same console generation it still makes a difference in the form of sufficient or insufficient framerate/resolution/draw distance, because they objectively help or hurt the game. This industry has such bloated budgets and an unecessary focus on graphical fidelity that console versions take the hit in resolution or framerate before the fidelity, and framerate ties right in with the control aspect. The reason games like Wind Waker and Luigi’s Mansion hold up is for their art style. Wind Waker’s cell shading can work great with limited hardware on behalf of both the ingenuity of the designers to work around those limitations and the absence of successive detailef textures, but that same ingenuity could do more to those gorgeous games with extra power. You could say power is meaningless in sales and to casual players, but just because you don’t see the difference doesn’t mean it’s not there.
Having large hands, I find the vita to be very uncomfortable. There’s nothing to grip, so I just end up holding it with my fingers alone, while at the same time trying to use those fingers to press specific buttons.
The only comfortable way for me to play the vita (without trigger grips) is to set it on my chest while laying down. The 3ds on the other hand feels more comfortable in my big mits. But still not in the same ballpark as the nvidia shield portable.
3ds games are cheaper to make and have a larger userbase. If I was a dev I too would choose the 3ds, even if it meant making a crapier version of my original vision, money is money. I mean if the disparity in game budget and userbase between platforms wasn’t so great then it would make sense to think we would have more games on the vita.
Tech may be extremely accessible today but I believe there was a golden era where budgets, userbase and population and accessibility were streamline and that was during the mid/late ps1 and the ps2 era. We can see examples of the widening gaps today between indie deveoper and in-house first party developers by the type of games they can afford to make.
32/male here. I grew up with games. Nintendo, Sega, Super Nintendo, N64. It was my life growing up. Me and my friends would spend the night over at each others house playing their games and I would bring mine and we would play all night trying to keep our yelling down so our parents would not hear. We did not grow up in a wealthy family so we were limited to the blockbuster age which only gave us the weekend to play the next best thing coming out. Games back then made friends closer friends and really inspired people to follow their dreams, but now a days, the MEGA game companies (yes, even nintendo) are doing it all wrong. It is a money game now. The magic that games used to be is pretty much gone. Now it is all about streaming LOL, or COD or whatever but I cannot remember the last game that has come out that I still play today besides the emulators of the classic 80-early90’s consoles and portables. Before I buy any portable device, I always check first if I can play emulators on it. That is my deciding factor. I find myself always going back to the classics I grew up with. I hope others here know what I am talking about.
I would like to answer to this post:
-“Since the 3DS has a shape of brick, it is ergonomically awful and hurt my hands and fingers just after a little while” -> The Vita has a better design on this, but the 3DS should NOT hurt. You probably are too accustomed of the Vita and have some difficulties to take it in a good way.
-“Also, the hinge is kinda wobbly” -> Not on a N3DS. I don’t remember how the hinge was on O3DS.
-“The 3D not only gives me headache just after a little while playing, but it is kinda unstable” -> Definitively true on an O3DS. This was fixed on the N3DS.
-“Even for 2009 cellphone standards, its just bad. I don’t really know how one could expect to use that touchscreen with timing and precision in games.” -> The capacitive to resistive shock. Don’t fear to force the screen – it’s designed for that. If you don’t force, well, it won’t work.
-“And things get worse when comparing with simple things like shoulder buttons. They are badly placed, so whether I need to curve my fingers a lot or I have to press them with the mid-section of my fingers rather than with the tip.” -> Yeah, you must press them with mid-section of the finger. The tip press ZR/ZL on the N3DS, and nothing on the O3DS. I don’t see why mid-finger is bad, but it’s my opinion.
-To finish, yeah, analog sticks of Vita are better. OK.
Resistive touch screens are far, far superior to capacitive. The lag is nonexistent, it’s immediately responsible, far more accurate… I couldn’t imagine drawing a map in Etrian Odyssey or anything heavy with stylus usage because fingerprints would need wiped off every other minute.