The many protections of the Playstation Vita
Last week, the shock of a Day1 exploit on the Playstation Vita generated lots of buzz, discussions, and other various related events (Kim Jong Il couldn’t take it anymore and decided that living in a world where consoles get hacked on the day of their release was not worth it)
Now, as I said before, don’t get your hopes too high, as this is not really a Vita exploit rather than a PSP exploit within the sandboxed emulator. That being said, in the current state of our knowledge, there is strong hope that this could lead to PSP homebrew running on the vita, possibly through HBL. Developer Teck4, with the help of J416, plans to try and port HBL to this exploit. J416 was the first person to adapt HBL to a new game after we released it publicly for the patapon exploit, so I’m confident that the task is in good hands. I will of course do my best on my side to see if I can help solve some of the issues along the way.
That exploit set aside, I had the opportunity to look quickly at the PS Vita in the past few days. I don’t have the free time I wish I had to test everything within a few days, but what I can say so far is that Sony intends this console to be as secure as possible.
technical protections
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Sony introduced not one but two new formats of memory cards for the Vita. As explained by a spokesperson from the Hardware division at Sony, this is part of a plan to make piracy more difficult. Until the format of the cards is reverse engineered, no reader will exist to try and read/write what’s on those cards. It is arguable why Sony added two new formats instead of one, although the paranoid guy inside of me thinks it’s to prevent piracy as much as possible (manufacturers will probably focus their efforts on duplicating the read/write cards rather than the PSVita cards)
In order to make this even more efficient, Sony removed one of the key features of the PSP: the possibility to use it as a USB drive when you plug in to a computer. Instead, a piece of software (the content management assistant) needs to be run on your PC and your PS Vita, which will allow you to import files from the PC to the Vita. I will give details on that piece of crapware tool from a user’s perspective in another post (hint: it’s very bad), but from a security point of view, this is a strong system. Unlike the iTunes pattern where iTunes runs on your computer and copies files to your iPhone, the “contents management assistant” runs on the PS Vita while your PC is just a fairly passive client. This is clever because a PC binary could have easily been decompiled, analyzed, and modified, but in this case, the Vita is the one that chooses which files go in, which files don’t. I can already foresee updates coming to that tool for every hack we will find involving the copy of files to the Vita.
In other words, Sony made it practically impossible to copy anything to the Vita, besides a very restricted list of file formats: jpg, png, tiff, mp3, wav, PSP savedata, psp games/apps, vita games/apps. The PSP/Vita games of course need to be correctly signed and packaged in the vita format (forget about your PSP homebrews for now), and potentially already linked one way or another to your Vita account. Bottom line: forget about using it as a convenient storage format, that super expensive memory card you bought for the Vita will be used exclusively to store stuff you buy on the Playstation Store. For the hackers, it means that attack vectors are limited.
Additionally, it seems the memory cards are tightly linked to the system itself. When a memory card is inserted/removed, the system requires a restart before being able to use the card. Is it in order to prevent some of the clever hacks that appeared in the early days of the PSP, and that consisted in quickly swapping 2 memory sticks? Whatever reason that is, it is highly probable that the data on the card is entirely encrypted, and bound to the playstation network account (which would be why switching accounts require a different memory card?).
I quickly tried some of the old crashes and exploits that were lying on my hard drives. Some of these involved for example mp3 files or image files… None of them was fully exploited, but I wanted to see the results on the Vita. So far all my “damaged” files that would make the PSP crash or display “hello world” types of messages are recognized as “corrupted” by the tool. It still agrees to copy damaged audio or photo files to the console, but simply refuses for games.
Legal protections
As mentioned before, the Terms and Conditions of the PS Vita are fairly restrictive. The “funny” part in particular is this one:
You may not
(i) use any unauthorized, illegal, counterfeit or modified hardware or software with System Software;(ii) use tools to bypass, disable or circumvent any PS Vita encryption, security or authentication mechanism;
(iii) re-install earlier versions of the System Software (“downgrading”),
(iv) violate any laws, regulations or statutes or rights of SCE or third parties in connection with your access to or use of System Software; (v) use any hardware or software to cause System Software to accept or use unauthorized, illegal or pirated software or hardware;
(vi) obtain System Software in any manner other than through SCE’s authorized distribution methods; or
(vii) exploit System Software in any manner other than to use it with your PS Vita according to the accompanying documentation and with authorized software or hardware, including use of System Software to design, develop, update or distribute unauthorized software or hardware for use in connection with the PS Vita.
