7 Days of Metal Gear, Day 7: MGS4, Peace Walker and the future

Acid_Snake

I like beer.

32 Responses

  1. nitial says:

    MGS4 was fun, but I will always love MGS3 most. I hope so much that MGS4 too will come to Vita because Kojima had a tech demo and showed nothing else. Damn. I was also disappointed because he originally said that Foxengine would support Multiplatform including Vita. I guess remote play, should he be implementing it as he said he might, may suffice. Gaikai seems promising as well,

    But here’s to more faithful metal gear games and faithful portable ones.

  2. This is what happens when you start milking a franchise. It’s magic, beauty, simplicity, and mystery will be lost. It’ll just become another generic game. Well, I just freakin’ hope that the upcoming Metal Gear games would be back from its roots.

  3. Ambient_Malice says:

    Peace Walker is my favorite MGS game, but the MGS series has been undergoing a bit of an identity crisis since MGS4 – and it all boils down to Kojima borrowing influence from Splinter Cell. The Phantom Pain footage features Snake scaling walls and jumping from roof to room – just like Splinter Cell: Blacklist. The trailers also made nods with Fisher’s iconic goggles.

    Anyway, on Peace Walker. Peace Walker IS Metal Gear Solid 5. The name was changed at Konami’s request, but the fact of the matter is that PW is a canon entry (wheras Portable Ops is stuck in limbo) and Phantom Pain will be directly continuing the storyline from Peace Walker.

    As for fans not liking the Peace Walker characters, I don’t think the MGS fanbase can be counted on for consensus. I know Metal Gear Solid fans who think Metal Gear Solid 3 was terrible, but others who view it as the best in the series.

    • Acid_Snake says:

      I agree with you, they are suffering from identity crisis, they are trying to appeal to a broader audience by adding more RPG elements a la Monster Hunter style, more action elements a la Call Of Duty and more Splinter Cell-like stealth rather than appealing to its core fanbase by continuing to be what Metal Gear used to be. This WILL eventually backfire on them as it backfired on Nintendo with the Wii U once all that broader audience they are seeking to start seeing the game as yet-another-shooter and the core fanbase will no longer trust them.

      On the other hand, the fanbase can’t be counted into consensus? are you listening to yourself? the fanbase is what made Metal Gear popular, all those countless hours of people talking about them game in forums, making theories, asking questions related to the storyline, those are the people who made Metal Gear sell and become popular, if you do not take those people into consideration the game will simply fall into obscurity, just take a look at Peace Walker’s sales figures outside of japan: they suck! why? because they tried to appeal to a broader audience that ended up not interested in the game as it was yet-another-shooter and the fanbase, the only people who could have saved this game, felt insulted by Kojima, so they simply not bought the game, and they will most likely not buy MGS5 until some fans confirm if it’s good like the old ones and not bad like the new ones. So yes, you NEED to take the fanbase into consensus.

      • Ambient_Malice says:

        What I meant was that there is no real consensus among Metal Gear fans about which game is best or the direction the series should be going. This happens with any game series which changes direction multiple times – just look at Resident Evil. Some people feel “classic” RE like 1-3, or even Zero, are best, others feel 4 was the best, and yet others feel that RE5 and\or RE6 are the best.

        As for Peace Walker not selling very well, that can possibly be chalked up to the fact it was for the PSP. If Kojima had made Peace Walker a Wii exclusive, it might not have sold that well, either. Also, Konami had oversaturated the PSP with Metal Gear spin-offs like Metal Gear Acid 1, Metal Gear Acid 2, Portable Ops, and Portable Ops Plus.

        A similar situation happened with Valkyria Chronicles. The second game was a PSP exclusive, and this is arguably the reason it didn’t sell very well.

  4. gbro says:

    nice work bro

  5. - says:

    I personally loved Peace Walker, including MGS4. In-fact, I love every metal gear game in the series so far, including Metal Gear Acid & Rising. The series is just mind-blowing every time, and for one thing, the production team for the development of Peace Walker was double that of the MGS 4 team.

