Developer 173210 ports VHBL to yet another game, talks about TN-V compatibility
There were 4 undisclosed exploits on Vita’s firmware 2.61, until Japanese developer 173210 kindly released his VHBL port, “reducing” the number to 3 “yet to be revealed” exploits. But we’re back to 4, as 173210 confirmed one of his other psp usermode exploits wasn’t patched yet.
With apparently the help from Qwikrazor87, famous for being involved in pretty much every single VHBL port nowadays, 173210 was able to port VHBL to his exploit fairly quickly.
173210 shared screenshots of his work on twitter, these screenshots being taken on a PSP for now. VHBL exploits are typically found in PSP games and run on the Vita through the PSP emulator.
The typical development process involves doing most of the work on a hacked PSP, and do only the final verifications on a PS Vita.
The screenshot below shows 173210’s port running the default VHBL menu on his PSP.

It is unclear at this point if and when any of the 4 devs with those hidden VHBL exploits will release their work. There’s a possibility most of them are waiting for Total_Noob’s TN-V upcoming release (majorly expected since it would be the first psp kernel exploit release for the vita since last year in December), in order not to “waste” their exploit for now. PSP usermode exploits allowing to run homebrews on the PS Vita have been revealed in 12 games so far (more than 20 if you count their variations), since the Vita release 2 years ago.
Speaking of TN-V, Total_Noob has been asking the community to help porting TN-V 4 to existing usermode exploits, an initiative being tracked on our /talk forums here
173210 mentioned that he was able to port his recently released exploit to TN-V 4, as confirmed by the heart warming green screen displayed by Total_Noob’s tool developed for that purpose. Again, this was done with the help of Qwikrazor87, it seems

173210 had also been recently looking into possibilities to connect the Vita to a PC with direct usb communication, by exploiting some specific PSP games that had USB with PS2/PS3 communication mechanisms. Sadly, it appears the Vita implementation of that driver is made of dummy functions that do not work, so progress on that finding last week apparently led to a dead end.
With 2 exploits, work on TN-V compatibility, and some additional work on usb drivers, 173210 has been extremely active recently 🙂
Source: 173210 on twitter
F I R S T
F A G
thats not nice
hahahahahahaha
lmao, you really just said that?
nothing compares 😛
We should be able to flag comments as spam..
Woa… Easy kid! Go play with yourself a little and let the grownups do the talkin will you..
first to comment, last to get laid
Nice thanks for keeping us up to date
This is great news!!!!
LOL Nice job guysssssssssssssssss! =D
respect!
When The Hack oF VitA
!
I’m kinda confused. Does porting TN-V to a usermode exploit mean we will be able to play our psp backups (ISOs)? I thought you needed a kernel exploit to use TN-V or am I missing out on something?
It just means that it is possible to launch the kxploit and so TN-V through this usermode.
Usermode exploits cannot run PSP ISOs as that requires kernel access which we don’t have in a usermode exploit.
Freakler’s answer is correct. The kernel exploit that will be released with TN-V4 (presumably) functions on all previous firmwares (until it is released and Sony patches it in a new firmware). Because of this, if you currently run a usermode exploit, you will be able to run TN-V4 on your current firmware once the TN-V4 kernel exploit is released.
So basically they found a way to move up a level via usermode? Thanks for clearing that up.
qwikrazor is an awesome dev, I have the pleasure of working with him closely, keep it up dude, you’ve done great things for this scene, even if they don’t know it 😉
I totally agree! 😉
qwikrazor a f*cking loser. Probably too busy plugging the Vita’s charger into his as*hole to have any real news.
Sony will deal with this garbage soon anyways. It’s already been forwarded.
oh no you didn’t 😐
I’m not even gonna say anything, just won’t feed the troll.
You *** or what?
Can’t wait to bring some more life in my vita with the release of the kexploit.. Currently on 2.06 apachi overkill …. Can’t wait till this usermode gets high jacked … Oh Yeah!!!
http://www.google.com
http://www.elgoog.im
The native psvita hack will be achieved when the PS4 will be hacked. And it will be hacked in the first couple of month since the release. PS4 uses a very well known PC like architecture. There are some fishy things in development already. You just need to wait a little bit. We’re close.
I freaking love you man.
good job team.
So nobody is interested in underground work for native ps vita hack? All right, don’t beg us in couple of months.
Bro, just ignore what people say. If they doubted you, then continue your goal. Not everyone would believe a stranger if they said “Hey, I have a PSVita Native Hack.” Go continue your work and release pictures of your work, make those people who doubted you jealous. Then you can make people beg for it as your name gets famous, just don’t get caught by sony though… Don’t release it if you don’t want to and just keep it for yourself. I believe in your work and have hope. Take care.
No offense, but if I got a dollar every time somebody told me they are working on a native hack… you know the rest.
It’s not that nobody is interested, it’s just that I’ve talked to very serious people about this issue, and there is no “simple” answer. So let me respectfully doubt the word of a random guy on the internet here.
I don’t care that much for playing PSP ISOs, but would love to see NeoGeo emulator working….would be alot better than going out and buying the Neo Geo X system, its nothing but an emulator anyway
Hopefully the devs who have the usermode exploits can coordinate so they don’t all release on the same firmware and get patched at the same time. Releasing them one at a time, waiting for the firmware to be patched then releasing the next one would make for a much wider received release.
They would obviously space out the releases. The only time multiple exploits released at once, they where essentially the same game platform, and Sony would have patched them anyway. Not to mention leaks from another website… I follow this blog so closely I don’t see how you could miss a release, it takes at least 48 hours to patch a game.
Ok so I’m with all due respect how long do you think you can hold onto the kernel exploit? I mean I understand wanting to save it for the right time but isn’t anybody worried about it not working in the next exploit? What if we wait all this time and its patched in an update? that would just be a big waste am I right?
Given the amount of time and effort involved in finding a kernel exploit, sony are very unlikely to patch it before the code has been released. When kernel exploits are so rare, it’d be a huge waste to put it out now on a firmware that is not complete, when there are major planned features in upcoming vita firmware updates, namely PS4 remote play support.
Sony most likely won’t patch it until TN releases it. It’s really rare for them to notice the same kexploit at roughly the same point in time, so you don’t need to worry, the kexploit will most likely not be patched by the time it is released.
Hacker wait > Sony wait > Normal players = OMFG WHEN WILL YOU RELEASE NEW FIRMWARE UPDATE
Sony would likely to release a firmware update when normal players whine
I guess (and of course there must be a bug then normal players will whine again then sony fix it then hacker release tnv)
I think Sony used the DRM money to upgrade the security features of the PS4. So the PS4 will be very tough to hack. Who knows…..with the mass sales of the PS4 it might bring a lot of new and skillful hackers to the scene.
HELLO
probably, there are A LOT of really tallented devs around, but they simply have no interest in gaming hardware, or unpopular ones, specially when you already have PC and Smartphones when you come to freely running your code.
Rep Up for 173210 – Keep up the Good Work and Thanks Wololo for sharing the news…
Keep up the phase/work cheers
Is delete from jpn store, comprove in PSP 😀
SALU2 AMIGOS
learn some english idiot,
aprende ingles idiota
where are the vitabrew ?
How the heck does Sony patch exploits in games without even changing game’s files? 😀
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