7 Days of Metal Gear, Day 7: MGS4, Peace Walker and the future

To wrap up my 7 days of Metal Gear series I will talk about the two game I will not be reviewing and my thoughts about the future of the series as a whole.
PREAMBLE
The reason I did not review MGS4 or Peace Walker is because they are the two newest games in the series and I didn’t want to spoil it, it also meant having to do two more articles (counting this conclusion), which as you can see it would not fall in line with the original plans.
Also, I did not write this article a day after the last one like I’ve been doing since it fell in the 25th, and that, aside from being Christmas, was my birthday, so you can try to guess that my overall cerebral activity was drastically toned down by external, albeit legal, sources.
Also, I don’t want to spoil anything story-wise when reviewing the next two games, so don’t worry about that, and they will not be such a big review as all the other games due to the fact that I do not want to make a huge *** post.
That aside, let’s see what I have to think about MGS4, Peace Walker and the future of Metal Gear.
METAL GEAR SOLID 4: GUNS OF THE PATRIOTS

Released in 2008, Metal Gear Solid 4 is the game that ends and concludes the Solid Snake saga and its connection to the Big Boss saga.
MGS4 takes place 5 years after MGS2, and while I won’t disclose any plot element, MGS4 starts with Snake tracking down Liquid Ocelot (Liquid’s mind in Ocelot’s body) and ends up learning all about the patriots and destroys them.
The entirety of MGS4 is about answering questions that were left open at the end of MGS2, and like I said in the MGS2 article, Kojima never really intended them to be answered but fans got up in rage wanting to see more of Solid Snake and his battle against Liquid and The Patriots. This means that A LOT of questions that you might not wanted to see the answer for, will now be answered, and the answer given to MOST, if not all, of these question is exactly the same: Nanomachines.
The entire game centers around the evolution of the Nanomachines technology and how The Patriots use them to control everyone, and they are used as the wildcard for every question, every little detail that we might have just let skip aside, like why Vamp was able to walk on water, is answered in this game by simply saying that it was the nanomahcines.
Why is Vamp inmortal? nanomachines, why can Frogs walk on walls? nanomachines, why can The Patriots control firearms? nanomachines, why are soldiers with little to no experience fight so good? nanomachines, why did Kojima made it like that? nanomachines. It is a plot element that was greatly exaggerated and overused, almost as if Kojima had already ran out of ideas, or was too lazy to come up with interesting plot details, and was the major critic point amongst fans, and the only real thing I hate about this game as it destroys some of the Metal Gear magic and mysticisms that existed in MGS1 and MGS2.

Gameplay-wise we are still facing a linear game where there’s only one way to do things, although many parts of the game are much more ope world and allows for some exploration to be done, but I really don’t care about linearity, it’s the sole reason I replay these games, because it’s easy to replay without loosing all your progress (unlocked weapons, items, camos, etc). The game greatly improves on the camouflage system that Snake Eater introduced by having the Octo Camo, which changed colors matching the environment instead of having to manually navigate through menus. CQC has also be improved by not limiting it to handguns, and creating many different combat strategies to disarm the enemy without alerting others.


This game has three key stealth elements: sneaking in a war-zone, following a guy up and preventing the enemy to neither see you nor the guy you are following nor letting the guy see you, and solo sneaking against either unmanned weapons (Geckos and Scarabs) or other human enemies (such as Frogs). The game tries to explore many different types of sneaking situation, unlike previous games where it was mostly the same “avoid getting seen by guards with the same path pattern”, but I can’t help but feeling that it could have been improved a bit by having these different sneaking elements combine in the same Acts, much like how in Act 2 you go from war sneaking to following someone’s trail with a nice explanation for the sudden change in between, and unlike Act 3 where it’s all following a guy around from begin to end rather than sneaking around guards by yourself for a while until you actually find the guy.


For completionists, people who like to unlock everything, this game is challenging, but it’s not brutally evil like Peace Walker becomes. It has a nice share of weapons (70) and other items that you can either unlock a certain way or you find randomly, some of them being more rare or challenging to obtain than others, but never borderline impossible nor ultra time-consuming, again, like Peace Walker is.
This game is not the storytelling masterpiece that previous games were, and some parts of the gameplay are flawed, but this game is actually pretty good and a good conclusion to a good storyline, although I wish they would work a bit more on all the answers given to all the question, I would be a hypocrite if I didn’t say that I enjoyed this game and the story, even today and the game has way more good in it than bad. My final score for this game is an 8 out of 10.
