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How to exploit PSX games for PSP and Vita.


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45 Responses

  1. Is there a way to play PSX games on the old (but still good :D) UNO exploit? Would this tutorial work with it?

  2. marcusvm says:

    So, will we have ARK-3 on 3.36 using Tekken 2 with full PSX support?

  3. lollypop says:

    so once u got the overflow or crash or memdump.bin back in memory…
    How do u then proceed that in a gamesave and a menu ?.?
    so is the same viable for cod blop decassified ?
    so that i can finally play it on a big screen ? playstationtv ?
    is there a zombie dlc comming for ur pops loader ?
    zombie crashbenicot.
    ofc im talking about nazi zombies portable.
    but for cod blops declass then ?
    and howto cheat in pops psp psvita with a memdump webkit ?

  4. hostputo says:

    just a litlle question , what I need download to my ps vita now to get this ARK VHBL and the others hacks ?

    • joe047 says:

      first you need a game to exploit according your firmware, the save files of ARK o VHBL, there’s a tutorial for every game and firmware on youtube

  5. lollypop says:

    excellent exploit tutorial xD.

  6. Raul says:

    Great article.

  7. sowhat says:

    cut the *** already and concentrate on proper cfw.
    You are wasting your time.

    • dmaskell92 says:

      He doesn’t owe you a damn thing. Quit being such a whiner. If it was easy, or even in the same realm of possibility it would be done. Why don’t you make a CFW? *** bag…

    • Thomas Wade says:

      Some people are actually interested in how this works, and are also interested in PSX exploits for games that aren’t available on the PSN.

  8. rob blou says:

    When you say beyond 3.52 does it include 3.52 or is it safe?

  9. andoryuu3 says:

    If we did enough digging, could this eventually lead to TN-X on 3.51?

  10. RonnChyran says:

    “However we have no way to play PSX games beyond 3.52 (for now).” Is this a typo? Or are all PSX games playable up to current firmware with a currently private exploit/method?

  11. SpaceFolding says:

    I’m still confused whether ARK-3 will have TN-V type PS1 emulation with imperfect sound, or if will have TN-X type “perfect” native PS1 exploit. Will ARK-3 allow me to play PS1 games on 3.36+ with “perfect” sound? Is it essentially TN-X but for 3.36+?

    • Tony says:

      ARK-3 is the same as TN-X but it is a new menu written from scratch but i’m pretty sure it also plays PSP games as well as PSX with support for plugins and stuff.

    • Acid_Snake says:

      When running ARK-3 on a PSX exploit (we are working on one for 3.3x) it will have perfect sound, however if running on a PSP exploit is has the not so perfect PEOPS plugin (however there’s always the possibility of finetunning PEOPS and get almost perfect sound).

  12. Dmaskell92 says:

    i’ll be on 3.18 until someone makes a new PSX exploit for higher firmware. I’m not talented enough to do it myself though.

    • Acid_Snake says:

      The highest we can get for PSX for now is 3.3X, on 3.52 there’s no way to bypass the 1MB file limitation.

      • Reprep says:

        Great. This means people can use rejuvenate 1.06 (444 mhz speed) and perfect sound ps1 games at the same time at 3.3x. For now we either have to choose 444 mhz mode (3.3x) or slow 333 mhz mode and PS1 sound (3.18)

      • trashdinner says:

        I was hopeful .. until I read this 🙁

    • Tony says:

      Lol are you for real? the 1mb limitation is ONLY present in exploitable games that have been used before and on every mini game, just take a look at the Rockman Rockman vhbl exploit for 3.52.

      • Acid_Snake says:

        It is also implemented on all PSX games. The only file that can be opened bigger than 1 MB is the game’s EBOOT.PBP or PBOOT.PBP, and on 3.52 there’s no way to bypass this.

        • Tony says:

          Yeah i apologize for my previous comment. wololo didn’t refresh and i just replied after getting the email without properly checking who commented so i had mistaken it from someone else who assumed there was a 1mb restriction after all the recent psp games that also had it.
          i guess i should probably comment with certainty next time.

  13. ivo says:

    so what about a playstationtv and a skfu-proxy3 and a webkit for 3.20 …
    how do i load psplink.elf in it ?.? is it a psplink.elf for psp ?
    or is it a psvitalink.elf launched by webkit in vitamode ?
    or is that only possible via rejuvenate ?
    what about a rejuvenate.lprx for vita that cuts out psm dev assistant and psm dev mobile ?
    so many questions … ive read about vitagamedump and launch but when will we reprocriate lol.

  14. Alex says:

    Does this mean that Ark-3 for 3.51/3.52 will, or won’t have PSX sound support?

  15. Stanislav says:


  16. ANU815 says:

    Awesome tutorial. Do we have to use legit PSN versions for testing or can we use psx2psp converted games? Since it focuses on the save data I’m assuming I would be fine using a converted game but should focus on ones that are available through PSN so it can be used on the vita for all folks.

  17. Wakeke Simmons says:

    Please please please release ARK 3 for Hot Brain 🙂

  18. Tony says:

    I no longer have a working psp anymore but is there an alternative way to use psplink on a vita/tv or will my only hope of support on this project be possible through directly modifying the save files instead?

    • Acid_Snake says:

      You can also use an emulator, but I don’t know how. All I know is that you can find PSX exploits on an emulator and they will also trigger on the PSP/Vita.

  19. Gaze says:

    I will attempt to exploit a game or two when I find the time.

  20. Alaster says:

    Thank you for this article!

  21. The pope says:

    Hey all just wanted to let you hackers know that if you can reach sce mini satellite in space you’ll have all the info that is needed to decipher any sony console.

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