Customize and cheat

wololo

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15 Responses

  1. Froh says:

    Dunno why wizards prefer holy moutains to the bahamas….

    Maybe they want to seem more mysterious that way…

  2. wololo says:

    Well, they told me they were in the mountains, but they might actually be at the bahamas, and that’s one of their tricks to prevent me from finding them and asking them questions !

  3. Froh says:

    An holy mountain. Why is it holy ? How a mountain can be holy. And some wizards are more… you know… dark based… Don’t think they love the holyness.

    If I were u, I’ll explore the bahamas in order to find them.

  4. Monkit says:

    Hmm… Oh I see… I knew about cheating when I saw the data files. Didn’t know that I can actually edit _cards.dat to create a new card.

    Way to add new card:
    open _cards.dat under “sets\RV” using notepad

    [card]
    text= //This is for the text in the card use {} for special commands e.g {X} for that x mana, {8} for 8 colorless mana, {T} for whether need to tap or not.

    target = //used for spells I think e.g artifact, creature|graveyard (creature in any graveyard, *|myGraveyard (any card in your graveyard

    auto= //For lands only auto={T}:Add {B}
    auto=:regenerate //for regenarative spells or creature regenerate
    auto={2}:1/0 //2 colorless mana for +1/+0
    auto= //flying,fear //give target ability

    abilities= //Abilities for creature only, e.g Flying, Banding,First strike,protection from ,Swampwalk,Reach,Defender, I think that the abilitiy name must be spelt correctly.

    id= //ID of the card, start from 1398 which is currently empty
    name=//Name of the card

    rarity= //C=Common, U=Uncommon, R=Rare

    color=//Color of the card, Blue,White,Green,Red,Artifact,Black

    type= //This thing must be correctly named I think in order for the program to recognize what type of card it is E.g Creature, Sorcery, Enchantment, Instant

    mana= //Mana needed to execute the card, use suffixes, {3}, 3 colorless mana, {U} Blue, {W} White, {B} Black, {R} Red, {G} Green, {X} for x

    power= //Power of creature, used for creature cards only

    subtype=//Addition info for the type I think

    toughness= //Toughness of creature, used for creature cards only
    [/card]

    no spacing allowed after “=” i am not so sure about it.

    question: oh ya.. if the land can provide us with either red or black.. how does it know which to give.. lolz

    so if I want a super powerful and lame card I will do this

    [card]
    text= Fear the Awesome Power of MONKIT!
    auto={B}:regenerate
    auto={1}:+99/+99
    abilities= Flying, Banding,First strike,Defender //lolz defender cannot attack
    id= 1398
    name=Monkit
    rarity= R
    color=Artifact
    type= Creature
    mana= {1}
    power= 0
    subtype=Monster
    toughness= 1
    [/card]

    Need to make a card picture as well. 1398.jpg

    The reason 30% of the cards is because a lot of cards need customization of the program itself. Wololo can make it until 100% but it will need a lot of hard work and a lot of suffixs.

    Wooo! am I a super power wizard in holy mountain now? lolz

  5. wololo says:

    Impressive !
    For lands that provide two types of colors, you can type the “auto” line twice. this will look like:
    […]
    auto={T}:Add{B}
    auto={T}:Add{R}
    […]

  6. Monkit says:

    But how does it know which one that I want? I can have black and red, but what if the card needs red, how does it know to produce R and not B

  7. wololo says:

    As I recall, when there are two conflicting abilities, the player has to choose with a menu that is automatically generated. For example, {T}:Add{R} and {T}:Add{B} both need the same event to occur, which is a click on the card.

    In that case, a menu will appear, saying:
    “Add 1 Black Mana”
    “Add 1 Red Mana”
    “Cancel”

  8. Froh says:

    Hmm it can be a good idea to add the card edition (Alpha, Beta, Urza …), you’ll need it later.

  9. Froh says:

    There’s another “Magic” Homebrew here :
    http://forums.maxconsole.net/showthread.php?t=92539

    Maybe you can take a look on it.

  10. wololo says:

    as I already said, MPS is a “port” of Magic Workstation. It has no rule enforcement system, and therefore is very different from what I plan to do. I could still use it to get inspiration for the GUI, but I’m not sure it will be of much help. Plus, installing it is REALLY painful.

    Regarding the card edition, it is the folder’s name. So it’s already here 😉

  11. Froh says:

    Yeah the installing is just horrible :p
    Maybe you could check your pms instead

  12. Monkit says:

    any progress update? hehehe :p

    or maybe too busy with marriage.. hmm…

  13. wololo says:

    Not so much progress right now, but still working !

  14. giacomo says:

    which string should be used to increase the credits?

  1. October 11, 2008

    […] psp homebrews, the graphics are not encrypted or protected whatsoever, so as I already said in a previous post, you can customize lots of […]