Just my 2 cents: The VR hype train
You guys may have just read Minimur’s cool articles here (https://wololo.net/2015/03/05/valve-announce-partnership-with-htc-to-create-a-vr-headset-vive/ and https://wololo.net/2015/03/09/minimur-wth-happened-this-week-gdc-special-virtual-reality-galore/) about the hype on VR. But actually it’s not that new.
Some here may be too young to remember it, but back in the 90s, everything was about 3D, VR and dinosaurs. To classic cartoon overhauls like Johnny Quest having VR segments, to 3D gaming and the advent of FPSes. Also, there were “consoles” like the R-Zone that tried to ride the VR hype train, but failed miserably. Even the then giant Nintendo failed with its Virtualboy.

So, being an old and cranky gamer that I am, you would figure that I hate VR. Let me tell you something, you are absolutely…. well, right. Or at least you were as I just recently had the chance to test the Occulus Rift DK2, and it’s awesome. I felt more immersed in some simple roller coaster demos with early 2000s graphics that you could do nothing but to look around than with any FPS game I have ever played. The possibilities are really infinite, it could be a great milestone in gaming.
But that got me wondering: Why did I hate it despite having never even used it? I mean, I always like to see things for myself before having an opinion, so why was it different with VR? Well, it’s because of what history taught me. VR is indeed a great milestone in gaming, or at least it should be, but that is not how it usually goes…
Throughout gaming history, we have seen true innovations, but until the 90s most of them were about game design with incremental technological steps to keep up with it. From non-linearity through character choosing to 3D gaming, these were the innovations that actually mattered and that made gaming greater than holywood. But nowadays most of the time companies tend to overdo some mindless gimmick that actually hurts game design instead of pushing it forward. Let me illustrate some examples:
Back in 1992, Sega launched the Mega CD (Sega CD), which was just basically a CD-ROM for the Genesis(Mega-Drive) with some coprecessors to boost sprite effects. Genesis (and SNES) had some awesome gems, and one would think that a Genesis on steroids with 700 MB storage for games instead of 4 MB, we would have some super awesome games for its time, right? Well, wrong. In an attempt to advertise that now they have FMV in video games, what we saw was a lot of crappy games that were cheesy (and sometimes like a bad soft-core ***) movies that you input some button combination that barely qualified as games in the first place. Eventually they got it kinda right with Sonic CD and Lunar Eternal Blue, but then it was too late, as there were another generation of consoles right on the corner that actually used CD-ROMs the right way, without making it a big deal.
Another example would be the Nintendo DS with it’s touchscreen. There were few awesome touchscreen games on it like Kirby Canvas Course, but most of them forcibly use the touchscreen just for the sake of it, like Starfox Command and Zelda Hourglass. At least these games were decent by themselves, just the control scheme that seems out of place, or simply have nothing to truly add to the game. I can’t think of a good reason to not having a D-PAD option besides for mindlessly forcing the gimmick.
There are some worse examples, specially on the motion-based controller gimmick (Wiimote and Kinect). For some unknown reason, companies thought that solely having motion controls are enough to make a decent game. Some even apologized for the quality of their products in face of that. The best example of this is Mario Power Tennis.
This game originally came out on the GameCube in 2004. The game is standard Mario magic. You get a sport and add fun items, quirks and awesome multiplayer. Very fun to play. But then they relaunched it on the Wii in 2009 using motion controls. Well, so far so good, wiimote seems to be made for games like that right? Well, wrong! Although the game is virtually the same as the GameCube one, there is one detail that makes all the difference: your character moves automatically on the court to chase the ball! Let that sink in for a moment…
Really? What kind of tennis game have the character automatically chase the ball? I mean, tennis games from the 80s on atari have the player controlling the character after the ball. It is basically what a tennis game is all about, to be able to catch the damn ball and return it to the opponent! So what game developers are basically saying is this: “As long as there is a gimmick that people think its fun, the game design may be as basic as before the 80s”. Actually it is worse than pong, since in pong you also have to chase the ball. On top of that, the wiimote itself without the plus addon can’t really be sensitive enough to make spins, strength precisely, so you can basically shake it in however you like that it will do the job. It’s a decades devolution on game design just to force a gimmick.
