Just my 2 cents: The Digital Games Fallacy
What is wrong with digital games? Actually, first let me tell you what is right about them. I think that the concept is awesome in some cases. To the players, not having to wait until the retailers start to sell the games you want physically and not having to pay some steep import taxes in some cases to get some niche games is very handy. Also, sometimes you can double stack some discounts, getting sales on both games and credits as I just did 😀 (http://www.ebay.com/itm/261681290189?rmvSB=true and http://blog.us.playstation.com/2015/02/23/happy-birthday-ps-vita-free-items-big-sale/).
For the industry, it provides the opportunity for less known and indie developers to get some exposure, as it lowers the risks, since it lessens the cost and the risk of having to press discs and cartridges, as well as simplify logistics for publishers and retailers. But my problem is that I think that companies often abuse the system.
First of all, from the companies point of view, digital is excellent for various reasons. For starters, logistics are greatly simplified as it is easier and less risky to predict supply and demand issues with bandwidth and servers load than with discs/cartridges. Also, you cut the middleman, as there is no transportation, no retailers, no nothing: you buy, pay and get the game directly from their infrastructure, potentially (and probably) increasing profit margins.
As a bonus, it’s easier to manage and control piracy, since you have many ways of control and track numbers about players, consoles and their games. And beyond that, digital media also mitigates the used games market “problem”, as some companies often claim that it arguably causes more damage to the market than piracy (http://www.destructoid.com/lionhead-used-games-worse-than-piracy-201343.phtml).
All that being sad, I have to ask: why the heck are digital games so freaking expensive??? With the advent of digital distribution, instead of pressuring retail prices to go down, they artificially kept digital goodies prices up (http://www.gamesindustry.biz/articles/2014-11-13-overpricing-the-digital-future). Some may say that the companies don’t want to upset retailers by selling much cheaper since they still are a great part of their distribution. You know what? I call bull***! I don’t see any studios overcharging on Netflix to avoid angering Blockbuster. While it’s true that retailers market share may shrink a bit, people who have access to good retailers and prefer to buy physical, will buy physical nonetheless, for various reasons: collection, reselling/lending, storage/bandwidth and autonomy.

From the collection standpoint, people (like myself) like to have their boxes and manual booklets to read, show off and lend/sell them. But it’s kinda funny how the companies like to sometimes to push the worst of each world (physical and digital) on the consumer. For instance, few people seems to notice (or care) that for quite some time now, physical media doesn’t have that totally awesome instruction booklets they used to have until the 32 bits era.
Also, many games comes with day-one patches and/or season passes, where you pay more for content (sometimes already on disc/cartridge) or multiplayer “privileges”. I won’t even comment Microsoft epic fail with its draconian DRM even for physical media on XBOne (http://www.eurogamer.net/articles/2013-06-07-microsoft-kills-game-ownership-and-expects-us-to-smile). I think all of this counterproductive, since they are trying to keep physical and retailers alive but at the same time get rid of some advantages of buying it.
The opposite is also true. While one would think that with digital media, many problems like region lock, games availability and localization issues would be at least partially solved, it’s actually a (bad) joke. Foreign PSN, for instance, sometimes offers a thin selection of games compared to US PSN, sometimes more than 50% more expensive (https://wololo.net/2013/12/04/vita-and-ps4-games-50-more-expensive-in-europe-or-why-and-how-i-moved-to-a-us-psn-account/) on games that aren’t even localized.
So, if the games aren’t even localized, what is the service actually being provided to justify such high prices? My guess is none, the only reason I can think for their existence is to collect taxes and to avoid copyright differences between countries. But none of this actually benefits the players and that is why many non-american players use US accounts or worse, they turn back to piracy. About the region lock, there is this funny video snippet that express my feelings about it:
On the bandwidth issue, not every country is like Japan that have ultra high burning internet speed of doom all across the country, as well as domestic CDNs to deliver content at ridiculously high speeds. Another fact that often gets overlooked is that it is RIDICULOUSLY EXPENSIVE for the developer to deploy a patch on a console game (http://kotaku.com/5884842/wait-it-costs-40000-to-patch-a-console-game) . I mean, seriously? A developer is trying to improve the players experience and have to suffer for it? There are various gems that don’t get published on consoles because of that. I won’t even bother to talk about storage, since we PSVITA owners all know how infamously overpriced the storage can be.
But my biggest complain is about autonomy. It may not look like it, but mainstream digital distribution for gaming is kind of in its infancy. If we look closely, it was not until the last generation of consoles (PS3, X360, PSP and Wii) that it was so heavily used. All is kinda good now, but what happens when all of these past, current and future consoles are dead and buried? Do we lose the games we unfairly paid full retail price? Remember PSP GO?