METAL GEAR SOLID: PEACE WALKER

Only on PlayStation my ***!
Boy oh boy where do I start? this game was released in 2010 for the PSP and later ported to the PS3 and Xbox 360, breaking the PlayStation exclusivity and proving once again that you can’t trust Kojima, not that I care that Xbox owners can have the game, is just that this little thing, coupled with the ongoing idea that Portable Ops in no longer canon, and other things, make me not trust in whatever comes out of Kojima’s *** these days.
Peace Walker starts somewhere around San Hieronymo in Columbia, where the events of Portable Ops took place, and 4 years after these, and shows us a bankrupted Naked Snake that has started his own small military unit that does some dirty jobs around the area while also trying to escape from the CIA for whatever reason. The game then takes an unexpected turn when recordings of what appears to be The Boss’ voice is presented to Snake, who agrees on taking a job for some really trustable russian guy in exchange for a military base. Well, Snake digs in what where the heck that recording comes from and learns a few things that are useless for the overall Metal Gear series as well as a ridiculous plot that serves no other purpose than to retcon MGS3 and Portable Ops to heck.
All I’m gonna say about the storyline of this game is that it sucks, big time, it’s sloppy, repetitive, unnecessarily stupid and has a lack of charismatic characters, so you just can’t really love anyone in this game: chico is annoying (and his name is very stereotypical and stupid, it’s like if I meet an American boy named Boy), Cecile is just filler, Huey is cheap, Paz is dumb (not her, but the story behind her), Hot Coldman is a very stereotypical cartoon villain, not exactly what you’d expect from a Metal Gear game, Galvez is obviously a bad guy so no surprise when he is revealed that he is, and Amanada is never developed outside of the “hasta la muerte” revolutionary ***, Strangelove are the only two characters that might have had some decency, but Strangelove is overshadowed by all The Boss *** that should have never been brought up by the game, they already brought it up in MGS4 and they already brought it up in Portable Ops, we get Kojima, Big Boss is butthurt about The Boss’ death, for god’s sake move along from that already and come up with new stuff.
On top of that, much like how MGS4 overused the nanomachines plot, this game overuses the peace and deterrance element, but on a larger scale, it’s like if Kojima was saying “In case you haven’t noticed yet that this game is about peace by the title of the game and countless references to peace, let me shovel another reference to peace down your throat”.
At the end of the day you just want the damn thing to finish so you can enjoy the Extra Ops, cause that’s all this game is worth for.

Who the heck came up with this line? they should probably fire him.
The only thing this game has going for is the gameplay and graphics, they are pretty good, but I have a few problems with the gameplay that I will tell you later, first, graphics-wise this game has an impressive level of details considering that it runs at full speed on a portable machine with a 333MHz CPU. This is one of the Metal Gear quality standards that I talk about: all good Metal Gear games must have a good storyline, impressive graphics for its time and unique controls.
And that’s where this game falls flat: it doesn’t have unique controls!
One can argue that this game controls pretty smooth, and that’s true, but it controls smooth because the entire game was changed from being its own genre to now being a half-*** attempt at mixing Call of Duty and Monster Hunter, heck there’s even a Monster Hunter cross-over that further validates the point that this game no longer has its own personality that most other Metal Gear games had, not to mention they removed crawling, one of the most important stealth elements since it was introduced in Metal Gear 2! that alone tells you that the game is going to be fast paced, camouflage will be useless, and you’ll be spending more time on your feet fighting people than on the ground avoiding them.

Rather than trusting on and improving the classic controls that made Metal Gear a genre of its own, this game just blatantly copies other genre’s control schemes to try to appeal to a broader audience, namely the Hunter Type (from Monster Hunter) and the Action Type (from generic shooters).
If you also compare the cover artwork for this game with previous title you can see that this game tries to appeal to a broader, more CoD-ish audience. MGS1 had nothing, absolutely nothing, in its cover, yet it’s a 10/10 game, MGS2 and MGS3 showed Snake holding a silenced pistol, which further denotes the series personality of being a stealth-action game, even MGS4 simply showed the face of Old Snake, and we know how much war MGS4 has, yet this game shows Snake holding a rifle with helicopters and explosions in the background, all pointing out at a full blown action game rather than a stealth-action game. This further validates the point that this game lacks the Metal Gear personality, not trusting the older control schemes and gameplay layout, not trusting the core fans enough, and rather wanting to appeal to an audience that just wants to blow *** up without taking the consequences into consideration, even the enemy AI in this game, coupled with the easy of obtaining supplies, further help the idea of going into full-blown battle without any consequences whatsoever nor without having to rationalize ammo, rations, supplies in general, like in every previous game.

