PSP Idoser – get (virtually?) high on your PSP – (genesis compo entry)
Duende68’s entry for the PSP Genesis competition is original, to say the least. Following the controversial trend on the effects of some audio frequencies on the brain, this application allows you to play audio files that are supposed to create effects similar to that of drugs…
Do you believe in that kind of stuff? The only way to make sure is to give it a try…. As far as I can tell, there is no danger for your health (unless you listen to the music too loud, but that’s another problem 😀 ), but try at your own responsibility (and make sure to get your parents approval if you’re not an adult).
Download
Download here (or alternate link here). You can also give feedback to the author in the homebrew’s thread here

LOL! I’ll try it 😀
***.
anyone taking that as a submission is *** too.
this is old……its been out for about 2-3 weeks already
but good job….makes me want to throw up after about 3 minutes.
True, but the author made his entry compliant with the competition’s rules only a few days ago. I couldn’t announce it before 🙂
oh that explains it …….
he/she did a GREAT job with this =D
sound addiction?
for me dint work
anyway nice
omg who made this? They might get sued soon. I-doser exists several years in the past now but on pc and i-phone. I don’t know how will they react when they found out that somebody copied them
Well SOMEBODY had to port it to PSP.
Dangerous? not dangerous? I dunno, looks to me like it could be pretty dangerous under the right conditions.
http://www.youtube.com/watch?v=d1akBw6G180
can anyone say heart attack?
The waves generated by the idoser stimulate the anterior cerebellum, dustrupting the Circadian rhythm and? cause an increased release of melatonin
go to wikipedia looking for binaural beats, that explains it all…
i was intrested in binaural beats when i found an internet-legend that probably (and i hope so) is fake (lavender town theme version 1.0).
but i don’t wanna end up crazy because of hallucinations so i guess i’ll skip it
This is *** 😛
Using the I-Doser name might not have been the best idea, copyright stuff and all.
I’m also kind of disappointed by the implementation; I can easily stick an mp3 of binaural beats onto my PSP/mp3 player/etc. and get just about the same thing. It would be neat if this actually generated controllable waveforms, instead of relying on samples. The program Gnaural is a good example.
Hmm, I do have some free time now, wonder if I could figure out how to make something for the competition in the next month or so?
Except you can’t because the MP3’s aren’t high enough quality to work. You have to use the special file format for the PC or iPhone apps or FLACS files. You need loseless audio because MP3 isn’t high enough quality to play each tone that your brain need to hear.
Everyone should know this… -.-
You’re kidding, right? Mp3 files can easily produce the binaural beat effect, as they really don’t lose enough quality in the appropriate range of frequencies to matter. Most frequencies in the audible spectrum are reproduced nearly indistinguishably from their source audio, which is what has made the mp3 format so popular. Now, I understand that the particular audio I-Doser produces (produced? are they actually even still around?) may incorporate sounds beyond the basic binaural beat effect that may be harmed by mp3 encoding, but I’m skeptical that such things are even effective; they certainly aren’t very well tested.
If I may ask, where exactly are you getting your information?
I know my reply is late (very late) but this knowledge is all over the internet, even a wiki result will give you the answer. There are many frequencies in them that modern day binaural beats (which are more effective) are only most effective in Losseless Audio format… MP3’s that are given out (which I’m assuming this app will have, to be less memory) are compressed to the point of loosing some of the essential tones.
Curious the way you made that post… 😀
First you complain about the copyrighted stuff (also discussed yet in the forum), then in the homebrew itself, and later you think about doing your own application (what is good in itself), copying the previously copied idea…
Also, @james1552 is right 😀
anyone else having a problem with this crashing after the first use???
easy enough fix. it doesnt like game categories. should have figured.
And I side note. I noticed that whoever made this, (props to you) took liberties with the sound files, so most likely to reduce the file size they made 5 second loops of the original sound file. Therefore you are only getting a small percentage of the whole, and it won’t actually do anything. And compression is out of the question because you need a lossless format. For this to actually work properly it would have to be around 500MB depending on the length of the original tracks. In my opinion it’s not a good genesis entry because it can not do what it is actually made to do. Not because of bad coding or attempt, idea etc., but because the actual science that works isn’t even present in the product.
Small comment. I would change the name to psp-doser. I don’t think the (dash -) is enough to not get sued, and “hacker” hunting is a popular thing these days.
I doses do work on me I was doing lucid and cocaine before I went to sleep and I could fell a tingling censation going from my toes up to my chest and then the beat changed and I went to sleep completley.
Ok my curiosity got the better of me and i started playing around with gnaural and i took the opportunity to dl this homebrew as well……. first let me say that I don’t really find it very impressive that all this homebrew really does is loop sound samples…… i mean com’n we can already do that with the bult in PSP music player.
Secondly….. while the bit rate of these sound samples seem to be about half of what a program like Gnaural would output…… the sound quality just seems very very very low……. i took the liberty of converting some of my own Gnaural beats into 320kbps MP3s, which is less than half the bitrate of the sound samples included with this homebrew, and for whatever reason my “inferior” mp3 samples sound lightyears better than these……. it just doesnt make any sense. :/
Thirdly…… Gnaural is a full open source binaural beat generator, and it uses very tiny 12kb text files to store information……. meaning you can fit hours and hours and hours and hours of super quality audio into tiny 12KB text files…… so instead of a homebrew that loops sound samples…….. why not just port Gnaural to the PSP…. or atleast a loader that can load and execute Gnaural files…… it is open source ya know….. and compact and lightweight….. a port of Gnaural would make an excellent PSP Homebrew.
hey, you already got an idea. If you know how to port of Gnaural to the PSP, You should do it and make an entry to the competition.
why don’t you just make mp3 file and put in psp music folder?
Binaural beats are EXTREMELY simple sounds consisting of only one frequency on each channel. Mp3 is perfectly fine.