What about the people that bought the PSP (and specially PSP GO: https://wololo.net/2014/09/09/psp-will-lose-ability-to-access-the-psn-store-next-week/ ) ? Is it fair for the users to have to buy a PSVITA just to play their PSP games they bought on the PSP? In Nintendo’s case it is even more stupid, as the games are tied with the hardware rather than an account (http://kotaku.com/5982965/nintendo-fan-is-unhappy-with-nintendos-200-answer-to-his-400-wii-u-problem). It makes you wonder if piracy is all that unethical, since sometimes it’s the only way to enjoy the games you legally bought.
The only company that seems to be doing digital right is Valve, with Steam. Not only they charge reasonable prices (even when it’s not on sale), but they manage to do the heavy lifting on a very diverse environment, installing dependencies, distributing player generated content, activating and etc. Also, after they deployed Big Picture, you can have an experience that mirrors video game consoles very closely. And on top of that, they are promoting migration to open source alternatives so I can finally get rid of Windows forever in my life, which to me is a big plus. And more recently Valve seems to be on a crusade to empower developers and players rather than publishers. For instance, now developers can set their own sales (http://www.rockpapershotgun.com/2014/02/27/developer-discounts-steam-sales-are-changing/).
I guess that what I’m trying to say here is that most companies are not realizing the digital nor the physical distribution methods to their full potential, artificially getting the worst of both worlds to protect only their interests, without giving a second thought about the consumers and their convenience. So companies please, step your game up!!



Just going to point out you can still download games onto the PSP-Go, it’s just the storefront that has been taken down.
Just buy the game on a PS3/PS4 or the playstation website and grab it from the download list.
Yeah, I know. But my point is that they are phasing out the support for the said device.
Whats happens if you pay for a game and somewhere down the line it gets exploited.
Sony has shown too often how easy pulling a game from sale is.
You now own nothing, if you need to format your memstick or something you are frigged.
Physical will always rule until rock solid laws are made that protect the consumer and are actually enacted on when someone like sony pulls a game that thousands have paid for.
Disagree with the Netflix analogy. Studios are charging them more than they did before. Netflix got huge with the Stars deal years ago. They just now have the revenue to cover the added expense.
I don’t have the actual numbers, but what I stated is that the studios didn’t overcharge netflix to the point that is more expensive than renting some DVDs at the local video store.
Steam? What about the DRM?
Steam has the DRM, but they don’t bash us over the head with it. For example, you can install a Steam game on as many PCs as you want. You just can’t play it at the same time, which is fair. Can’t play physical media more than once at a time. And even so, a lot of games that don’t force you to be online to play let you play it more than once. Just disable your network adapter and start Steam in offline mode. Can’t tell if you’re playing it on more than one computer at a time. It’s an obvious flaw, but Valve doesn’t care because patching it would mean f**king the customer by not letting them play offline ever. And if the game devs wanna screw the customer over by making you have to always be online, that’s their business and Valve lets them, but it’s their choice.
Second, like the article says, the prices are through the floor. If you wait for a big sale, you can buy like 10 good games for $60 or less. Consoles’ online stores don’t do that. The DLC prices are still stupidly high, even for old games.
Valve treats the customer well, and both parties benefit from it. Other companies really need to follow that model. Competing digital distribution markets on PC are, such as Origin. They give EA games away for free a lot, and they try to keep the prices down too. So, those are a few reasons why Valve and Steam have it more right than anyone else right now.
valve is pretty great except when it comes to customer support, which is a steaming pile of ***
“Consoles’ online stores don’t do that.”
Yes they do, in fact theirs a PS Vita sale on right now, some titles are only 3-4months old, but yet are over 50% off.
I honestly don’t care about prices to a certain extent, what I do care about is if developers are getting a fair return for selling on the platform. Touting big sales that reduce prices of games to a few pennies is as good as pirating, you aren’t supporting the game and only further to cheapen or destroy the worth of the IP. Perhaps if it made you feel better throwing them few coins for ‘support, good, but the reality is that sales like that aren’t as helpful as you think.
Actually I do care about prices A LOT.
If a dey studio or a company produces a software product and at release day ZERO pushes out a sh*t load of DLC’s which retail at twice the full game price and add nothing but some fancy skins AND also are already included inside the game files only to be unlocked… AND the devs / company also says THEY NEED the extra DLC revenue or the software production would not be profitable…
THEN THOSE DEVS AND COMPANIES SHOULD STOP MAKING SOFTWARE ASAP, fire all of their employees, lock down their business and go get some other job which is more PROFITABLE!!!
My honest opinion about zero day DLC sh*t!
Well, steam may have DRM, but all of them do. In my experience, Steam DRM is far more lenient than others.
