You can help !
Wagic is a highly customizable game. Like most psp homebrews, the graphics are not encrypted or protected whatsoever, so as I already said in a previous post, you can customize lots of things.
One area that I didn’t speak much about are the cards themselves. Even if you’re not a programmer, you can add custom cards to the game. I describe how to do it in this article. If someone could come up with new sets in the days to come, that would be great (of course, you cannot expect to add entire Magic sets without coding, but still…)

Some cards can be added to the game without recompiling it
There’s one another interesting thing: decks. If you’ve tried the game, you probably have cool decks that you want to share, or deck ideas for the IA. heck, the latest release has 438 cards, and the IA is still using a limited pool of less than 150 cards, because that stupid WilLoW forgot to update the decks !
So if you have any cool ideas for decks that the IA can actually use (creatures, simple lands, spells with 1 or no target…, targets must be cards or players), start creating them : go to the Res/ai/baka folder. you will see some files named deck*.txt (deck1.txt .. deck6.txt)
The IA randomly picks one deck between deck1 to deck*.txt, so you can either delete all deck files and create your own “deck1.txt” so that the AI always play with it, or alternatively, create a “deck7.txt”, “deck8.txt”, and the AI will randomly pick them.
If you think you’ve created a cool Deck for the AI, please post it here, or host the txt file wherever you can and post a link! I think the AI could have some cool cards that are not only from Revised, and, of course, more cool spells such as auras ! I’ll let you figure out which cards don’t work well with the AI !
Someone also mentionned some beginner’s decks, for people who want to play as soon as they install the game rather than constructing their own deck…if you have cool decks for that, that work with wagic, go ahead.
I worked for many months on that project, it’s time I get some sleep and fix some bugs while the blog readers are hard at work, making Wagic a better game 😀

please give me your mail adresse
you can use wagic d_o_t the d_o_t homebrew a_t gmail d_o_t com
Oki, I love your Homebrew, This is my first attempt to create a set, I’ve choosed Antiquities because it is a small one.
http://rapidshare.com/files/153416203/Antiquities.zip.html
It only add 28 playable cards, all others cards are included and added in the “todo.dat” as you did for the other set.
I did not test this set yet.
I will try to do Lorwyn and Ice Age in the next time.
By the way there is a bug for the fireball it’s not target=players,creatures but target=player,creature (without the “s”) I suppose this is the reason why this spell is not working.
Have fun all of you WTH fan…
Abra
Hey abrasax, thanks a lot for your work !
I didn’t try your set yet, but I’ve seen a few things that cannot work :
negative damages don’t work. It won’t prevent damage, I think it will just deal a 0 damage to the target. There is no way to script damage prevention right now 🙁
Also, protection from artifact is not available yet, sorry for that, I’ll improve the “protection from” scripting asap !
I’ll add a “user content” section for the files sent by everyone !
Regarding fireball, I’m convinced it works as I’ve used it several times already, but I’ll check again ^_^;
and target=players,creatures is the correct way for fireball
Fireball works correctly as willow described to me a while ago…..tap mana needed, select fireball, select target(s), select fireball, and viola damage is dealt evenly between all targets selected……
@ abrasax…thank you for new cards (antiquities)…….ice age is one of my fav sets (go, zuran orb, go) thank you for you contribution!!!
as always thank you willow.
gdspsp
abrasax would it be possible for you to email me your antiquities set? I’m in the US navy and can’t download from share sites like rapid share. Email: stiebers@lha5.navy.mil
Thanks in advance!! 🙂 Looking forward to seeing and playing with your added content. 🙂
I have made 5 mox and juzam djin.
Ok, thanks for your feedback.
So regarding negative damage, if it at the end it cause 0 damage to the target, then it is what it was intendend to do… Don’t know if it work, but it was worth giving it a try.
Also I already have Lorwyn basic information ready (all cards images, thumbnails + basic cards information in form of a dat files). But I still got a questions before beginning to add all other informations. Do we need to add the “color” information I noticed it is added in your 10E card.dat but not in AVA… ?
regarding the “protection from artifacts” I think I can still add it, it will work for the next release (hoepfully)..
