This is a couple days old, but I’m having a hard time following up on everything that’s going on and doing development in parallel. A few days ago, wth said he was working on making the EU exploit for VHBL a bit more “practical”, which he started doing, and proves it with an update.

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Here are the 10 most popular homebrews as voted by you in March 2012. The “VHBL effect” is clearly here, with a good share of the top homebrews this month being compatible with VHBL on the PS Vita. Enjoy!

10. Bookr (compatible PSP/Vita)

The PDF Reader for the PSP has been one of the favorite homebrews on the PSP for years, and keeps going strong. The PSP and Vita both lack PDF reading features, and this homebrew is here to fill the void on both consoles.

Download Bookr here.

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Goodbye  

Update: Ok guys, that was of course an April Fools joke, I have no plan to leave the scene. congrats to those who saw that the first letters of each paragraph spelled the word “Fools”, which was not an insult to you guys, just a way to hint at the joke. Next year, I’ll try something less obvious I guess :p

For a while now I’ve been thinking about leaving the PSP/Vita scene. I’ve been active on the PSP scene for more than 5 years, first as a homebrew user, then as a homebrew programmer, then as a hacker, and recently focusing on blogging/managing the community as well as exploring the new PS Vita. It’s been a fun ride, but everything has to end one day or the other.

On the one hand, these 5 years have been some of the most exciting in my life. I’ve met plenty of awesome people, some of them who left before me, some of them who will leave after me. I’ve created a homebrew I’m proud of, which hopefully will keep going on, I’ve directly contributed to opening the PSP 3000, the PSP Go, and the PS Vita to homebrews, I’ve organized the biggest PSP homebrew competition ever, and I’m proud to think I’ve helped people gathering knowledge on these systems, through my tutorials and the /talk community.

On the other hand, all of this takes lots of time, and I’ve had my share of pressure recently with the Vita exploits. It seems the community is not ready for more hacks, and I understood the message.

Last but not least, I want to thank everybody who’s helped me in the past 5 years, it’s been a blast.

So long, PSP scene.

This guide is the second major revision of a guide I wrote a year and a half ago. In this guide I will explain how to port Half Byte Loader to your game exploit, and in particular to make it work on the PS Vita. I just updated the main file needed to create the exploit, so the timing is right.

This guide assumes that you found a user mode exploit in a game, and that you were able to write a binary loader.

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Thanks to wth who improved VHBL while he worked on the Everybody’s Tennis port, we were able to improve slightly the Motorstorm port as well. I’m sure you don’t really care about the technical details, what matters is that games using the Quake Engine such as KurokPSP (and probably Quake itself) now work!

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I’m catching up on SKFU’s recent releases, as I was myself busy with VHBL. A week ago, SKFU released “Vita pr0xy”, which is now updated to version 1.0.1. This is a network proxy (runs on windows), so basically an intermediate between your devices and your internet connection. Although this is a general purpose proxy, SKFU designed this tool specifically for the PS Vita. It can filter out some specific requests, sniff the traffic between your Vita and the network, can do URL replacement, and as a bonus, fixes some malformed requests sent by the Vita.

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I’m super late on this one, as I was busy dealing with VHBL this week. Famous PS3/Vita developer SKFU, in association with his fellow dev iQD started an “idea contest” for apps related to the Vita. The concept is simple: post an idea for a PS Vita related application, and the best idea will win the game Blazblue Continuum Shift Extended for the PS Vita, as well as a vita protection bag.

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Important note: I don’t want the OP of the neogaf thread mentioned below to get into trouble because of this blog post. I’m just making a point, but I actually don’t mind people copy/pasting that specific article from my blog (although I’d prefer if it was only a snippet, but that’s a detail. Please don’t make a habit of entirely copying my articles if possible though :) ). So, yeah, please don’t take this too seriously <– this is my way of warning people now that my posts might be completely far fetched, sarcastic, have bad humor, etc…

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That was fast! Following our discovery yesterday that the Honk Kong version of Everybody’s Tennis was different from the 3 other ones, wth got to work and adapted VHBL to this version.

I haven’t tested this, but hopefully people who bought the HK version of Everybody’s Tennis can confirm if it works.

WTH also hinted to me that he might be able to get rid of the current limitation on the European version of the exploit, in which people have to switch the language of their console to French before running VHBL. Stay tuned.

Enjoy!

Download

Download on the VHBL page, as usual

Last Month I blogged about the Humble Bundle, a great initiative to let people pay whatever they want for cool indie games. Today the 2nd Bundle for Android is here. The concept is simple: you pay whatever you want (even 0$ if you suck), and get 6 indie games for your Android (tablet/phone), but also windows, Linux, and Mac. Those are DRM free so you can copy them to all your devices, and you get to decide how your money is split between the devs of the game, charity, and the Humble Bundle team (who provide the promotion of the event as well as the bandwidth).

I jumped on this second bundle as one of the 6 games is a full RPG for Android which looked pretty cool: Avadon.

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