These restrictions will be construed to apply to the greatest extent permitted by the law in your jurisdiction.
The legality of this contract is doubtful, and this section is actually entirely illegal in some countries (at least in France as far as I know), but in some third-world countries where strong individual censorship is enforced such as the United States, this kind of contract has sometimes been used successfully in court.
There’s no choice but to accept that contract on the Vita as soon as you want to use the playstation store, which is the only way to acquire PSP games on the system. Hackers living in the US who would want to look for vulnerabilities in PSP games will need to take that into account.
On top of that, and as I mentioned a while ago, Sony is “learning” from some of their mistakes, and any firmware upgrade now contractually prevents US citizen from suing Sony in a class action, without some major constraints (this is in response to the class action suit that was taken against Sony for removing OtherOS from the PS3 in a firmware update). To be honest I don’t live in the US and I fell asleep in the middle of the second sentence, so I don’t know exactly what this does, I just find it creepy that there are countries in the world were Sony can change the way people can access their own country’s legal system…
The following terms in this Section 8, to the fullest extent permitted under law, only apply to you if you are a resident of the United States or a country in North, Central or South America.
[…]If you have a Dispute with any Sony Entity or a Sony Entity’s officers, directors, employees and agents (“Adverse Sony Entity”) that cannot be resolved through negotiation as required as further described below. Other than those matters listed in the Exclusions from Arbitration clause, you and the Adverse Sony Entity must seek resolution of the Dispute only through arbitration of that Dispute according to Section 8′s terms and not litigate that Dispute in court. Arbitration means that the Dispute will be resolved by a neutral arbitrator instead of in a court by a judge or jury.
[…]IF YOU DO NOT WISH TO BE BOUND BY THE BINDING ARBITRATION AND CLASS ACTION WAIVER IN THIS SECTION 8, YOU MUST NOTIFY SCE IN WRITING WITHIN 30 DAYS OF THE DATE THAT YOU ACCEPT THIS AGREEMENT. YOUR WRITTEN NOTIFICATION MUST BE MAILED TO SONY COMPUTER ENTERTAINMENT INC. CARE OF SONY COMPUTER ENTERTAINMENT AMERICA LLC, 919 EAST HILLSDALE BLVD., FOSTER CITY, CA 94404, ATTN: LEGAL DEPARTMENT – WAIVER AND MUST INCLUDE: (1) YOUR NAME, (2) YOUR ADDRESS, (3) YOUR PLAYSTATION®NETWORK ID, IF YOU HAVE ONE, AND (4) A CLEAR STATEMENT THAT YOU DO NOT WISH TO RESOLVE DISPUTES WITH ANY SONY ENTITY THROUGH ARBITRATION.
IF YOU HAVE A DISPUTE WITH ANY SONY ENTITY, YOU MUST SEND WRITTEN NOTICE TO SONY COMPUTER ENTERTAINMENT INC. CARE OF SONY COMPUTER ENTERTAINMENT AMERICA LLC, 919 EAST HILLSDALE BLVD., FOSTER CITY, CA 94404 ATTN: LEGAL DEPARTMENT – DISPUTE RESOLUTION TO GIVE THE ADVERSE SONY ENTITY AN OPPORTUNITY TO RESOLVE THE DISPUTE INFORMALLY THROUGH NEGOTIATION.
[…]
ANY DISPUTE RESOLUTION PROCEEDINGS, WHETHER IN ARBITRATION OR COURT, WILL BE CONDUCTED ONLY ON AN INDIVIDUAL BASIS AND NOT IN A CLASS OR REPRESENTATIVE ACTION OR AS A NAMED OR UNNAMED MEMBER IN A CLASS, CONSOLIDATED, REPRESENTATIVE OR PRIVATE ATTORNEY GENERAL ACTION, UNLESS BOTH YOU AND THE ADVERSE SONY ENTITY SPECIFICALLY AGREE TO DO SO IN WRITING FOLLOWING INITIATION OF THE ARBITRATION.[…]
This Section 8 survives this Agreement’s termination.
What’s next?
This is only the surface of the security on the PS Vita. As we dig more, we will find more security, get more specific information about the system, find stronger locks, but also, who knows, weaknesses.
Sony are protecting their assets with any possible way. Personally I would have preferred if they had spent less time on security/legal terms and more time on making good games (*cough* ridge racer sucks *cough*), but given that they are probably today in the “hate list” of many hackers in the world, it’s understandable that they had to think about it a little bit.
