The Entertainment Software lobby pits developers against gamers, once again, to serve their own interest
I’ve mentioned it in a previous article, there’s an ongoing discussion in the US to potentially make console jailbreaking a legal exception to the copyright law, and the ESA (Entertainment Software Association) of course don’t like the idea.
You can get their document here. Please read it.
It’s an interesting read, and overall an interesting topic, one that, as you might guess, I’m very passionate about. Before things get out of hand, or people accuse me of saying things I didn’t say (which happens pretty much every time one of my opinion articles makes it randomly to mainstream sites), yes, I do believe that 95% of the people who jailbreak their console today do it for the main purpose of pirating games. And no, I don’t think it’s a good scenario to be in for gamers and developers alike.
But besides that point, the ESA’s document has many flaws, and I’d like to discuss a few of them.
Apparently, the hardware, the firmware, and the games are one blob that cannot be dissociated
In general, the document from the ESA shifts the problem from a hardware one into a DRM issue. Their hidden claim is that the console (the device), its firmware, and the content (the games) are part of an atomic security mechanism that cannot be split into several parts. They pretend that people who ask for the possibility to install an alternate OS on their console, also want the possibility to pirate games, and ESA state that it is impossible to jailbreak a console firmware without enabling piracy on the device.
This might be true today, but only because console manufacturers built their consoles this way. Let’s look at an example such as the PC: just because a PC can run an other OS than windows, doesn’t mean that all of a sudden the doors of the Steam service are open to piracy.

By forcefully joining Hardware, OS, and content into one single entity in the document, the ESA are conveniently blurring the discussion and shifting it to a plane where their point makes a lot of sense: “Nobody wants games to be pirated. Games, the firmware, and the console they run onto are part of a system that cannot be divided into smaller logical units, ergo the hardware cannot be open.”
Ii is painfully visible how the ESA themselves are uncomfortable artifically joining the hardware, the OS, and the DRM into a single entity, as they have to constantly repeat this connection throughout the document (“The access controls, including the operation of the firmware,…”). The connection is not actually cleat from a technical point of view. Clearly, the solution is to dissociate the OS from the DRM process, which PCs have done forever.
The real problem for Sony, Microsoft, and Nintendo
But let’s be serious for a minute, shall we? Preventing the jailbreak of consoles is not about fighting piracy. It’s about making sure the console manufacturer controls the entire delivery chain of the game to ensure they maximize profit. This is not for the benefit of game developers, or gamers. This is for Sony, Nintendo, and Microsoft. The ESA is not here to protect the customer’s interest, keep that in mind. These people, after all, were in favor of the infamous SOPA and PIPA.
The real risk for Sony et. al. with an open platform is that competitors would be given the possibility to open their own store on your device, which would in return open a fair competition, taking prices down. This would be a definite benefit for customers, and, arguably, to game developers who would have more leverage to discuss potential exclusivity rights with one store or another. Such a pattern can be seen on a platform like Android (think Amazon appstore, who regularly give away android apps for free). Of course, the people paying the lobbyists at ESA don’t want this to happen, as it’s in their clients’ interests to not see fair price competition on their platform.
Pitting Game devs against their users
One thing these lobbyists like to do is pretend that things that could hurt their bosses, would also hurt game developers and gamers as well. Most of the arguments for that are dubious at best.
The document states that one of the main reason game developers like to bring their games to consoles is thanks to their DRM mechanisms and the security that their games will not be pirated. I’d like to strongly question this statement, although I do not have any relevant data. I think developers are more attracted to some exclusivity deals they can get, to the controls, and the general ecosystem (discovery, curated content, promotion…) of a given platform. One anecdotal data point in favor of my claim is that there are more games on Android today than on gaming consoles despite piracy being very easy on Android.
In general, open platforms and games contribute to people being more engaged with the game, and making it live longer. Valve are a popular example with the mods of games such as Half Life, Blizzard’s Warcraft 3 was also modded a lot which greatly increased its lifespan, etc… So, saying that locking gamers out of the games is a good way for game creators to protect their brand is, in my opinion, a large misunderstanding of what gamers and game developers alike really want and who they really are. But, hey, what the heck do I know, I’ve only been a gamer for the past 25 years, and a professional programmer for 12 years.