  6. grief3r says:

    pw is sad compared to mgs4…and repetitive

  7. Dacio says:

    How can you say that PW was a bad game! Removing the stupid char “Chico” would be better, but its the only game in the psp that had me completely focused. Farming soldiers, development of weapons, the fulton system! Unforgettable.

    • Acid_Snake says:

      I didn’t say it was bad as a game, I actually spent over 170 hours playing this game and I certainly LOVED the Extra Ops, farming soldiers, etc, and even so, the Extra Ops become repetitive after the millionth mech battle, but oh well, VR Missions suffered from that too yet I still enjoyed those. What I did say is that this game sucks *** as a Metal Gear as it fails to deliver a compelling story that would have me rewatch it over and over again like other games have, nor does it deliver the Metal Gear gameplay experience that I desire (mostly due to the lack of crawling and first person view that would have made the game a tad slower-paced in most scenarios), most of the time I just ended up going rambo up in that b*tch and that’s not what Metal Gear is all about, nor does a Metal Gear game should encourage that in the level this game does.

    • grief3r says:

      for one it’s got terrible online gameplay on vs ops,
      really repetitive extra ops tank battles
      no playable uniques other than snake, and there’s not as many camo as in mpo

  8. mma_jedi says:

    @Acid_Snake…thnx for writing this series. I have only played the original Metal Gear and Peace Walker. I enjoyed the heck out of P.W. and am just now about to play Portable Ops on my Vita(thnx Total_Noob!)and am excited to do so. It’ll always be a matter of opinion of gamers to want a deep story but the other half of gamers just want to play. That being said I appreciate storyline and gameplay and don’t care too much at this point about the change you talk about for P.W. You definitely made good points. It sucks when a good game gets pimped out for marketing and pure profits sake..cough cough S.W. TFU II.

  9. Razzy says:

    Actually, Peace Walker is one of my favourite games in the series. The control scheme is tight, graphics are stunning and the boxx battles are epic. Plus, it has some awesome music.

    The story could be better, but it’s fun nonetheless. At least it’s not MGS4 (whose only saving grace was the REX vs RAY fight).

    Also, there’s a bit of a mistake in the article. Peace Walker actually runs at 222 mhz. Yes, all those graphics on 222 mhz. Not 333. To see for yourself, load the second battle with Peace Walker (the one at the base) and wait for it to jump in the water. As it resurfaces, it splashes water everywhere. When the speed is set to default, the game will chug slightly at this point. At 333 mhz it’ll run perfectly, so the default for this game is 222 mhz. Also, Digital Foundry said it runs at 222 mhz too. They capped the FPS at 20 to make it run well at that speed.

    cya
    Raziel-chan

    • Ambient_Malice says:

      Most PSP games favored 222Mhz to extend battery life.

      • Razzy says:

        I know, but some did use 333 mhz, like both GoW games. But the author of the article said that this game does too, and it doesn’t.

        cya
        Raziel-chan

        • mma_jedi says:

          The author of this article is a human..thank the Maker. No robots!!!

        • Acid_Snake says:

          I think the game does run at 333MHz, specially when there’s little data installed on the memory card so the game needs the extra power to decompress it on the go. I would have to do some tests to confirm this though.

          • Razzy says:

            Well, I remembered that I also played it with CWCHeat on, and on the overlay it listed it as 222 mhz. I’ve seen similar reports on the web too. And afaik decompressing is handled by the media engine CPU or some other specialized processing unit.

            cya
            Raziel-chan

          • Acid_Snake says:

            the media engine CPU is only available to kernel, not to games, the proof is that the Vita doesn’t emulate the media engine, yet this game runs fine, otherwise it would crash.