This game is a disgrace as a Metal Gear game, and as such, if you plan on playing this game, please forget that it’s a Metal Gear, just force your brain into thinking that it’s a totally different game, otherwise, if you are a long-time fan, you will be greatly disappointed, and if you are a newcomer, you will have an incorrect image of what Metal Gear truly is.
Other than that, if you stop thinking that this game is a Metal Gear, it’s actually pretty good, pretty damn fun, and gives you plenty of hours of entertainment, this game doesn’t suck as a game, this game sucks as a Metal Gear, not having the Metal Gear personality and quality that other games have. For those of you who are more familiar with Star Wars than with this series, imagine a Star Wars movie that was all about Imperial Clones fighting rebel soldiers rather than the actual story about Luke and Vader, is it fun? yeah, will I like it as a Start Wars movie? nope, that’s how this game makes me feel.
I give this game a 5 out of 10, and I’m being generous.
THE FUTURE
We already know what we are talking about here: Ground Zeroes and The Phantom Pain.
Let me cut to the point: I’m scared of what will come out of those two games. You have already seen all my criticism against Peace Walker and why it meant a huge step back from previous games, and these two new games are showing signs of continuing the things that made me dislike Peace Walker and the things that I disliked of MGS4.
First of all, Big Boss has been renamed to Punished Snake, for real? in a game named The Phantom Pain, he is renamed to that? it’s the entire nanomachines and peace/deterrence *** that plagued MGS4 and PW. I do not want to spend the entire game being told how much Big Boss is suffering, I could already see that in MGS3, MGS4 and Portable Ops, I do not need you to jam it down my throat until exhaustion. If this is where the game is heading, we’re gonna have a bad time.
Another thing is that Ground Zeroes is a direct sequel to PW, I can understand they need it to explain why Big Boss went into a coma and all that ***, but why reuse the same characters? it has already been proven to death that fans disliked them, why keep using them? they could have all easily gone away, but no, we got Chico back, we got Amanda back, we got Paz back, jeez, can’t you already see that you sc*** up with PW? just move along like you moved along from Portable Ops, and Portable Ops wasn’t as big of a f-up as Peace Walker was.
Other than that, I’m glad Snake can crawl again, they should have NEVER removed that from PW. But aside from my two clear fears about these two games, I’m still having a bit of hope that Kojima will do it right, and while I don’t think he’ll ever reach the level of quality he reached with every Metal Gear up to MGS3, I do think he can at least get closer than the *** he did with Peace Walker.
CONCLUSION
Metal Gear is a great series overall, but as you can see, it’s starting to show its scars, and the level of quality has started to drop down over time, with perfect masterpieces to simply great games to mediocre games that don’t know if they want to honor the fans or newcomers, and fail at doing both, after seeing what I saw with Peace Walker, and seeing the reasons why people like MGSV, which are not at all Metal Gear-related, I fear this game will turn into Konami’s answer to Call of Duty rather than Konami’s answer to Metal Gear fans. Again, enjoy the classic glory, and if you haven’t play the classic games yet then go and play them, and don’t expect much from the new games, maybe by the time you get to play them they actually end up being better than your expectations, which is never a bad thing.
MGS4 was fun, but I will always love MGS3 most. I hope so much that MGS4 too will come to Vita because Kojima had a tech demo and showed nothing else. Damn. I was also disappointed because he originally said that Foxengine would support Multiplatform including Vita. I guess remote play, should he be implementing it as he said he might, may suffice. Gaikai seems promising as well,
But here’s to more faithful metal gear games and faithful portable ones.
This is what happens when you start milking a franchise. It’s magic, beauty, simplicity, and mystery will be lost. It’ll just become another generic game. Well, I just freakin’ hope that the upcoming Metal Gear games would be back from its roots.
Peace Walker is my favorite MGS game, but the MGS series has been undergoing a bit of an identity crisis since MGS4 – and it all boils down to Kojima borrowing influence from Splinter Cell. The Phantom Pain footage features Snake scaling walls and jumping from roof to room – just like Splinter Cell: Blacklist. The trailers also made nods with Fisher’s iconic goggles.