Putting files (homebrews) on the Vita system seems to be the most interesting challenge for now. Clearly, updates to the content management tool will protect the console from hacks involving the copy of some specific files to the system, and that tool overall makes it fairly difficult to copy homebrews to the console. On that part, the help of hardware hacks will probably be needed, but I’m confident that Datel and the likes will be trying to provide third party memory cards as soon as possible… Or maybe other vectors such as the PS3 connectivity could be leveraged.
From the legal point of view…well basically until the US change their laws against reverse engineering, Sony is sending the message that they are not done harassing hackers if they find it’s the only way to protect their business. Those interesting to see details about how bad that can go can read the legal section of the excellent book “Hacking the XBox” (Disclaimer: affiliate link). Good times ahead…



I fear it’s going to get even worse in the U.S. because the government is trying to pass a bill called SOPA (Stop Online Piracy Act) Which sounds good in theory but allows any company to block any website in the U.S. So say a website has a article about a hack on it. Any company can get that website shut down. Even if its not about them. I love living with a bought government.
What do you expect?, Put yourself in Sony’s shoes, they have a very important game industry to protect from these “hackers” and “pirates” (and they are not all that different from eachother, if you take CFW’s for example). The “pirates” would simply just have harmless software if the “hackers” didnt make it a supported file for there devices.
On that point though, I think that even if there were no “white knight” hackers, hackers who are in for piracy and the money would still be here. There is rampant piracy in some countries of the world, and some people (companies ?) in these countries are investing a lot in order to break security and especially DRM.
Before the pandora was out and open source for the PSP, it was possible to get a “pandora” kit in China if you were willing to pay for it. Same with the PS Jailbreak device, which was initially only here to run pirated games, then got reverted by hackers in order to be used for homebrews.
The result is that hackers who publish their discoveries are not needed for piracy to exist. It is true that publishing this information in the open probably “spreads” the means to access piracy devices, but at the same time it short-cuts greedy companies who are planning to make money on circumvention devices.
Worse, if somebody finds a vulnerability in such a system but doesn’t disclose it, they can sell this information on the black market. Potentially, a black hat could use the PS3 vulnerabilities in order to steal credit card numbers, etc… rather than that, we’d rather have people publicly disclosing the information so that Sony can solve it. It’s not only about protecting Sony, it’s also about protecting their users.
Back in the days cassettes where called the end of music since you could copy them w/o paying. Don’t think it took that turn last time I checked …
The way to reverse piracy is to deliver content pirates can’t deliver. (by example Saints Row uses this to keep pirating to a limit, active community) Pirating/theft is part of the evolution.
About the pandora kit, it’s china wololo, what cant you get legally there thats illegal in everyother bloody country :). For the rest of the article, I accept your point of views but I do not agree with what you said about “disclosing it publicly” so that “sony can solve it”. If these “dangerous” exploits where released to the public dont you think you would just be making matters worse by exposing it to a vast amount of people that may include people “Who are in for money and the piracy”?
@wololo…banned is right…how about enabling homebrew by hacking it rather than eanable both homebrew and piracy…eg pro,me,gen,m33,aloader,iso tool, signing iso’s etc…Only tn hen was clean but it was too attacked by iso loaders….THIS ONLY SHOWS HOW MUCH HACKERS ARE DESPERATE TO ENABLE PIRACY
Jaawn. Why even bother using this crapware. I already seen more “my-psp-vita-doesn’t-work” video’s then I seen nice features on this “thing”
So far I tend to agree. The fact that I bought one doesn’t mean I’m in love with the system, far from that. But I never was an early adopter, I bought the PSP 1 year after it was released, and I was impressed by the quality of some of the games, and of the device overall. Maybe the Vita will get some good firmware updates and a better game lineup in 1 year…
Im really looking forward to what will happen next (in homebrews).
now that’s another reason why I’m not buying a VITA
Well I’m guessing save game exploits won’t work on PS Vita games like they used to last time on PSP games. 🙁
and this is the reason why wololo bought a psvita. to show people how unspeakeable horrible the ”security” is and how this ”security” is a million times more annoying to users (from hackers to normal users of the console) than it is ”secure”. i already hate Itunes, do i really need a new piece of s*** software that does the same kind of thing?
damn, am i glad that i stay with the psp.
yeah i totaly agree with you.. PSP is now classic.. it has evrything i need.. so why i would bother buying Vita.. maybe in 2017 ill buy one but not now..