  10. Xperimental says:

    HI, can i get some help.
    I am trying to run MGS:Peace Walker on the PSP-GO 660PRO-C.fix2&3 and it does not work.
    am i missing something, I test the iso there be four copy it to the vita.
    But on the bright side it does work on the vita 2.61.
    Does anyone know why it’s not working on the PSP-GO?

  11. Terricule says:

    Hey Acid_Snake, what’re your opinions, if any, on the few non-canon games? Namely the two Ac!d games and Ghost Babel?

    Me…i’ve not gotten around to MGS4 yet, but am just not a fan of what Kojima did to Solid Snake by making him age so drastically. Seems he was tired of messing with solid snake and just tried to find a way to kill him off without actually doing so, all so he could go full on with Biggu Bossu. Metal Gear acid takes place in 2016 and has a regular solid snake, while MGS4 takes place in 2014. For now, i’m just going to let Acid be my head-canon. I know not of this Old Snake.

    • Acid_Snake says:

      I haven’t beaten the Ac!d games, but I have played them and find Ac!d 2 to be a lot more fun, still I cannot give you a real opinion as I haven’t beaten them. As for Ghost Babel, I tried beating some years ago on an emulator and got quite far, but then I lost the save. I liked the game, I liked the gameplay, and I was enjoying the storyline, and that’s what I think Kojima should do, reboot the whole series and bring back lovable characters, not adding more convolution, retcons and half-*** games.

      • Terricule says:

        Thanks for the reply. I actually beat Ghost Babel yesterday, took me around 7-8 hours altogether. I thought it was very good. Was like the MSX games with some elements from the first MGS. It takes place 7 years after Metal Gear(MSX) in a timeline where MG2 acually didn’t happen, which is why it’s not canon. Had everything you’d expect from the Metal Gear games, plottwists, new characters and returning ones, cardoard boxes, codec calls, and the bosses all even have their own sob stories after you defeat them. The way they hanled the final boss this time around was also really cool. The game wasn’t a throwaway cash grab attempt, that’s for sure.

        I’m now trying to get into Peace Walker now(Already completed PO and enjoyed it, clunky controls aside), but the game rubs me the wrong way and for many of the reasons you’ve described. It just feels more like a Socom game or something intead of Metal Gear. That the servers were taken down as well really doesn’t help.

      • capcomlegend says:

        “All I’m gonna say about the storyline of this game is that it sucks, big time, it’s sloppy, repetitive, unnecessarily stupid and has a lack of charismatic characters” …GTFO! ,I love your reviews acid but your wrong about peace walker buddy! …soooooooo wrong!…you just took a knife and stabbed me in the heart…I hope your happy… 🙁

        • Acid_Snake says:

          Sorry if I broke your heart, but Kojima broke mine with this game. I am a long time fan of Portable Ops, I loved the storyline and characters because it reminded me, to the last second, of the original MGS: it had plot twists everywhere that blew your mind, there was both lovable and hate-able characters, there was epic cutscenes that injected emotions into me, it was just, back to the roots and greatness that Metal Gear Solid was. But Kojima decided to backstab us fans who spent money and energy playing this game by now kicking it out of the canon and saying it was a bad game, it had bad controls yes, but it’s Sony’s fault for not having two sticks on the PSP. I can’t stress how angry I am that Kojima is trying to replace Portable Ops with the big pile of *** that Peace Walker was, and Portable Ops wasn’t exactly a perfect game, it had a lot of f*ckups, but it was good enough to not deserve what Kojima is doing to it. I swear that if I do not see at least one reference to Portable Ops in MGSV that completely establishes its position in the canon, I will be 100% done with the Metal Gear series, f*ck it, let the CoD brodudes have it.

