Freewar
If you follow this blog, you’ve probably heard of Wagic, “my” card game (I put “my” into quotes because there have been dozens of people working on this project since it was first released, I merely started it), which is a TCG strongly inspired by games such as Magic The Gathering (but does much more since Wagic allows you to create your own rules, your own cards, etc…).
It is also even possible that you’re actually one of the guys who’ve been following this blog for a few years, who came here for Wagic, and saw this blog progressively turning into a blog dedicated not only to wagic, but also to the PSP scene.
Gah, I digress again… my point is, if you’re a Wagic player, you probably know that there are a bunch of freewares attempting the same as Wagic out there: providing a TCG experience with an AI.
A long time ago, MTGForge and MagMa were the only valid competitors in this friendly “freeware competition”, with Incantus being an interesting outsider (which unfortunately never provided an AI). I rarely talk about other MTG Freeware (except MTGForge which was my initial inspiration for Wagic), mostly because I don’t have the time to try them. But recently there’s been an increasing number of freeware attempts at creating a TCG experience (most of them try to mimic Magic, Wagic being one of the few that try to be a bit more than an MTG simulator). They all have their good and bad points, but when you think of “number of cards”, MTGForge and Wagic are the ones you need to try.
For a long time, Incantus had been the “goal to reach”, with more than 6000 supported cards. Unfortunately, Incantus failed to build a community and was “out” for a little while (although it seems development started again), but it didn’t have an AI. Then came MagMa with its 5500 cards, which unfortunately is only available in Italian. Finally, nowadays, if you’re lucky, you can find a copy of Deckbot, which apparently supports a bit more than 8000 cards, but is still a bit “under the radar” compared to Wagic and MTGForge.
A little while ago, Wagic reached the bar of 6000 cards, and we are now getting close to 8000. It seemed to me that Wagic was achieving the unexpected goal of being the MTG freeware implementation supporting the most cards.
But recently Forge has been healthy and many cards were added to this game.
Based on Wagic and Forge’s blogs, I tracked the number of card both programs support, and clearly Forge’s recent increase is impressive!
Will this trend continue? Only time will tell. Wagic has been adding more and more cards on a fairly regular basis as shown by the graph (thanks go to Abrasax, Leungclj, Zethfox, Dr.Solomat, 840126, and the cards coders who all helped for this ), but we are reaching some limits to the system we put in place, making it more and more difficult to add new cards.
I’m also proud to think that in Wagic, when we say a card is supported, you are very unlikely to find a bug with it, and if you do, we acknowledge it’s a bug, we won’t say “no, we couldn’t do better than that with this card”. When we can’t fix the bug, we “downgrade” the card. It is still in the game, but you have to enable a special option (the “grade”) in order to play with it. This way, by default, a card that is not good enough will not appear in your game experience. For example, you won’t officially find the Planeswalkers in Wagic, because we think they do not reach the “quality bar” we expect them to reach…but it doesn’t prevent you from downloading them in a “workaround” version. So, when we say we support 7700 cards, we could actually say we support 8000 cards, but 300 of them were not considered “good enough” to be in the default settings.
How about Forge, will they be able to add many more cards? Last time I checked the code, it seemed like they had a huge technical debt to pay (more than 50’000 lines to handle 8000 cards, while wagic does it in roughly 8000 lines) which might hurt their maintenance. However, it used to be 50’000 lines a while ago for 3000 cards, so clearly there’s been some massive improvements.
If you’re interested in the alternatives to Wagic, I strongly recommend the SlightlyMagic forums. Forge’s blog is also a good source of information. None of the alternative will run on your PSP, though 🙂 (Wagic runs on the PSP, Windows, Linux, Maemo, and I swear we’ll support more platforms soon)
I hope I don’t sound like I’m bashing other programs here, it is very exciting to see all these possibility for Card games fans. However I saw a recent post in a blog (apologies to the writer, I can’t find the blog anymore), in which the author said Forge was the Freeware MTG implementation with the most cards. Which, as the graph shows, hasn’t been true for the past 2 years, and, as the graph doesn’t show very clearly, still isn’t true since Wagic supports officially 50 cards more than Forge’s latest version.
