Release: LUA Player Plus Vita
Scene veteran Rinnegatamante just released LUA Player Plus for the PS Vita. This is a huge milestone as it should let more rookie devs start coding for the PS Vita.
If you’re running a PS Vita 3.51 or below, you can run the Rejuvenate hack (instructions here). This will let you run LUA Player Plus Vita.
LUA is a fairly simple programming language. It’s widely used in the gaming industry, and in the homebrew scene it means creating simple games has now become much more easier. LUA was heavily used on the PSP because it is very easy to get a game up and running (by comparison to C/C++ which were required so far on the rejuvenate hack).
To give you a compelling example, GDP, a PSP homebrew, was programmed in LUA:
(you can download GDP here)
Rinnegatamante includes some documentation and samples to get you started. Here’s what he has to say about the release:
Description:
Lua Player Plus is a multiplatform LUA interpreter currently available on PSP (lpp-c++ / lpp-plugin), 3DS (lpp-3ds) and PSVITA (lpp-vita).
At current stage, it’s good to make 2D games and apps but final goal is to provide a complete set of tools to make any kind of projects and make them easily portable towards consoles (lpp-3ds and lpp-vita for example both use a similar code syntax).Features:
– GPU rendering support.
– FTP server for fast scripts debug.
– Controls and touch support.
– Alpha blending support.
– Native support to BMP and JPG images.
– Built-in script selector menu for multi-homebrews loading.
– I/O functions support.
– Arithmetical functions support (mathlib).
– Minor functions support (Like battery ones).
LUA Player plus is part of the Revitalize competition. The Revitalize competition is a homebrew competition with $1000 to win in cash prizes. You have until September 30th to submit your entry. And yeah, entries created in LUA are eligible to compete 🙂
Download LUA Player Plus Vita
you can download LUA Player Plus here
source: Rinnegatamante on \talk
First
Thought I’d at least try once
FIRST
First!!!
Awesome! Can’t wait to see what the awesome home-devs manage to cookup with these tools, now VITA-enabled. The entire scene is on fire, looking forward to what comes out of the oven from all of you talented Chefs.
I can’t wait for scene to take over!!!
hooolz
This is awesome! I used a little bit of Lua last year, although I’m not quite sure if I’ll have time to write something up for this contest; we’ll see.
Regardless, thanks to Rinnegatamante for this great contribution – this will definitely increase the amount of development amongst both rookies and devs in the scence, altogether.
Thanks to all the staff at wololo.net (all of you on the other side of the streams of data I am viewing); you have really provided an incentive for everyone to start helping the scene out, one way or the other.
Sony FTW! 😀
Haha, same here! I used to use Lua in a game called Sauerbraten, I had a modded client that had Lua built in. It was so fun sc*** around with it. I hope it will be easy to work with on the Vita. It will probably be a lot harder since the game I played provided a GUI to use and everything, while this is probably commandline. 🙁
Oh well, still good that Lua is here now. 😛
First ^^ ??
That is a really great stuff. When such a Game on PSP is possible, what should be possible with LUA and the Vita Hardware?
Nice, I’ll have to see if I can’t cook something up between now and the 30th. I’ve got a couple ideas that I would like to try already.
Hacker,i you very very very Nuys love!!
Stop with the first comments, its broken now since comments dont instantly appear
Lua isn’t an acronym. It’s just one capital letter