Anyway, on Peace Walker. Peace Walker IS Metal Gear Solid 5. The name was changed at Konami’s request, but the fact of the matter is that PW is a canon entry (wheras Portable Ops is stuck in limbo) and Phantom Pain will be directly continuing the storyline from Peace Walker.
As for fans not liking the Peace Walker characters, I don’t think the MGS fanbase can be counted on for consensus. I know Metal Gear Solid fans who think Metal Gear Solid 3 was terrible, but others who view it as the best in the series.
I agree with you, they are suffering from identity crisis, they are trying to appeal to a broader audience by adding more RPG elements a la Monster Hunter style, more action elements a la Call Of Duty and more Splinter Cell-like stealth rather than appealing to its core fanbase by continuing to be what Metal Gear used to be. This WILL eventually backfire on them as it backfired on Nintendo with the Wii U once all that broader audience they are seeking to start seeing the game as yet-another-shooter and the core fanbase will no longer trust them.
On the other hand, the fanbase can’t be counted into consensus? are you listening to yourself? the fanbase is what made Metal Gear popular, all those countless hours of people talking about them game in forums, making theories, asking questions related to the storyline, those are the people who made Metal Gear sell and become popular, if you do not take those people into consideration the game will simply fall into obscurity, just take a look at Peace Walker’s sales figures outside of japan: they suck! why? because they tried to appeal to a broader audience that ended up not interested in the game as it was yet-another-shooter and the fanbase, the only people who could have saved this game, felt insulted by Kojima, so they simply not bought the game, and they will most likely not buy MGS5 until some fans confirm if it’s good like the old ones and not bad like the new ones. So yes, you NEED to take the fanbase into consensus.
What I meant was that there is no real consensus among Metal Gear fans about which game is best or the direction the series should be going. This happens with any game series which changes direction multiple times – just look at Resident Evil. Some people feel “classic” RE like 1-3, or even Zero, are best, others feel 4 was the best, and yet others feel that RE5 and\or RE6 are the best.
As for Peace Walker not selling very well, that can possibly be chalked up to the fact it was for the PSP. If Kojima had made Peace Walker a Wii exclusive, it might not have sold that well, either. Also, Konami had oversaturated the PSP with Metal Gear spin-offs like Metal Gear Acid 1, Metal Gear Acid 2, Portable Ops, and Portable Ops Plus.
A similar situation happened with Valkyria Chronicles. The second game was a PSP exclusive, and this is arguably the reason it didn’t sell very well.
nice work bro
I personally loved Peace Walker, including MGS4. In-fact, I love every metal gear game in the series so far, including Metal Gear Acid & Rising. The series is just mind-blowing every time, and for one thing, the production team for the development of Peace Walker was double that of the MGS 4 team.
pw is sad compared to mgs4…and repetitive
How can you say that PW was a bad game! Removing the stupid char “Chico” would be better, but its the only game in the psp that had me completely focused. Farming soldiers, development of weapons, the fulton system! Unforgettable.
I didn’t say it was bad as a game, I actually spent over 170 hours playing this game and I certainly LOVED the Extra Ops, farming soldiers, etc, and even so, the Extra Ops become repetitive after the millionth mech battle, but oh well, VR Missions suffered from that too yet I still enjoyed those. What I did say is that this game sucks *** as a Metal Gear as it fails to deliver a compelling story that would have me rewatch it over and over again like other games have, nor does it deliver the Metal Gear gameplay experience that I desire (mostly due to the lack of crawling and first person view that would have made the game a tad slower-paced in most scenarios), most of the time I just ended up going rambo up in that b*tch and that’s not what Metal Gear is all about, nor does a Metal Gear game should encourage that in the level this game does.
for one it’s got terrible online gameplay on vs ops,
really repetitive extra ops tank battles
no playable uniques other than snake, and there’s not as many camo as in mpo
@Acid_Snake…thnx for writing this series. I have only played the original Metal Gear and Peace Walker. I enjoyed the heck out of P.W. and am just now about to play Portable Ops on my Vita(thnx Total_Noob!)and am excited to do so. It’ll always be a matter of opinion of gamers to want a deep story but the other half of gamers just want to play. That being said I appreciate storyline and gameplay and don’t care too much at this point about the change you talk about for P.W. You definitely made good points. It sucks when a good game gets pimped out for marketing and pure profits sake..cough cough S.W. TFU II.
Actually, Peace Walker is one of my favourite games in the series. The control scheme is tight, graphics are stunning and the boxx battles are epic. Plus, it has some awesome music.