I agree Ice-Age is also one of my favourite set. I will post Lorwyn when it is ready (probably within the week) and beginn with Ice-Age ASAP…
regarding the “antiquities set” it will not add a lot of playable cards afterall, because a lot of cards are already in the RV set. So all in all probably only 10 playable cards will be added…
I think the best way to test it will be to writte directly a deck.txt with the relevant cards. I will try it, correct it and then send a revised version afterwards… Just wait for the new release…
Also if there is any set you will like to add just post request… I did not play magic since 98 so, I’m not aware of which set are the best…
Grüssi
Abra
color is needed only if the program cannot guess the color from the mana cost. I forgot to remove it from the 10E file.
@abrasax: Cool, well let me know when you are ready to release, and if you can hook me up by sending a copy to my email address above. Thanks! 🙂
@petitrudy: Do share. 🙂
hello everybody!
first of all i’ve just discovered this homebrew and i’ts really great, and i hope it’ll get even better…
after that, i’d like to ask you a couple of things…first, is the text field in _cards.dat really needed? if we have the auto field, i don’t see if text does something(i haven’t read the full src neither, i got a bit lost TT)
and, what does todo.dat do? again, isn’t it enough with the _cards.dat? it would save hours of writing…and my studies don’t let me spend so much time!
another thing, has anybody trested the antiquities set?? my WTH can’t load it…TT
and to end…i’m thinking on some IA decks, but i don’t know if it’ll be able to play ’em(and if there’ll be enough cards). My ideas are stompy decks, something like an RG or RW-boros-like…let me know if it can, please
http://rapidshare.com/files/153698649/sets.rar.html
5 mox, Juzam djin and kird ape
Why don’t we work on getting the client stable and running seamless before we focus on asthetics?
I’ve been playtesting the client now for days and it’s frustrating as heck to have so many lockups and bugs in game!
Argh, you bastards and rapidshare, mediafire, and filefront, megaupload. :/ I can’t download from any of them. Damned banned sites from military. petitrudy, can you send them to my email by chance? It’s listed above.
@Mailcyades:
Apologies for the sources, they are dirty, I’m quita ashamed of that 🙁
The text field in _cards.dat is not “really” needed, but it is useful of for some reson the picture of the card cannot be loaded
todo.dat is just so that people who want to add cards to your set know which ones still need to be done. It is NOT used by wagic, so you don’t have to create it.
I have not tested the Antiquities set yet, but when I watched the _cards.dat file, I spotted a few things that can’t work, so I think abrasax is working on fixing it.
Not sure about your question regarding the AI decks. There are some cards that the AI cannot play currently : Cards with several targets, cards that offer a choice menu during combat(prodigal sorcerer, assassin,…) or lands with a choice (bayou,…). the AI doesn’t play any ability on the cards either, so creatures that have cool regenerate abilities and stuff are sort of wasted on the AI….
@petitrudy: cool, did you try them ? I need to add a section with user content on the download page !
@Blackthorn : I agree with you in theory, but with the high number of cards, and my poor skills in memory management and debugging, there will never be a 100% stable release. I know it’s frustrating, but for me and , I think, most of us, it is better/more fun/easier to add cards and features than fixing bugs and memory problems. If you can give me an accurate way to reproduce a given problem, though, that’s different. If I can’t reproduce it on my machine, I can’t fix it
@ danger mouse can u use a proxy site?? or visit a cafe w/ a thumb drive (or psp and mini b cable?)
No, proxy is a violation of the ucmj. the same as violating in US law.
for “Come into play tapped” is it any solution ?
No. not now, sorry.
If something is NOT mentioned on the “create your own cards” , then it is NOT possible currently.
Ok so Lorwyn is ready and Ice age is on the go…
I will upload it tonight as I am currently not at home.
