PS Vita firmware 3.50, TN-V11 eCFW and reasons to not update!
A few days ago Qwikrazor has leaked a TN-V11 eCFW build that is working on PS Vita firmwares 3.3x, and can be modified to work on firmware 3.50 as well.
Even though ARK-2 & TN-V11 are compatible with PS Vita firmware 3.50, I strongly recommend you folks to not install PS Vita firmware 3.50… Not yet.
You might ask why, but one of the reasons are the Custom Bubbles.
Custom Bubbles are patched as of firmware 3.50, and there is no chance of fixing the known technique. It would require a completely different method for firmware 3.50 Custom Bubbles.
Another reason is clearly that firmware 3.50 (same as 3.3x) lacks support for the TN-X eCFW (so pretty much the PSOne Loader), the Package Installer and the Webkit Exploit.
If your device is already running version 3.3x, then I would still not update to firmware 3.50, simply because firmware 3.50 added a few new limitations.
If you are using the World of Pool, Pool Hall Pro or Ape Escape: On the Loose exploits, then be sure to use them on 3.36, since using those on 3.50 will have the above mentioned limitations.
Those limitations are not (yet) circumventable, which means that you have no chance of getting rid of them (as of now).
Those limitations include being unable to properly access the /PSP/GAME/ directory (read-only), which prevents you from creating folders & modifying files in said directory.
Another limitation is that you are unable to rename, delete or even add EBOOT.PBP & PBOOT.PBP files. If such a file is on your PS Vita, then it will stay on the PS Vita. You can not get rid of it, at least not easily.
In the past there have been methods to get rid of similar limitations, for example by renaming folders or using dots. As of firmware 3.50 those methods don’t work anymore, and unless someone finds a new method, this won’t change.

ok
Dont update unless you have to.
Use the 138menu via the TN recovery menu to load HBs (since you cant add stuff in /PSP/GAME/) and use TN-V to load ISOs, if you really want to use the XMB.
What about that vita 3000 patent? think the v3000 is coming?
still cant get 3.35 working with ape escape…or let me guess it wont? so i wasted my money on a game i cant use besides play?…might as well just play the game then
check out my tutorial… http://wololo.net/talk/viewtopic.php?f=65&t=42465&p=386475#p386475
just want to clarify. The limitation to pboots on 3.50 is only on tnv-11. i have ark-2 running through the recovery.pbp file in tnv recovery and i can launch, move, and delete pboots from there, as well as i could just run ark through my pool hall pro if i wanted.
Just to add on to what this guy said. These limitations exist on 3.36 as well when using TN-V11. TN-V11’s psp filer/ftp can’t move/rename/delete stuff properly. However, when using ARK you can rename/delete/move items on 3.36
Any chance of a brief step-by-step on how to get ARK-2 running from tnv? (I am able to run TNV) just don’t know how to get ark on it 😛
I understand now that I went to 3.50 and payed the price of not having fully access to psp/game however I am glad there was a thread on how to convery eboots to ISO, therefore i got my PSP filer and vita FTP in ISO format. therefore i was able to add another ISO to play.
So for now i’m good to go and been playing my psp game again=)
People on 3.50, please READ carefully and learn the way to create the tools of eboot to use to move ISOs into your psp/game folder.
http://wololo.net/talk/viewtopic.php?f=56&t=42441&start=10
Really it works perfectly,. especially with PSP Filerand Vita FTP
then you can add your ISO’s at least to your folder. I added a new ISO yesterday.
If I don’t have plan to install homebrew and only copy ISO game to play, do I need to follow your guide or I just copy the game to TN – V save folder?
Thanks for you support!
It’s not my guide but it is a guide to convert your eboots you need to add ISO’S.
For instance if you use psp filer or vita ftp this tools are to access the folder to add ISO6 to the ISO folder.
how do you install 138menu on the 3.50 exploit games ?
U can’t copy an iso game more than 400/mo via ftp or ur game exploit wanna be broken and u need to re Dl ur game exploit.
13th!!!!
Bubbles created on 3.36 will disappear if i update?
Yes. Bubbles may appear on 3.50 but will not work using the method used on 3.36 and below. There is another method out there showned by The Zett but didn’t mention if he will ever release it. So you either have to wait or try find your own method that will work on 3.50.
The major thing that *** me off is the fact i can’t log onto psn, as a ps plus user. i’ve tried every known method to log but no one works, someone can confirm me this?
UPDATE: founded a solution here on wololo that still works, but you have to use a ps3.
Getting a exploit game (or any other content)on to your Vita via OpenCMA PS3 trick
1. Look in the Playstation Store for an exploit game (or other content) that is working on your OFW.
2. Download it to your PS3 and leave it in the bubble.
3. Connect your PS Vita with your PC via Open CMA.
4. Remove the Vitas USB cable and plug it on to your PS3 (Leave the usb still plugged into the port thats on the Vita.) (Dont close out the error message if you get one, until its plugged into the PS3)
5. Copy exploit game (or other content) on to your Vita.
Is there a way to download ape escape to the Vita without a ps3 yet? ( On 3.36 )
The vita update blocker/download queue method doesn’t work for me.
Alright Sony, time to get Cubic Ninja published for Vita.
on3.50 “…you are unable to rename, delete, or even add eboot.pbp and pboot.pbp files”
question, how about the fboot.pbp files on tn-v11?
another question, so tn-v can still “install” ISO’s? or we’ll just need to leave ISO files in the savedata folder?
as the ISO’s are stored in ms0:/ISO/ you can still install to there as that there is no write protection on that folder.
so yes, isos can install.
I would say, it’s better to use ARK-2 than TN-V11, because as said above, /PSP/GAME folder cannot be modified in TN-V11. And it’s purely TN-V11 problem. This problem exists even on FW 3.36. ARK-2 doesn’t have such issue.
i’m currently on 3.36 and i’m using numblast exploit for ark-2. Is it worth me changing it to tn-v11? what’s the sound compatibility like for ps1 games?
I have the PSTV with 3.50 and everything works fine with the Ape Escape Exploit except the mentioned PSone GAME folder limitation, I have FTP access with the PSTV ( takes forever to transfer but it is the only way ) Thankfully making an ISO folder for PSP games on the root still works fine :D. I will just wait for the PSone games now!
3.50 is destined to be the new baseline for any games released in the foreseeable future. If you’re a developer creating a new title for the Vita/TV there’s no incentive for you to NOT use that extra memory that was unlocked – in fact you’re title is at a disadvantage to the competition if you don’t use it. When that game is finally released it’s highly likely that it won’t run on anything less than 3.50.
Not saying to upgrade but just wanted to point that out..
6.60 pbp doesn’t want to install is there something wrong?
I’m still on firmware 3.18, should’ve I updated to earlier 3.3 firmwares?
why it did not patch savedata Custom Bubble for filer won’t reanme wop eu 3.50 not update maybe day ?