Not being able to hack the PSPVITA is added to my list of dony buys.Furthermore i will stick to my psp 3000 for now untill things get better (Hack wise).
hey wololo i got a question you said you tried to crash the ps vita so can any crash lead to an exploit then a jailbreak?
so the vita is a very dangerous device
i imagine when im walking on street with my vita then i be arrested because i have not the memories both together
then i should go to jail or i can buy the missing memory again
oh SONY common the other memory is in my house i just forgot it
please
-noway you agreed with terms when you updated to fw 600.04
*** it i never read these hundreds of lines articles
is there any way to DOWNGRADE to 600.03?
oh no now i remember this is too illegal
PLEASE somebody buy this peace of *** from me
can i sell that?
i think i can before i update it to 600.05
oh bad nightmare
thank god i dont have one of these new hitech devices
Wao, Wololo, I see that rather investing money in the vita you just sacrificed yourself for us. I thankyou, now I see the light and I won’t buy the Vita, that agreement and legal stuff really sucks.
Ahh Sony…. you’re digging up your own grave…
I won’t be buying the Vita. I can’t agree to their T&Cs so I see no point until the day Sony support Homebrew to be played (which will be never anyway).
I’m sticking to my trustworthy PSP-1000 as graphics don’t mean *** to me or these new features which I could probably get from a Homebrew App, I only care for the gameplay and the PSP has a great library of games that I still would like to play (but can’t afford to buy at the moment) so I’ll stick to my PSP.
well, instead of being able to play back ups, why don’t hackers just make the simple HEN, instead of enabling it to play back ups, (if hackers are willing to put ISO support most likey the people who download the Cfw just want to play pirated games) >.>
on topic:
i dont think i’ll buy the vita cause i like to mod (like with my psp with the plugins)
@R.A.V.S.O
wouldn’t agree more 😛
iso and cso format are not just for piracy KonataIzumiZero, they are super compression formats which can make a 3 gig game file into 1 gig on a memory stick.
“but in some THIRD-WORLD countries where strong individual censorship is enforced such as the United States”
love that sentence Wololo <3 😀
I remember my first hack… I took apart the Gameboy Game Genie so it would possibly work into the Super Gameboy (SNES Cart for playing GB games on SNES). All I had to do was take it apart, flip it backwards and it actually worked! So I had a SNES> Super Gameboy> Gameboy Game Genie> Gameboy Game all stacked up on eachother. It was literally like a foot above the SNES Console. That was 15 years ago.
I know, a bit off topic. This hacking blog brought back memories.
Haha, I love that kind of story. Actually if I find the time to do so I would love to write a “history of console hacking” type of article one of these days, to show the evolution of hacking 🙂
If you do then Gameshark should be a mention… oriinally developed to sneak memory pokes into code to exploit systems it came a long way to become our daily gamecode provider…
Ahh.. the memories…
Yeah, that reminds me of when my dad used to hack those gas pumps of the pasts, (the mechanical ones) by putting some rocks rocks or preventing the measurement devices from working while the gas was pumping, so he could charge the drivers for the gas and keep the money for himself…ups, ehh I mean I am new at hacking devices and have never hear of gas pumps or anythinglike a desperate man trying to feed his family… oh Damn it!
It all depends on interest. I have to believe that if there is a desire to see homebrew or even backups running on the device, and talented enough people who want to see that happen, it will.
However, as your post highlights, the attack vectors are much more limited than with the PSP. We have to believe that if $ony wants to get and keep big name developers working on the device that they have drastically increased their security scheme to prevent piracy.
However, hope is far from lost. The iPhone especially once it moved onto the 3GS drastically increased security, including requiring encryption blobs to be stored on iTunes servers that had to be retrieved and used to load a new firmware on the device. Cydia helped defeat this by allowing users to backup their data on their servers.
My key point is, more sophisticated devices than this have been hacked, and quite frankly I have no interest in the system over my PSP GO until either homebrew runs on the device or the software lineup really starts to improve.
I like how you included the iPhone protection in this argument because hackers are having a very hard time but no anymore due to the iPhone 4S bootrom and baseband dumped by MuscleNerd and pod2g to release the world’s first untethered iOS 5.0(.1) Jailbreak. Apple is stopping hackers from this.
