How to extract __sce_ebootpbp and __sce_menuinfo
Note from Wololo: This tutorial was initially published by /Talk member bodega, as part of our monthly tutorial contest. Bodega won the mods award in March (a $10 PSN Code) for his entry. You can find the original post here.
Hello everyone, this is my first tutorial here on wololo.net so dont care about error i might do! Also sorry for my bad english but i am italian.
In this guide we are going to see how to extract the hidden __sce_ebootpbp and __sce_menuinfo files using a PSP kernel exploit
__sce_ebootpbp
The __sce_ebootpbp file (size 512 byte) contains a variety of information, such as NPUMDSIG and an Account ID. This ID (8 bytes) is present at 0x40 in __sce_ebootpbp, but is also present in the PSP/minis RIF licenses at 0x8.
First of all we need a kernel access to the PSP emu then we need PSP filer 6.6
DUMPING __sce_ebootpbp
- The first thing to do is a full backup of the memory stick
- Make a backup of the game from which you want to extract the __sce_ebootpbp
- Now start the game from your vita and make a clean savedata
- Boot ARK2 or TNV, then PSP Filer
- Rename the SAVEDATA folder in 2SAVEDATA
- Rename the GAME folder in SAVEDATA
- Now go in the SAVEDATA(the GAME folder renamed to SAVEDATA)/ID-OF-THE-GAME folder and delete the EBOOT.PBP
- Now go in the 2SAVEDATA(the SAVEDTA folder renamed to 2SAVEDATA)/ID-OF-THE-GAME folder and copy the files ICON0.PNG e PARAM.sfo (eventually also SECURE.BIN and/or SAVEDATA.BIN) in the SAVEDATA(the GAME folder renamed to SAVEDATA)/ID-OF-THE-GAME
- Now exit from the eCFW and copy the savegame from your PSVita to your PC. You will see the __sce_ebootpbp inside the savedata folder
- At last restore the PSP exploit-game with its exploit-save to rename back the savedata and game folders
__sce_menuinfo
The file __sce_menuinfo (1024 bytes) is only present in the PS1 games folders, and contains a variety of information, all related to the PS1 POPS emulator (the file should be POPS.CFG). There are few info about it, but it should be the responsable of the screenshot feature that only few PS1 games have.
First of all we need a kernel access to the PSP emu then we need PSP filer 6.6
DUMPING __sce_menuinfo
- The first thing to do is a full backup of the memory stick
- Make a backup of the PSP exploit game that give you the possibility (also of its save) to launch the kernel exploit
- Make a backup of the game from which you want to extract the __sce_ebootpbp and __sce_menuinfo
- Now start the game from your vita and make a clean savedata
- Boot ARK2 or TNV, then PSP Filer
- Rename the SAVEDATA folder in 2SAVEDATA
- Rename the GAME folder in SAVEDATA
- Now go in the SAVEDATA(the GAME folder renamed to SAVEDATA)/ID-OF-THE-GAME folder and delete the EBOOT.PBP
- Now go in the 2SAVEDATA(the SAVEDTA folder renamed to 2SAVEDATA)/ID-OF-THE-GAME folder and copy the files ICON0.PNG, PARAM.SFO, CONFIG.BIN, SCEVMC0.VMP e SCEVMC1.VMP (eventually also KEYS.BIN) in the SAVEDATA(the GAME folder renamed to SAVEDATA)/ID-OF-THE-GAME
- Now exit from the eCFW and copy the savegame from your PSVita to your PC. You will see the __sce_ebootpbp and __sce_menuinfo inside the savedata folder
- At last restore the PSP exploit-game with its exploit-save to rename back the savedata and game folders
This procedure has been tested only on firmware 3.18.
Thank you for reading,
regards
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Typo found on this tutorial:
SAVEDTA -> SAVEDATA
🙂
Good tutorial, not useful for the average Joe, so noobs please keep your comments for yourself, thanks Bodega for this tutorial.
Hi there,
For all us noobs, what would the benefit of this be? to have access to further exploitable files? Signing homebrew? Useful information for the current exploits?
Please elaborate.
FTP: “RENAME __sce_ebootpbp. sce_ebootpbp.txt”, retrieve the file and rename it back
Wow this is encouraging for people new to the scene thanks.
Tutorial is easy to understand but what do I need __sce_ebootpbp and __sce_menuinfo for?
This. Why would I want to do what this tutorial is describing?
If you don’t know what it’s for, you should probably just ignore the tutorial
I can buy a new ps vita with fw 3.18 and install my game exploit?
There downgrade to psvita?
you can’t downgrade youre psvita (yet)
I really don’t know what’re you guys talking about…………..
Oh yeah, one more question, I have numblast, I can use it for 3.36 only, right?