Oh, my dear region lock
I feel the most unacceptable thing that console manufacturers can do today is region locking their content (thanks Sony for *not* doing that for games at least, this is one of the reasons I stick to your brand). Look guys, I know I’m the exception, but I’m a French guy with a Japanese wife, Japanese kids, and we live in the US. My DVDs and blu rays are in so many regions and formats that I can’t even remember which one is which. All I know is that half of them refuse to play on your stupid locked systems. You are sc*** me over fairly regularly, and this is precisely because I don’t pirate. Pirated content is *not* region locked and easier to watch in general. It’s beating a dead horse at this point, but bringing region locking as a “positive” aspect of a locked down system is a terrible way to approach this.
So the document mentioning that you’re “only doing the same thing as what DVDs and Blu-rays are doing” (page 13) is not a way to win this beauty contest with me: globalization serves your interests and ensures you can manufacture your products for close to nothing in a Chinese factory, while gaming the global economy by reselling the product at various price points when your customers could actually get them for cheaper otherwise. Pretending that thanks to region-locking mechanisms, you make game developers happy, is one of the most ludicrous things I’ve read in a while.
One last for the trip
Last but not least, I can only laugh at this statement from the document:
because hacking video game consoles enables users to cheat in […] multiplayer games, hacking diminishes the experience for other users.
Dude. As your name state, you represent a subset of the Software industry. Maybe it’s time you advocate that companies in your industry, with the billion dollars they generate every year, start hiring real programmers instead of making money on the back of unskilled interns? A real network system does not trust data from the client, end of story. Start hiring people who know their job, and the problem will go away. Hire engineers with experience building real client-facing networks, people who have worked in banks, ecommerce, etc.. ask these people if a “jailbroken device accessing their services” puts their service at any additional risk. This is such a ridiculous statement, any programmer who states that needs to change jobs immediately.
Conclusion
Don’t get me wrong, I’m not pretending that jailbreaking a console should be legal moving forward. I do agree that most people would leverage this to try and run pirated games. Although I am 100% convinced that there would be technical ways to dissociate the Hardware from the OS from the DRM mechanism, I assume this would be a significant amount of work and research, that the gaming companies are not willing to invest at this point. People who want an open system for homebrew development can, after all, as the document states in a fair way, get an Android device, a PC, or become an indie dev and play by the rules (something that wasn’t possible not so long ago, so clearly the gaming landscape has evolved).
What I disagree with however, is the strategy used in that document to make some of these points: pretending that this helps the customers, and game developers, when clearly the only goal here is to serve the interests of the businesses behind the consoles (specifically Sony, Nintendo and Microsoft) is pure intellectual dishonesty.
I think it’s a good scenario to be in for gamers and developers alike.
Quote:”I feel the most unacceptable thing that console manufacturers can do today is region locking their content (thanks Sony for *not* doing that for games at least”
Sony stopped region locking their content, but still PS2 and PS One games were region locked.
Android OS is not region locked as well – only the Google Play store does not provide download links to “software not available in your country”. Still getting a freeware “region limited” Android application from a source other than Google Play store is quite easy.
As for piracy … From PC examples I could list a LOT of Original games that I bought which WOULD NOT WORK properly (or would not work at all) without a mod or piracy patch. (Thief, Thief 2, Thief 3, Ufo: Afterlight, Dungeon Siege, Sacred, Baldur’s Gate 2, Tomb Raider Colectors Edition, many more).
Enabling piracy on a device usually boosts the devices sales (but the games sales suffer).
Still – a CFW that would enable homebrew support or plugin support would be more than sufficient. Following PSP’s example – it’s library of usermade plugins shows how much functionality is limited (or omitted) by SONY.
Sony PSN content is still region locked. You can’t get the content not available in your region unless you make PSN account of another region, thus breaking their EULA and giving them a reason to ban it along with your device (it doesn’t matter that nobody has been banned for this yet and that they gave themselves the right to ban your devices and accounts for no reason whatsoever anyway).