I finally get that you CANNOT use the target function with everything else except a Spell, that was not clear in your post. SO don’t use the antiquities set, it is full of bugs…
Just an idea, It would be better to have a forum to discuss all of this, as this post is gonna have a lot of comment in the end…
More info about Lorwyn comes tonight.
Grüssi
Abra
The homebrew is great. I haven’t played magic in about 10 years and this brought back alot of memories. Look forward to updates and i will be donating soon. Dangermouse check your email, and thank you for your service.
http://www.mediafire.com/?nldjzyjx4ek
as i dont have time to add sets, i think this could be useful to someone. It’s a simple program to help adding cards to _cards.dat It’s still a bit of an alpha version, i plan to add more helpers and a more user freindly GUI(i hope xD)Right now it just avoids you having to write [card], name=, etc. .I think as well it works…if don’t, tell me and i’ll try to fix it ASAP…
to use it you need to have python installed (www.python.org). I prefer python to compiling coz i don’t know which OS do you use (and because it’s easier to program!! xD)
also, excuse me if you don’t understand something i write, i’m not english and although i use my best english…you know, i’ts not always easy to do it well!
@wololo:
with antiquities i had to change the folder name to AQ to make it work…but it finally did
and don’t worry ’bout the sources, mine would be worse!
Just donated. Keep up the great work!
Release: Lorwyn V.1.0
Size:1092KB
Lorwyn add 48 playables cards out of 301 in the set. This include 16 basic land, also it add only 32 new playables cards, mainly creatures and enchantment.
The zip files contains all cards, all cards are also included either in the _card.dat or in the todo.dat. This will help for further release.
http://rapidshare.com/files/154028794/LOR.zip.html
This release has to some extend been tested. All cards should work, as I finally managed to understand what you can and what you cannot add to a card function.
Sorry, but the Lorwyn release would be too big for me to mail it to someone.
I hope the next release will add some more possibilities to add cards.
Next to come will be Ice-Age
Remember the difference between Magic and Wagic is FUN!!!!
Grüssi
Abra
Ok, tried the game for a few days (in fact, became quite addicted to it) and I have to say that is a wonderful work.
I expected something lik magic workstation, with no rules and everything done by myself, but no, the mechanics are awesome.
Really great job, and please don’t quit working on it =)
If someday a make a paypal account I swear that I will donate to support =)
I have some suggestions to make, all constructive ones:
I haven’t problems within the game, dont remember of crashes while playing (only when the game finishes sometimes), but the “construction deck mode” crashes A LOT. Every time I want to make a new deck I have to try about 5 times to make a single deck. Don’t know if this problem is hard to solve, but is very annoying. Sometimes I have to write somewhere the cards I want before make a deck, so I dont forget of them.
So, solve this problem, if possible, would be a nice thing to do.
Some things I don’t need to say: Improve the AI, make support for all card abilities, make AI capable of using all kind of cards, adding more decks… Kind of obvious (therefore useless) suggestions
But I believe some things would be nice, and not that obvious:
– Support for rules of cards (at least an option to control the use of banned/restricted cards)
– Maybe different opponents, with different avatars and decks (something like difficulty level based on opponent deck)
– Auto-activation of mana sources when casting spells
– When more cards were added, some kind of filtering by edition and rarity
There’s nothing I can do to help on this issues… I will try to make a card pack, seems easier to do, and a way to support this great homebrew…
Thanks for the work, I will wait anxiously for a new release =)
By the way, have you played the old MTG game for PC? Not the online one, the real old one…
It had a somewhat nice interface… I was thinking here that maybe the AI decks could be used on Wagic… There were a lot of decks and all them used only 4th edition and older cards, not many *fancy* new abilities.
I remembered this because the AI on that game used to made some fun mistakes, much likely the Wagic AI
Thanks for all the comments and the support. We’ve reached a point where I barely have the time to read, not mentioning reply to the mails and comments here.
The PC game, I think you mean Shandalar ? I’ve never played it, but all the people who talk about it seem to have enjoyed it a lot.
Now working on a side project : adding a forum to the site 😉