Release: VHBL-Reboot by Acid_Snake and Qwikrazor87
(Disclaimer: the release below is source code only. This is useful mostly for devs who are trying to port VHBL to their own exploit). VHBL is the successor of HBL, a tool that we initially designed to load homebrews on the PSP. HBL was made in a way to be reasonably easy to port to new game exploits, and I truly believe we succeeded with this approach; but as a result VHBL has been carrying a lot of “dead weight” with it: remains of the PSP hacking era, things that do not work anymore such as JJS’s awesome perfect syscall estimation.
With time and updates, the VHBL code became a bit crippled with compile-time stuff that is not useful anymore, or things that work on a PSP but would not work on a Vita (for example, we cannot use the PSP/GAME folder anymore to store homebrews on the Vita). I had decided to clean VHBL it up, and make a “Vita only” version of the source code. Unfortunately, life caught on and I only had a few minor changes ready.
Thankfully, Acid_Snake and Qwikrazor87 have taken the baton, and kept working on the VHBL-Reboot source code.
Recently, they released the VHBL-Reboot source code, the result of their work so far. Quoting Acid_snake:
Some of the core changes to this version of VHBL include:
- – removal of PSP-specific code, notoriously syscall estimation.
- – restructuring of the project layout to make it easier to navigate.
- – various hooks and fixes
- – added exploit_config.c (experimental), with two new functions: preHBL_Exec(), which is executed before running anything in HBL, and preLoader_Exec(), which is executed before running the initial loader. This file will be useful for games where you have to do some manual cleanup before VHBL can start.
- – experimental workaround for minis on 3.00+ that don’t import the net utilities. Since they can’t be loaded anymore, you have to tell VHBL not to attempt loading them as it results in a crash, this is enabled by defining HOOK_UTILITY and AVOID_NET_UTILITY in your game’s configuration file. This decreases the game’s compatibility (specially with ad-hoc games) but at least should make them usable again.
- – created script to compile VHBL for all available game exploits, both debug and distrib.
- – other stuff I may not remember.
- For full technical details, see the the included oilix_changes file.
You can download the latest version here. Hopefully Acid_snake and Qwikrazor87 will also upload their changes to the VHBL-Reboot repository I created a while ago. You can check that repository here.
Source: Acid_snake on /talk
I bet there will be someone ask
How do i install VHBL
There always is.
Nobody reads these days.
Hey are you reading this? you have PM disabled…
What is VHBL? How do install a VHBL? Who is Acid_Snake? What is a wololo?
Please reply. \ /
~
– it’s a tool to have infinite money on PSN
– hold down the Vita’s power button for 30 seconds while you constantly press alt+f4 on your PC
– this guy: https://pbs.twimg.com/profile_images/378800000407836402/66352b02a7c74da6c6eb4052b03126ab.jpeg
– it’s a fruit known for making your clothes constantly change colors.
^ Best response ever
^This! ***!
+1000 nice 😆
Lol,priceless
love you ¡roflcopter activated!
ROFL:ROFL:ROFL:ROFL
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I I
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I haven’t programmed since I had an Apple 2E. All I know is a basic which is useless unless programming a graphing calculator. What would I need to start learning if I chose to use my free time to program/hack now that my kid is in school?
you better off learning on a rasberry pi
its open source, non-brick-able, and can be used for just about anything…
and much easier to learn usable and profitable skills for real life use, as most users on the pi are actually willing to spend money on your work if they like it, unlike the consoles were idiots think piracy can kill the console ,when its never killed a console to date…..
While not a console in its own right, piracy most certainly did kill the Famicom Disk System.
It’s the only “system”, though, but it’s hard to refute the facts behind that demise. Which wasn’t just Nintendo being hysterical that piracy could happen so easily, but that it was definitely happening on a broad spectrum and could truly be seen in tangible sales data.
Don’t get me wrong, I think the piracy excuse is pure *** (especially when misapplied to the Dreamcast while totally ignoring the sales data once the PS2 arrived), but credit is due where it’s due.
Raspberry Pi my…
Windows or Linux either x86 or x64
Then, Python is one of the basics yet useful, try to learn python 2.x, or go directly with C/#/++.
That would be the most useful for PSP/Vita programming
And also take alook at this: http://wololo.net/2014/04/18/pspvita-how-to-find-your-own-exploits/
give us vhbl on 3.15 not this ***
take this “***” and find an exploid yourself
or GTFO you ungrateful ***
just call him a troll and leave him be and enjoy your day
To call out a troll is to feed a troll. You do not feed the trolls. Once they have food, they never leave.
OH just look at his username, and tell if is not a troll
Hakumen! use your overdrive!
give me the 3.15 Japanese release game ….
No.
excellent points altogether, you simply received a new
reader. What could you suggest about your publish that
you just made a few days ago? Any certain?