The story could be better, but it’s fun nonetheless. At least it’s not MGS4 (whose only saving grace was the REX vs RAY fight).
Also, there’s a bit of a mistake in the article. Peace Walker actually runs at 222 mhz. Yes, all those graphics on 222 mhz. Not 333. To see for yourself, load the second battle with Peace Walker (the one at the base) and wait for it to jump in the water. As it resurfaces, it splashes water everywhere. When the speed is set to default, the game will chug slightly at this point. At 333 mhz it’ll run perfectly, so the default for this game is 222 mhz. Also, Digital Foundry said it runs at 222 mhz too. They capped the FPS at 20 to make it run well at that speed.
cya
Raziel-chan
Most PSP games favored 222Mhz to extend battery life.
I know, but some did use 333 mhz, like both GoW games. But the author of the article said that this game does too, and it doesn’t.
cya
Raziel-chan
The author of this article is a human..thank the Maker. No robots!!!
I think the game does run at 333MHz, specially when there’s little data installed on the memory card so the game needs the extra power to decompress it on the go. I would have to do some tests to confirm this though.
Well, I remembered that I also played it with CWCHeat on, and on the overlay it listed it as 222 mhz. I’ve seen similar reports on the web too. And afaik decompressing is handled by the media engine CPU or some other specialized processing unit.
cya
Raziel-chan
the media engine CPU is only available to kernel, not to games, the proof is that the Vita doesn’t emulate the media engine, yet this game runs fine, otherwise it would crash.
HI, can i get some help.
I am trying to run MGS:Peace Walker on the PSP-GO 660PRO-C.fix2&3 and it does not work.
am i missing something, I test the iso there be four copy it to the vita.
But on the bright side it does work on the vita 2.61.
Does anyone know why it’s not working on the PSP-GO?
Hey Acid_Snake, what’re your opinions, if any, on the few non-canon games? Namely the two Ac!d games and Ghost Babel?
Me…i’ve not gotten around to MGS4 yet, but am just not a fan of what Kojima did to Solid Snake by making him age so drastically. Seems he was tired of messing with solid snake and just tried to find a way to kill him off without actually doing so, all so he could go full on with Biggu Bossu. Metal Gear acid takes place in 2016 and has a regular solid snake, while MGS4 takes place in 2014. For now, i’m just going to let Acid be my head-canon. I know not of this Old Snake.
I haven’t beaten the Ac!d games, but I have played them and find Ac!d 2 to be a lot more fun, still I cannot give you a real opinion as I haven’t beaten them. As for Ghost Babel, I tried beating some years ago on an emulator and got quite far, but then I lost the save. I liked the game, I liked the gameplay, and I was enjoying the storyline, and that’s what I think Kojima should do, reboot the whole series and bring back lovable characters, not adding more convolution, retcons and half-*** games.
Thanks for the reply. I actually beat Ghost Babel yesterday, took me around 7-8 hours altogether. I thought it was very good. Was like the MSX games with some elements from the first MGS. It takes place 7 years after Metal Gear(MSX) in a timeline where MG2 acually didn’t happen, which is why it’s not canon. Had everything you’d expect from the Metal Gear games, plottwists, new characters and returning ones, cardoard boxes, codec calls, and the bosses all even have their own sob stories after you defeat them. The way they hanled the final boss this time around was also really cool. The game wasn’t a throwaway cash grab attempt, that’s for sure.
I’m now trying to get into Peace Walker now(Already completed PO and enjoyed it, clunky controls aside), but the game rubs me the wrong way and for many of the reasons you’ve described. It just feels more like a Socom game or something intead of Metal Gear. That the servers were taken down as well really doesn’t help.
“All I’m gonna say about the storyline of this game is that it sucks, big time, it’s sloppy, repetitive, unnecessarily stupid and has a lack of charismatic characters” …GTFO! ,I love your reviews acid but your wrong about peace walker buddy! …soooooooo wrong!…you just took a knife and stabbed me in the heart…I hope your happy… 🙁
Sorry if I broke your heart, but Kojima broke mine with this game. I am a long time fan of Portable Ops, I loved the storyline and characters because it reminded me, to the last second, of the original MGS: it had plot twists everywhere that blew your mind, there was both lovable and hate-able characters, there was epic cutscenes that injected emotions into me, it was just, back to the roots and greatness that Metal Gear Solid was. But Kojima decided to backstab us fans who spent money and energy playing this game by now kicking it out of the canon and saying it was a bad game, it had bad controls yes, but it’s Sony’s fault for not having two sticks on the PSP. I can’t stress how angry I am that Kojima is trying to replace Portable Ops with the big pile of *** that Peace Walker was, and Portable Ops wasn’t exactly a perfect game, it had a lot of f*ckups, but it was good enough to not deserve what Kojima is doing to it. I swear that if I do not see at least one reference to Portable Ops in MGSV that completely establishes its position in the canon, I will be 100% done with the Metal Gear series, f*ck it, let the CoD brodudes have it.
