PSM SDK 2.0 and Unity for PSM coming this summer!

42 Responses

  1. Sky Yuki says:

    You better make PSM world wide first

  2. iOSAndroidFTW says:

    Expect to see a lot of iOS and Android ports on Vita soon.

    • gamr13 says:

      I don’t think that we will.

      However with Unity being built-in we might see games like Slender, etc. Appearing for the PS Vita more so than the ultimately boring (At leased to me) Candy Crush Saga, etc, etc.

      • lolwut says:

        I could see more game coming like Wonder Flick, Puzzle and Dragonz or etc. I have been fiddling/tampering with a few android titles, mostly using Unity as their engine.

  3. ajom says:

    but is not able able us account

  4. Black Eagle says:

    Been done took advantage of this since the public preview, I havent been active on the site because i’m working on the first zombie fps game for Vita and pushing the Playstation Mobile graphics to the limit

  5. Sakuryu says:

    Maybe now that they’ve given us a bigger SDK to work with some developers can kindly leave a few glitches in their code so we can exploit them. ^.- Really kidding, no clue how that would work.

    • jake says:

      Not enough freedom to work around I guess (?)
      Like I don’t think you could make a game like Golden Abyss or WipEout 2048 in the first place so…?

      I’m not entirely sure tho

  6. NNNRT says:

    So Sony didn’t want the PS Vita to be an indie console, but after they failed porting many AAA titles & the Vita started dying, they decided to update the PSM SDK & try making it an indie device.

  7. mlc says:

    The question becomes “who will buy more than one or two of these PSM titles, when they’re sold at two to ten times their price on any other device?”

    I already own an android phone and iPod Touch and Kindle Fire; hopefully I’m wrong, but I believe that games with the same pricing on PSM and Google Play are the exception rather than the rule. (I did however just check Chaos Rings, since I figured it would be ridiculous since it was already pricey on mobile, and it’s still 7.99 so hopefully that is true of most of the “better” PSM games)

    • hgoel0974 says:

      Most PSM games are actually at a reasonable price since Sony’s own takes from the sales aren’t as high and there is no cost for the SDK. Native Vita ports are usually expensive because of the devkit cost and I think Sony’s portion is a bit higher.

  8. Joel16 says:

    Nice! I’m looking forward to this 🙂

    • JCK07115 says:

      I really do hope either ARK or TN-V eCFW or both find their way to the ps vita ofw 3.15!

  9. gamr13 says:

    I’m not a developer and far from understanding what PSM can really do, and Unity to be honest. However, I think we might just be able to get hidden* emulators on to the store, exactly like the Baby Names app for iOS which happened to contain a GBA emulator by using a secret code (of arrows?) to get into it which was later removed. As for ROMs I’m really not sure how that’ll work but I’m sure something could work linking that emulator to a Google Drive (Or Dropbox) account and automatically run the ROM from there.

    That is if Sony doesn’t check the app thoroughly….

    • hgoel0974 says:

      They actually don’t check very thoroughly but one of their terms states that no hidden features are allowed, additionally, they would probably notice that there’s way too much code for an app that’s only supposed to be a text editor (for example)

  10. ChrisHighwind says:

    Hopefully this might result in some good Playstation Mobile games.

  11. Simizfo says:

    Just tried: awesomeness averywhere. I just ported some of basic Unity scripts to work with PS Vita (Movement and Camera Rotation with the two sticks, FPS-like), just ask here if you need them. Got to try a bit to make them work. Possibilities for games are now “unlimited”, meaning that every game we want can be made, and even an AAA game can be made out of this. The only limit is the sky(?!?) or maybe just ps vita specs. What could I say? I think we’ll get a LOT of new games from now, and I think I will develop my new game exclusively for PS Vita.
    Thank you Wololo and who wrote this for letting me know about this!

    • Madara Shippuden says:

      Can you port android decompiled games to the vita that way?

      • Madara Shippuden says:

        Like smash hit or N.O.V.A.?

        • Simizfo says:

          You can directly port only Unity made games, the only changes to make to these games are the way control works, and Graphics adaption. But think about games like Starforge, on steam, that is made with Unity: Adjust controls and Graphics, and you can run the game on psvita without editing a single line of code!

          • Madara Shippuden says:

            But can you write me a toutorial on how to port the vita controls to a ready pc, android or mabye other console unity games?

          • Madara Shippuden says:

            And for the graphic adaptation

    • Madara Shippuden says:

      And can you give me these scrips + the touchscreen scrips and other button scrips or I am asking too much.

    • Alvar13 says:

      Me puedes enseñar una imagen de tu juego simplemente para saber como es,la verdad que te deseo lo mejor en el juego.Ojala tenga unos graficos buenos vamos si esta bien compra FIJA

      • Simizfo says:

        Lol, could you please write that in English? Or in Italian? I Know only these languages! XP

        • Alvar13 says:

          Can you show me a picture of your game just to know what the truth that I wish you well in juego.Ojala have a good graphics if well we will purchase FIXED excuse me not speak English is the translator of the internet: P

          • Simizfo says:

            I’m making a Crash Bandicoot demo at the moment, just to test how this works. Check later today to see some screens /photos of My vita running it!

  12. DQEight says:

    I guess that means we can start getting unity games like some of the ones PewDiePie and Markiplier play.

  13. will164035 says:

    Crosses fingers for a DQVIII port ;D

  14. Black Eagle says:

    You also forgot they implemented the back touch screen

  15. lolwut says:

    last 1.xx sdk studio UI (GTK) was buggy as ***, it keeps dissapearing on me.
    sdk 2.0 fixed it for me.

  16. robin994 says:

    Crossed finger for dead trigger *-*

  17. PlaGeRaN says:

    Hopefully this opens the door to exploits also