Can this be considered the first PS Vita native “homebrew”?
I was not really sure where to put the quotes in this title. Is this a “Vita” homebrew? is this a “native” homebrew? Is this even a “homebrew”? Depending on your definitions, your answer might vary.
Bballing1 hasn’t been resting either it seems, and if I were to guess, I’d say many people are now busy reverse-engineering the modules that have been dumped so far from the webkit process.
Yesterday, BBalling1 showcased a video showing the Vita controlling a tiny cube’s position on his computer, with the use of the Vita’s gyroscope (video below). It’s worth mentioning here that the display logic is hosted on a computer, not on the Vita itself. Basically, the Vita’s now sending the gyroscope coordinates to the JSoS server.
BBalling also credits @MrNetrix for the work on this.
Yes, this is not a game, and yes, technically it is not fully running on the Vita since the rendering happens on a desktop. Still, this is pretty exciting. I’m wondering how close we are to running the obligatory pong fully on the PS Vita through the Webkit exploit 🙂