Hmm, I have a feeling you were being biased in this review. Peace Walker did get me into the series, and let me tell you…I’m no CoD player or anything like that. I was more into RPG’s at the time and the fact that a shooting game (hmm, that’s typically what PW is I suppose) had a decent and yet compelling story really made me interested in the series. At the time, my brother had 4 but didn’t really play it. But I remember as a kid I saw him snapping photos of Metal Gear Ray, I did not see that this was a part of the same series until I played MGS2 myself sometime after beating PW (and MGS1 on PSP!). I did try Portable Ops before PW but I didn’t like it, the controls were *** but also I think I got confused because I was playing the plus version and felt that its infitinity mode was the story mode lol. And I didn’t like Acid.
Anyway, I do see how you feel about PW and MGS4 changing the formula up but the previous ones, but this isn”t necessarily a bad thing. I played PW stealthly even though at the time, I didn’t really play any MG games. So I got to fully enjoy the experience and even to this day, me and my brother play co op together. I also love the original classics. Peace Walker is far from being a bad game, and I personally don’t believe it is a bad MG game either. And I also don’t see a problem with the story, it’s just answering a lot of questions as to how Snake finally resolves his feelings of The Boss, and with V coming, we are gonna see Punished Snake become the man he was in Metal Gear. And I personally always wondered how that happened, so I’m unsure as to why the OP isn’t optimistic about the story of the new games.
I don’t understand why people think it’s bad that MGS is taking tips from Splinter Cell. If Splinter Cell has some good mechanics, why not try them out? It’s better than sticking with the same mechanics that are far from perfect. My only problem with MGSV so far gameplay-wise is the lack of health bar. I know Kojima wants a nonexistent HUD and thats cool, but regenerating health is too generic shooterish and less tactical.
Hopefully we’ll get more of Ocelot and Kaz than the other crappy PW characters.
Oh, and the Ground Zeroes box art SUCKS. It’s sad that they’re trying to appeal to the dudebro shooter crowd. Just stop. Be happy with the fans you have (a lot of fans, BTW) instead of trying to bring in others. The fans made MGS what it is so keep the games for them.
And GZ box art is not the same as MGS4’s. GZ is just a face with “action” behind it. flat facial expression, no symbolism, etc. Pretty generic. MGS4’s (american) box art was Old Snake’s face with a black background meaning you focus on the face. And the facial expression Snake gives is a tired one, emphasizing that he’s old which is the whole point of the game. It says: “this is Solid Snake, the once young and badass character.” he’s old and tired now” (something like that). GZ’s is just “here’s guy. action. k”
IMO they would bring in more fans if they port the classic games to other systems rather than re-releasing the same games again and again and again to the same crowd while bringing the new games to the dudebro shooter crowed as you mentioned.
Alright, You say it sucks and I somewhat disagree as I would say it could be improved upon if Kojima stuck with “Snake and Kaz” box art or the aforementioned Big Boss and Skullface box art. I don’t know about you, but I think the box art seems fine – the way I see it, it should be conveying the dark ominous Black Site that is Camp Omega and that the roughest battle for Big Boss is yet to come as this event pushes him into the anti-hero, starting with bloody wounds shown.
what happens to most games is that when they started, they have a minimal talent fee but this does not affect their work ’cause it’s more important for them to show their creativity in game making and story telling.
when they got recognized, talent fee shoots up, what happens now is that to minimize cost, they give these team a deadline for the next game regardless of quality of the story.
a good game always takes a long time to make. when they rush things, quality of the game suffers. they just gave these game makers the source code and suddenly they want the game ready for console launch.
look at rockstar, you’d see the quality differences of their games depending on the time between game launch.
but here’s the clincher, you’d still get that game because you wanted to. REGARDLESS!
Why 5?!
🙁
I read in one magazine that I beleave it so,that this game was best metal gear ever made when it comes to gameplay and playtime,but about story I am not sure…