I never really thought about it until I read this. And I thought PSN accounts were bad due to the digital copy region lock, I had no idea Nintendo players had to put up with that BS.
Glad I provoked some thought about it. That’s why I write these articles in the first place =]
Dose anybody know what vita firmwares come out of the box? I’ve tried searching everywhere!
Im thinking of getting a slim PCH-2000 black but if it’s going to come with 3.6 or above then I don’t think I’ll go ahead.
@Reken
“PCH-1000 series come with 1.03 (japan initial release), 1.05 (japan alt. initial release), 1.06 (US + EU initial release) or higher from factory” + “PCH-2000 series come with 2.50 or higher from factory” + “PS Vita TV come with 2.60 (japan initial release), 3.20 (USA initial release) from factory”
http://www.vitadevwiki.com/index.php?title=SKU_Models#PS_Vita_-_PCH-2000_series
Thank you for the information.
Well it seems ps slims are out of the question for aiming for a 2.18 firmware or lower but if vita were to ever receive a native hack allowing for vita rom play, what firmware would it be better to be on?
The one where you don’t get a vita so you can’t pirate.
I bought the PCH 1001 on Amazon last week and it came with firmware 2.2 I think.
As far as I know, it doesn’t cost anymore to patch games on PS3/360 and the first patch was free in the first place (at least for 360. They implemented it in order for Devs to thoroughly test their product, to make sure they didn’t release it in a half-*** state. It didn’t work out the greatest and many games HAD to update in order to for DLC to work correctly so that was scrapped. I can however agree that digital releases are overly expensive compared to their physical counterparts. Especially when it’s typically tied to a digital account that if it’s banned, all the games you’ve owned digitally will forfeit.
Last time I checked, this charge was still on. Do you have any source that indicates otherwise?
As people seem to be totally aware, new physical copies of games like dragon age inquisition are cheaper than the prices offered by sony’s critic sale.
So I just save my PSN cash for games that have no physical release and get physical copies of my games from pawn shops or the internet.
Maybe someday it’ll change.
Actually, if you get the eBay credit now for $80 and get $100, once the Dragon Age sale happens in the next 2 months, on the 8 weeks of spring sale thing, you will probably get it for near $40 plus another $20 you’d save bringing it down to $20.
They’ve also had sales in the past couple of weeks for Dragon Age bringing it down to $42 dollars I believe.
There’s also no tax. Digital can be cheaper when you try.
I also forget, but when you pay $100, I think to the end of this month, to be fair, it may be over now, you get $15 back.
Physical retail stores never do that kind of sales. Again, you have to look.
Citing Kotaku? Come on
I made a small website to compare prices between PSN Stores. Hope it helps saving some money for Sony users:
http://www.psncompare.com/
Website doesn’t work. Just write an article on this site. You will get more publicity that way.
Awesome read man one thing i have to say i love about digital is these companies have to worry about my purchases on servers no more oh i misplace my game. Also wait my kid broke my CD/DVD NO!!!!! Not to mention when you can duplicate the game due to login same account on multiple devices but of course SONY sucks since you can only register two GAME accounts for Vita. All though i figured out a way to bypass that similar to that cool trick you mentioned about being offline with STEAM thanks man i did not know that 😀
Where is my comment what is up with this moderation of my post?
“The only company that seems to be doing digital right is Valve, with Steam.”
I’m not sure I agree. Steam have notorious issues, for instance:
They can ban you (preventing you from accessing your paid library) and they don’t even have to disclose the reason… that’s a bigger middle finger than Sony’s game removal policy. There are stories of people being banned from Steam because they camped in an FPS and annoyed the wrong people and even lesser slights against the staff.
They also have the audacity to forcefully scan and copy your entire DNS cache (Read:every website you’ve ever visited since it was last flushed). Disabled your cache? Steam won’t run.
There’s also been a lot of forum controversy with Staff members ‘modifying’ conversations to push specific agendas (and protect Steams image).
Digital games expensive ?
/r/gamedeals
But then again im talking from a pc gamer standpoint, i never got any digital games on consoles, too damn expensive. But then again the console producers have a monopoly on those, on pc there’s a bunch of stores selling steam keys and there are steam alternatives like gog.
For me average price is the average price game had on sales, unless those sales were rare. But in most cases they aren’t, full price is always overkill in those and only morons buy digital games at that price. heck even steam deals are rarely good in comparison to prices at some other stores which also sell steam keys.
>only morons buy digital games at that price
I’d prefer you call me “rich” instead. And you’re ***
Great read and i think u describe it very well how many people feel about digital downloads .
Forget about it not being cheaper then getting a physical game. Sometimes when the price of the game drops at the game stores , the online store still sells it at the same price it was at launch .
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