On the other hand, the motion control has been masterfully well made on the same system, with Zelda Skyward Sword and the Metroid Prime Trilogy. But even more important is that these games are awesome even without the gimmick.
The rule of thumb for gimmicky games should be this: “If I take off [gimmick X], is this still a good game?” Going back to Mario Tennis, would people think it is awesome on the GameCube if all you did was to press a button when your character automatically reached the ball? I really don’t think so. But then again, what is it that is SO MORE AWESOME to shake the wiimote regardless of direction than to press a simple button? Well, the truth is that it simply isn’t. Once the motion hype passes, the game that otherwise was awesome simply becomes hollow. It is so true that if motion controls are really so awesome, why there is not as much motion games no the Wii U? It is even compatible with the wiimote.

Well, because the new super hot useless gimmick is the screen on the controller. They tried to make the map on Mario Kart to be only on the controller, which is bad for 1 to 4 players. It is so stupid that even got patched right after (http://nintendoeverything.com/upcoming-mario-kart-8-update-edit-others-highlights-map-on-screen-improved-online-stability-and-more/). For many iterations, the map has been on screen, so why would they something like that? Once again, it’s a game design devolution to push some stupid gimmick. And what is worse, although motion control has some awesome uses, it is forgotten to give place for yet another underused gimmick.
So, what does this have to do with VR? Well, it’s the exact same thing. As I said before, I felt more immersed in a silly demo than in most FPS gems I have ever played, but that alone shouldn’t (and isn’t) enough to make a good videogame. And that is what worries me. I’m worried that developers and players jump too soon on the VR Hype Train and turn it into a forgotten gimmick with half-a**ed shovelware, just like happened with motion control.
If developers take VR seriously and make Skirim-like games that stand for themselves and using VR in the game design, man it will be awesome. It will be a whole new age in gaming where we can actually live the game. But what story taught us is that most games at first will probably devolve be a corridor that wave your hand and everything happens automatically, or maybe a new Fruit Ninja game using Occulus. So, as pumped as I am to see the next great milestone, let’s hope that developers do not lose the essence and the evolution of decades of game design, so VR can be much more than another forgotten gimmick.




Great points! I had the VR headset back in the day that connected to my snes with a rod connected to the headset and your shoulder to simulate left/right movements when you turned your head. Mortal Kombat sucked with the motion control but, just using it as a regular HMD was fine. I just want an affordable, HD, comfortable headset.
I have looked and looked….. These vr headsets are the way to go. Sonys own personal 3d viewer is 1000 bucks right now. If the price of dk2 at 350 is any indication, they are hellatious deals.
Cant agree more about phamtom hourglass.
I think with VR (morpheus), im satisfied knowing that even if its not all its cracked up to be, it at least functions as a portable display. Im more worried about how fragile it looks.
Awesome article. Really good read. I really hope to see more articles related to VR. I have high hopes for Project Morpheus and I hope you guys post some new stuff about it when it’s available 😀
Morphious I am afraid will befall the same fate as the comparison of android and ios. Im gonna get it and enjoy it, im certain…. but to get varied software; Im sure Oculus is where to go… and I wish I was wrong<—- no strong pc here.
People that compare VR to gimmicks like Wiimote miss a very big thing: VR is PERFECT for racing games, flying games, space games and all the other games that are about sitting in a chair with a joystick/gamepad. And this type of games are big enough with hardcore audience that has bigger attention span than casuals and have interest in buying more than one tennis game.
So yeah, while it might take time for big blockbusters to start using VR properly, it will be a great niche product from the start. And that will keep it going till that big blockbusters get in the game.