The most obvious example would be using a US game cart on a EU Vita: the game will run and even update but you won’t be able to get its DLC unless you switch from your EU PSN account to US account even if this very game and DLC exist in EU PSN.
I must be in that 5% minority, I guess. Maybe it’s because I’m a software developer myself and I “get it”. I install CFW on my PSP/Vita for one purpose: to use my *purchases* as *I* find enjoyable while conpensating the developers for *their* work. I’ve used CFW for two things (and still do): to play Kingdom Hearts (I had a PSP Go with no physical copy option), and to play the English translations of the Project Diva series. In both cases, I still purchased copies of all said software so that the developers were appropriately compensated, but I took said software and made it usable for my own particular scenario that would have otherwise not been at all possible. Had I not had a viable digital copy option, or the ability to play the English translated version of the games, I would not have had the ability to play the games and I would not have compensated the developers their asking price for the software. It would have been a lose-lose for everyone. I turned the situation into a win-win for everyone. If someone really wants to sue me and take me to court for that, then it’s just the legal department and lawyers trying to legitimize their jobs and make their own money off of fine print.
I totally agree but sadly according to the ESA, users like you, and the veteran visitors of this blog in general, are “anecdotal” use cases, and not the majority. They don’t want to allow 95% to pirate just to please 5% of their audience…
this was a great read. if only sony would realease an update that (instaed of making it worse) would allow us to run old emulators, homebrew, plugins, etc. this would be enough
ESA, MPAA, RIAA, same bull, different media. They want control and no competition rather than having to adapt like any normal company would and should need to if they want to stick around.
I wonder where they draw the line between mobile phones and consoles. Technically speaking, a 3g vita can make calls through skype and text through the browser…
The fact that you can make phone calls through Skype and text messages through it doesn’t make it cellphone. Is still a gaming hardware with cellphone like features.
Think about it, the fact that you can play games on your Iphone doesn’t make it a videogame console.
You can play games on tablet / Still not a videgame console.
You can play real console games on a PC, but guess what… still doesn’t make it a videogame console, is still a PC with the ability to play games.
This question was actually answered in the comments of a post I made years ago, check it out: http://wololo.net/2010/07/29/its-legal-to-hack-your-psp-unless-its-a-phat/
Thanks for the clarification.
Of course you idiots would be for this since you all like piracy so much and try to justify this *** by saying you just want homebrew and to play “backups”. The backups are just pirated games, the emulators are to pirate old games and the media players are to play pirated movies. You want to blame them for protecting their product from people like you that make these things necessary in the first place.
I buy all my ps3 games and back them up so there is less damage to the bluray drive and so the kids don’t break the disc. Also the utilities for the ps3 like the fan one BC Sony was too dumb to set the settings right.
Everybody pack up and go home, Joe has just solved the discussion. There’s no need for anyone else to bother, we’re clearly in the presence of someone of superior intellect..
O_o do you really believe this or are you just looking for something to make it justified that you’re in the right?
MPAA, RIAA, and this “new” agency aren’t really helping the market. if you look at hollywood, how many movies that came out are “NEW” ideas that aren’t reusing old content from the previous movie or are remake/reboot?
Also, i don’t trust MPAA and RIAA, since they’ve don’t care who it is that they go after, but they’ve send a clear message, they don’t care who you are or what you are, as long as they make an example out of you. how are you suppose to extract $2.3m USD from a person who could barely make $40k a year?
Also, to mix it all together, we KNOW that Sony is a good system, but if they’ve allowed it to be opened up more, i’m certain that MAYBE, they might see a rise in sales because people will purchase teh system simply for the fact that it customziable.
And I’m not sure if you’re aware or not, but Sony PlayStation 3 are not capable of playing various format as well as the ps4 that you HAVE to have the desire to jb the console just to install a homebrew so you can watch those movies you made without having to convert it or media stream it.
