So many exploits, so little time
If you’ve been following our /talk forums, you might be aware that we collectively have access to about 5 to 10 user mode game exploits in psp games.
I know some of these exploits, others I don’t, so I cannot exactly tell how much of them are duplicate… I’ve been helping to port VHBL to some of them. Our goal is to release some of those before Sony’s next firmware update, but unfortunately I’m lacking free time to help.
I know that the exploit found by yosh (a.k.a. wth) has been ported to VHBL by yosh himself, and he should be sending the files to me very soon for a release. I’ll of course keep you guys updated, although I haven’t tested this myself yet. More recently, xerpi found a game exploit as well and we started porting HBL to that exploit as well. Unfortunately, that game does not import some of the critical functions required for HBL to work properly, and that might jeopardize the release. JJS has been helping on that, and I have yet to double check his work in order to see if HBL is really a lost cause on that exploit.
For more details on the ongoing works, again, check our /talk forums, where you will find a handful of other hackers working on PSP Game exploits which will potentially open the door to homebrews on the Vita. Overall, I feel like I’m the bottleneck for the next release of VHBL (independently of the exploit used), so I decided to release a new tool in the HBL svn. That script, given a memory dump, a list of uids (easily obtained through psplink), and a list of functions imported by your exploited game, will generate the “exploit_config.h” file needed to compile HBL (the whole process is explained here, and creating the exploit_config.h was, until today, the most difficult part of the process).
I will give more details on that file later on, and I’m sure we will improve it in the days to come, but basically, if you found an exploit in a game, that script should make it easier for you to port HBL to your exploit, as it generates everything you need for the compilation. You’ll just need to replace the “TODO” parts with your HBL loading address and the location of your savedata.
That script can be found here in our svn, and hopefully should make me less “necessary” for further ports of VHBL. The idea behind HBL was to make it easier for people to run homebrew with their exploit, not to make me the obligatory entry point to user mode homebrews 🙂
It is important to mention that not all these exploits are equivalent. Some games are lacking essential imports for VHBL, which might affect compatibility. Some exploits are for games available only in one Sony store, not worldwide, etc… I don’t know how many of them will eventually be released, but stay tuned, as usual 🙂
Can’t wait
Hopefully we get a US game
aniani
ttp://blog.livedoor.jp/mirainosyounen-sony.psvita.hack.wiki/
I wish if the scene gets more activity nowadays 😛
coz some people are bored with usermode exploit on PSP/PSvita nothing is new on psp.
PSP has a kernel exploit at 6.60OFW and is still fun to play around with… 🙂
PSVita however has usermode only via psp emulator…very limited + hardware restrictions.
I would mock around with having more stable privileges than the limited.
Don’t worry research on the PSVita device is on going quietly. 😉
Just don’t release them here, we already found out what happens when a legit known hacker makes a public announcement. They pull a full *** and take the game off before even knowing if the hacks legit.
$ony has no clue, even still, what they are doing with their handhelds.
You have no clue… do you… so sad 🙁
I hope he releases the name of one of Sony’s jewel games forcing them to take it off off the shelf, such as the the CoD Vita. Even if it doesn’t have an exploit in it.
Let’s just hope they release those through other means instead of on here where $ony minions lurk. Since we already have seen, they don’t care if it’s legit or not. I hope April fools happens more than once for $ony.
Sorry for the double post…
Just make an iso loader already…
Just go away already
TardO
Thanks
You know Wololo, your work actually inspired me to help the scene to look for more exploits. Sure, I still have a lot to learn, but it sure does look a lot more fun than actually playing games on them. I have yet to buy a Vita, but I’ll definitely do my best. And thanks for your tutorials, it helped me a lot.
Pls… Release it. I can’t wait no more longer.
Patience guys, I know its hard…but we don’t have much of a choice. The only thing we can do is wait… and prepare for the release if you haven’t already (create a UK account, psn card, fully charged vita)
despite being unable to use motorstorm’s vhbl I’ll advise U wololo and all guys who searched and found the exploits not to release them for now. Motorstorm must have taught us sth and this is not to trust Sony. They don’t care how useful can an exploit be. Just keep the exploits we know for some time that they’ll be useful and until then enjoy them on the latest ofw //if sony doesn’t patch cma as well
In conclusion I’m sure that Sony will be glad to patch two vhbl in 1.62 instead of one but that’s is pointless.
the problem with that is that the motorstorm and currently unknown game seem to use the same type of exploit. meaning that is sony patches the cma it could potentially make the new exploit useless.
I think that there is more than one way for homebrew to arrive on Vita’s MS and the patch of CMA would not be such a problem.
I also think that there is a reason why Sony hasn’t yet patched CMA. Maybe there are PSP games that use outside sources to save and hence Sony cannot stop us copy files trough cma unless they want to harm the Vita compatibility ?
Surprised that there are no TIFF exploits for the Vita yet.
I have a question. Would it be possible to hack the Vita with a cartridge like the ones used to hack the DS?