          • Mark says:

            Hmm, I have a feeling you were being biased in this review. Peace Walker did get me into the series, and let me tell you…I’m no CoD player or anything like that. I was more into RPG’s at the time and the fact that a shooting game (hmm, that’s typically what PW is I suppose) had a decent and yet compelling story really made me interested in the series. At the time, my brother had 4 but didn’t really play it. But I remember as a kid I saw him snapping photos of Metal Gear Ray, I did not see that this was a part of the same series until I played MGS2 myself sometime after beating PW (and MGS1 on PSP!). I did try Portable Ops before PW but I didn’t like it, the controls were *** but also I think I got confused because I was playing the plus version and felt that its infitinity mode was the story mode lol. And I didn’t like Acid.

            Anyway, I do see how you feel about PW and MGS4 changing the formula up but the previous ones, but this isn”t necessarily a bad thing. I played PW stealthly even though at the time, I didn’t really play any MG games. So I got to fully enjoy the experience and even to this day, me and my brother play co op together. I also love the original classics. Peace Walker is far from being a bad game, and I personally don’t believe it is a bad MG game either. And I also don’t see a problem with the story, it’s just answering a lot of questions as to how Snake finally resolves his feelings of The Boss, and with V coming, we are gonna see Punished Snake become the man he was in Metal Gear. And I personally always wondered how that happened, so I’m unsure as to why the OP isn’t optimistic about the story of the new games.

  12. Roden says:

    I don’t understand why people think it’s bad that MGS is taking tips from Splinter Cell. If Splinter Cell has some good mechanics, why not try them out? It’s better than sticking with the same mechanics that are far from perfect. My only problem with MGSV so far gameplay-wise is the lack of health bar. I know Kojima wants a nonexistent HUD and thats cool, but regenerating health is too generic shooterish and less tactical.
    Hopefully we’ll get more of Ocelot and Kaz than the other crappy PW characters.

  13. Roden says:

    Oh, and the Ground Zeroes box art SUCKS. It’s sad that they’re trying to appeal to the dudebro shooter crowd. Just stop. Be happy with the fans you have (a lot of fans, BTW) instead of trying to bring in others. The fans made MGS what it is so keep the games for them.
    And GZ box art is not the same as MGS4’s. GZ is just a face with “action” behind it. flat facial expression, no symbolism, etc. Pretty generic. MGS4’s (american) box art was Old Snake’s face with a black background meaning you focus on the face. And the facial expression Snake gives is a tired one, emphasizing that he’s old which is the whole point of the game. It says: “this is Solid Snake, the once young and badass character.” he’s old and tired now” (something like that). GZ’s is just “here’s guy. action. k”

    • Acid_Snake says:

      IMO they would bring in more fans if they port the classic games to other systems rather than re-releasing the same games again and again and again to the same crowd while bringing the new games to the dudebro shooter crowed as you mentioned.

    • Voltaire says:

      Alright, You say it sucks and I somewhat disagree as I would say it could be improved upon if Kojima stuck with “Snake and Kaz” box art or the aforementioned Big Boss and Skullface box art. I don’t know about you, but I think the box art seems fine – the way I see it, it should be conveying the dark ominous Black Site that is Camp Omega and that the roughest battle for Big Boss is yet to come as this event pushes him into the anti-hero, starting with bloody wounds shown.

  14. parkerfly says:

    what happens to most games is that when they started, they have a minimal talent fee but this does not affect their work ’cause it’s more important for them to show their creativity in game making and story telling.

    when they got recognized, talent fee shoots up, what happens now is that to minimize cost, they give these team a deadline for the next game regardless of quality of the story.

    a good game always takes a long time to make. when they rush things, quality of the game suffers. they just gave these game makers the source code and suddenly they want the game ready for console launch.

    look at rockstar, you’d see the quality differences of their games depending on the time between game launch.

    but here’s the clincher, you’d still get that game because you wanted to. REGARDLESS!

  15. 313714 says:

    Why 5?!
    🙁
    I read in one magazine that I beleave it so,that this game was best metal gear ever made when it comes to gameplay and playtime,but about story I am not sure…