I think the thing to realize is that this is the same argument that Apple had in place for a whiles now. Android does have an open market, but Google has a DRM mechanism that is ingrained and tied to the Play Store, not the OS. Sony ALSO has this, and has for a long time, they just chose to also integrate it into the OS. that’s their fault, not the user’s. Like the author said, this is not about user’s protections, this is about supply and demand. They supply what they want you to demand. If you really think about it, Windows 10 is *Almost* doing the same thing across the board… look at Windows Mobile 6.5 to Windows Phone 7…. Micro Consoles seem to be taking the game nowadays, of course I need my USFIV, but with the new Tegra technology coming, that can play Crysis 1 at a reasonably good rate, i’ll pay 100 bucks a year for hardware upgrades with a good data shift program in place. Actually I kinda do… (Ouya -> Shield -> Mojo)
I guess the problem, just as Wololo pointed here and I pointed on some articles, is that they want everything and given nothing back in the sense that they want all DRM and anti-piracy, but don’t want in any way guarantee that the users will always have a permanent way to play their games regardless of region, language and prevent people from having to buy the same games twice or more.
Wololo, you forgot to say that today we can *modify/hack* a console without enabling piracy, that’s what is happening on the 3DS scene and honestly I think most of 3DS CFW users are just happy with that.
There are some tries made by the gaming industries as to open their product but it’s so badly done that it discourage devs (I mostly think about the PSM, because I once built a level on PSVita with unity — one character, one tree, a small lake and 2 enemies, sun light and few textures. It was maybe twice the size of the arena in Monster Hunter — I still have it but due to mandatory updates, I can’t use it)
Plus if you ever want to share the work, you HAVE to pass through Sony, which is the BIGGER and SILLIER thing they’ve done with the PSM dev kit.
Your points are all legit and well done, even if we see that you were *** when you wrote that — some misspelled words here and there ^^– it’s (and I hope it will be) an article that should make it to the mainstream sites.
BUT (because I have to be the devil’s layer) The thing they don’t success to explain and defend is that, if consoles today become open, the big studios that need the money to pay the employees won’t last long. If we look at it, we’ve seen many studios close their doors due to lack of funds even in this closed market. I know IT’S NOT THE one argument that will change minds but it’s smth true.
It’s not only a problem about the ESA because if gamers were more honest about buying games then pirate it because it’s more convenient, faster or anything — I know I used to do it, I’m not judging — we may wouldn’t be in this situation. The end users want the game for the smallest prices (who said free in the back ^^), the industries want the more money they can squeeze out of this relation gamers-game dev.
It’s not going to be solved any time sooner
In a previous non-approved comment……damnmoderation…..I was saying
1. Wololo, you forgot to mention that today we can hack a console without enabling piracy (the 3DS)
2. The PSM was a good idea on the paper but due to mandatory updates and the impossibility to share the work without going through Sony it’s kind of useless (I once built a level twice the size of the Monster Hunter arena — nothing fancy, 1P, 1tree, 2IA, some textures — but being on 3.18, I can’t do anything with it now)
3. Your points are well made and we can see you were *** of when you wrote that article — some misspelled words here and there ^^
4. BUT (because I have to be the devil’s lawyer) we’ve witness the end of studios due to lack of money to pay their employees, and that was in a closed market. (I’m NOT saying THIS IS THE ONE reason that will change mind but we have to look back too and see that having games with a tag price of 2,99$ isn’t the best solution)
Hence the follow-up comment, which is now above …
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wow.. just wow.. steam is also high in piracy because such open OS called windows..
if windows is same locked as Vita OS, then there’s no chance steam get hacked.. at least that makes it harder.
some even claims they capable running multiplayer on pirated copy of steam games…
As gamers, i dislike the idea of open system, cheaters, cheaters, cheaters everywhere.. PSO2 is one case of this, SEGA even need to put extra effort to defend against cheaters.. Deal with it, Vita version is harder to cheat, while PC version full of game breaker d1.cks
These guys are a joke, they’re defending jailbreaking for the most ridiculous reasons.
I’m really angry at them thinking Region-Lock is a good thing.
The best thing about cfw is that you are allowed to use all your purchased content as far back as the mega drive days all till now and have it used on the cracked device without having to buy already payed for content. How beautiful is that?
You’re French with a Japanese wife?
“Nobody wants games to be pirated. Games, the firmware, and the console they run onto are part of a system that cannot be divided into smaller logical units, ergo the hardware cannot be open.”