Sony sued for preventing playstation network users from suing sony.
http://gbatemp.net/topic/316537-sony-sued-for-preventing-playstation-network-users-from-suing-sony/
http://www.pcworld.com/article/246820/sony_sued_for_preventing_playstation_network_users_from_suing_sony.html
“The following terms in this Section 8, to the fullest extent permitted under law, only apply to you if you are a resident of the United States or a country in North, Central or South America.”
I live in Mexico and that kind of *** is illegal here, since it’s from a foreign country and foreign countries’ laws cannot being enforced here.
that would be a good article wololo :3
@Zeth
oh i didnt know games can me so big to 3 gigs
http://www.facebook.com/photo.php?fbid=332677196746768&set=a.332675843413570.98675.235812083099947&type=3&theater
like plz 🙂
This is all the more reason why all of you shrieking about a boycott should go ahead and do just that. But please, don’t buy the thing, knowing that this is how Sony intends to handle it, and that start crying about your ‘rights’ later on when it gets hacked and Sony takes measures to prevent the hacking.
HBL on the Vita -I call that a good start 😀
imagine what we will be able to do with the Vita when all it’s potential can be used by homebrews,however this seems to be far away with all these security measures sony takes
This thing with the MS it’s very good idea and won’t be bypassed that easy.
All of this lock-down is okay and all but, what happened to the news that $ony is supporting the homebrewers out there by allowing them to develop games/software for the vita using the official SDK for the PSV. I know I heard this somewhere… It was something like “we want to support the garage devs out there…”. Wololo, do you remember hearing such a thing?
I also remember hearing about that somewhere, I just can’t remember where and how. In fact they have never mentiont this again.
I understand that Sony has a very massive protection for the PS Vita and I’m with Sony on the protection on the PS Vita. I have many reasons and opinions to this but two of the most important ones would be that this protects the portable console from malware attacks while using the Internet browsers and that it would give hackers a challenege to find out how to exploit the PS Vita and find any vulnerabilities in the system firmware to allow homebrew (unsigned programs) running on he PS Vita. But what I don’t understand is that why would Sony Ericsson would allow the all of the XPERIA phones’ bootloader fully unlocked but Sony allow the PS Vita system firmware unlocked and open freely to allow PSP and hopefully PS Vita homebrew in the future.
Does the same file format restriction apply when you download files from the internet via VITA web browser? (well I assume even if you are able to download files, you can only save it to specific folder in the memory sticks like psp)
***? Looks like I may need a lawyer before I purchase one of these!
After reading this, the only way that I would purchase a Vita is if it is hackable(though there is little chance of this because I have no money to spare.)
Personally, I think that if the restrictions on suing Sony go to a higher court in the U.S. they won’t stand up. The only problem with that is, the case will probably be blocked before it gets there. Hopefully that guy in California gets a word in before they try to shut him down.
i built this psvita too hard. and the memory puff.. i will not spend more $ in any game or something else(poochy could be), but i think if you dislike cfw so loss yourself. very easy.respect brothers, respect
Sorry, but you’re *** with your post…
Ridge Racer is a Namco game, so why do you blame Sony for it?
There are good games on VITA, including Uncharted, Wipeout, etc…
How about you stop *** in paranoid mode and actually start looking at the facts?
You make a lot of accusations / speculation without any proof that’s what they are or mean.
You’re just a typical anti-Sony / Sony hater that talks a lot without facts but doesn’t do much.
I own 5 Sony consoles and 1 Sony computer, I *really* don’t think I am the typical anti-Sony / Sony hater.
So that makes two of us who talk a lot without facts, it seems 🙂
Other than that, this article contains a bit of speculation, and lots of observation based on facts. I didn’t make up the terms of the contract, nor the fact that the Content Manager tool is pure crapware, or that Ridge Racer sucks big time (just check for its average ranking on game websites). The fact that the new memory stick is a pure proprietary format in order to limit piracy was stated by a manager in the hardware section of Sony France, on a reputable French newspaper (Le Monde),which I mentioned as a source. Sure, my blog articles also contain lots of personal comments, but isn’t that what a blog is for?
About Ridge Racer, sure, Sony didn’t make it, but they didn’t seem to bother making sure it was even remotely good before advertising it as one of the launch titles for the console. So they’re guilty too 🙂
The terms of service…
I just don’t know why you must sign your location to Sony to not accept the agreement and terms of use.
Just reading the special software rules makes me cringe.
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