In other word, it like fancy (but useful) accessories for simulation, like wheel and stuff like that.
It will enhance the pleasure (and immersion) in a very small range of game type.
Lots of people boarding the hype train don’t realise it won’t suit most game types.
Can’t say I agree with you on that Schadows. I’ve tried the Oculus rift DK2, and pretty much every demo out there for it, and I can’t think of a single genre that wont benefit from having VR support. Sure, it’s perfect for sim games, but it’s also perfect for horror, exploration, puzzle, rpg games. It immerses you in the game, what game genre WONT benefit from a more immersive play?
Well, sidescrollers, top-down shooters, 2D fighting games, just to name a few. Just because we have VR, doesn’t mean that every game from now on have to be in first person perspective.
It depends on how good/easy to program and how game developers implement them. I don’t think thr will be any good (exclusive) games when oculus officially launched.
VR dont have to be in 1st person There are great examples out there where 3rd person is working great in VR. Lukys tale is just one example and well over a year old by now. https://www.youtube.com/watch?v=ftJUrhmemLY
+ You can use VR not only for VR Games. You can play normal Games on a really big Screen in a virtual Home Cinema (or watch Movies/TV on it). There is much more you can do with VR than play Games. And that is the Point why VR is not a Hype without good Reasons.
And yes, we also get Trash, but that is normal, we have Trash Software on every Platform, but we have also good Software on any Platform. And VR is nothing that you use and than some day you say “Ok, VR is no longer something special for me, I didn’t want it anymore”… VR is more like the Internet, Smartphones or even SSD’s, nothing special anymore but do you want to live without it anymore?
I’m a Rift DK2 Owner (since Aug) and I’m sure VR is this time not only like Pseudo 3D or Kinect or something other Trendy Stuff. VR is the next big Thing, believe it!
Sounds like sword art online to me hhhhh
Not really, that VR what we have now is a first Step, far away from VR like in Sword Art Online where our complete Body is in the VR. It can looks like Sword Art Online, but you can’t feel and interact with it like it is a real own World.
I expect alot of media viewers, chat software, interactive cinema (turn to page books, anyone?), travel experiences… heck, Im going about this the wrong way…. What I dont expect to see is anyhing that makes you feel like you are in the fabled virtual reality. There will be a sense of self, even if obscured for moments. Immersion, while very well crafted by the devices, can not provide sensory projections to us. That will be much later. For now, enjoy you 3d 360 degree hd oled tvs…. I will.
Yes, the REAL VR like in Matrix is far away from us right now, but this coming VR is good enough to feel you are in the VR. “Presence” what Oculus and other named it, the next step behind Immersion. But to feel “Presence” VR must be nearly perfect. So we must wait and see how good this first Step in VR is. The DK2 is not good enough to feel “Presence”, the Resolution is too low and the Screen Door Effect ruins it too.
Doesn’t matter, playing Elite Dangerous in VR.
Well, back to space.
Ill make a short response to such a long article. Your fears are destined to be a reality. Shovelware and just plain *** software will be prevelent. You will see reskined theatre software selling for 50 bucks. Its gonna happen…. but since vr is going to be here to stay… these are the growing pains we must endure.
Oh… the 90’s make you old? *** man…. I remember holographic coin-ops around trons time. What the heck does that make me?
Looking back in history is not particularly relevant, because no one said VR was ‘new’. You could list the many flaws on VR attempts of the yesteryears but unlike today we have compelling hardware and streamlined software to take advantage of the interactive medium. And most importantly hardware is more affordable than ever and everyone has more computing power.
There is no such thing as VR with out current technology. Why every nerd in the world insists on jumping on the “VR” hype train, for what is basically a “surround vision / surround sight” television is beyond me. Its nice…buts its just a damn screen.
You can see and hear (with a headset), but you cant feel, smell, or taste anything…so its not *** VR. Your consciousness remains exactly where it was before…in real life lol.