Also, that blog post said that Wagic doesn’t have any card image, which technically is true (for copyright reasons we don’t distribute any image with the game), however Wagic does support images, you just have to find them. And, honestly, even without the card pictures, thanks to our awesome designers, Wagic is probably the most gorgeous implementation out there 🙂

Nothing to say except that Wagic is by far the best homebrew I’ve seen!!!
keep up the good work 🙂
heh i still have magma and have no prblems with it since i use old cards (and prefear old rules where unused mana hurts you)
Wagic is a awesome game, without this game, i wouldn’t heard of MTG.
It’s got a lot of features and i think that it was hard to make (i’ve got some problem with my game, i am just new at make c++ games)
Wagic is the best card game/hombrew for PSP. (Just a little hard…) LOL!
I like wagic b/c it helps me with MTG =D especially when i dont have anyone to battle.
I am still learning Wagic, but I like what I see so far. However when I get to the point I can make Homebrew, I will be making a CULDCEPT port. Great ps2/Xbox360 game. I advise checking it out if you haven’t so far.
As everyone said Wagic is an excellent card game with the amazing number of card support for a PSP system! But I was wondering when wololo has time to update the core system. If official release would have the best mods included (and hotswapped) plus a few user made campaigns (I don’t know how finished the ones in the forum are yet) this would add a new level of fun. It would be really great to play a story mode and earn money to buy new cards. Then adhoc/online support would… (yes there are features that would be nice to have, but time consuming to do)
There’s only a three card difference right now, and Forge usually releases updates 2-3 times a month.
Quantity is irrelevant.
Quality is the key. Which of the two has the better AI?
Wagic or MtgForge?
Since MtgForge is not suspect to hardware limitations like Wagic, I anticipate
that MtgForge’s AI will at some point start to exceed Wagic.
You’re only measuring one aspect of the game (the AI), which to some people is as irrelevant as any other part.
Such a game is not only its AI, it’s also about customization, graphics, sounds, user interface, size of the community, and in this case, how well the game follows the rules of MTG.
This post talks a lot about quality, but you need to read between the lines. Not trying to bash forge here, but the feedback I got from most players is that our implementation is (on average) more in line with the MTG rules than Forge. That’s what I say when I say that “when we say a card is supported, you are very unlikely to find a bug with it, and if you do, we acknowledge it’s a bug”.
About the AI, both Forge and Wagic have their flaws. In Wagic, we “solve” the issue by giving you different challenges. How clever the AI is has close to no relevance, the important is that the AI decks are well balanced and tuned for the AI.
Basically, Wagic is made so that as you play, you don’t constantly think that the AI sucks, because the game against the AI is only a part of the game. I won’t lie and say our AI rocks, but we hide its flaws inside a great game.
Forge is also 3 years older than Wagic, so, technically, we should compare Wagic’s latest release to Forge 3 years ago 🙂
> Since MtgForge is not suspect to hardware limitations like Wagic, I anticipate
that MtgForge’s AI will at some point start to exceed Wagic.
This is not true because neither Forge nor wagic are using any CPU intensive technique such as minmax (and moving from the current implementation to minmax would be extremely difficult for both projects)…What’s true though is that we have to spend lots of time optimizing Wagic for performance (while we could spend this time improving the AI), which is probably less of a problem for Forge.
The positive result for that is that Wagic runs flawlessly on a 10 years old computer, the same cannot be said for Forge.
From all technical aspects, Wagic is better than Forge. It doesn’t mean Wagic is better, as Forge has lots of good ideas too. Obviously their community wouldn’t be so big if the game wasn’t good, so don’t get me wrong when I criticize parts of their work.
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