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This game requires either Windows, Linux or a PSP with a Custom Firmware (or homebrew-enabled if you can’t have custom firmware on your PSP) to run. If you don’t know what Custom Firmwares are, then it is highly probable that this game won’t run on your PSP

The current version is version 0.10.1

This homebrew has been tested on several PSPs including mine, and I believe it is not harmful. However this is a work in progress so please check the buglist.




Download WTH0.10.1 (PSP, Windows, and Linux versions included)

Misc

Windows Version

If you get an error that says : “this application has failed to start because the application configuration is incorrect”, you probably need to install the following Visual++ package from microsoft here. If you still have problems, check the forum thread

Linux Version

I haven’t personally tested the linux version. There are two binaries, “wagic” and “wagic.static”. If you have issues running Wagic on Linux, ask for help on the forums

Sources

Wagic is open source and released under the BSD License. Please download the source, I would love to get feedback on the code itself, especially how difficult it is to make it compile from scratch. The sources include a modified version of JGE++, a hardware accelerated library for Windows and PSP.

The sources are available at http://code.google.com/p/wagic

User-created content

Please see the forum for extra content : new cards, themes, utilities… if something you’re looking for is not in the official release, it might be there..

Previous versions

WTH 0.9.1
WTH 0.8.1
WTH 0.7.1
WTH 0.6.0
WTH 0.5.1
WTH 0.4.1



When I attempt to click on the Donate button paypal has an error. It says:

“Error Detected

We were unable to decrypt the certificate id.”

This is not a browser errror. It seems like paypal is sending this error message.

Thanks. It seems the “encrypted” version of their button is not working for me. I think it’s corrected. Thanks for your support !

hello im a fanatic of magic the game cards, and i have try your homebrew mth? and its awesome, i always think that magic cant be played in psp!! congratulations!!. i wait new cards and new sets (specially the newest of magic the gathering like lorwyn, guildpact, etc… it will be fantastic for fans like me enjoying new versions of this cool game). i wait that some bugs repairs too. sorry for my english, im a spanish guy…. a very good game. by the way, when will you release more cards? THANK YOU!! i like this site.

i get an error when I open the game
The game could not be started (80020148)
i have a psp slim please respond cause i want to play badly

hey denvy, I guess your PSP doesn’t have a custom firmware… please go to PSP dedicated forums for that specific problem.
It is also possible that the game does not work on the slim, although I highly doubt that, since it was programmed from the start to work on firmwares 3.xx

congratulations on the upcoming marriage, i just was married 4 months ago. i am going to check out you rh/b because i have wanted this concept on my psp.

every time i attempt to copy or extract it, it ends up corrupted

Do you mean that the zip file is corrupted, or the game appears as “corrupted” on your psp ?
In the first case, try to download the game from another site, either qj.net or pspgen.com
In the second case, I suspect this is because the game was put in an incorrect folder ? This is a 3.xx game, so that may be the reason ?

what folder are you supposed to download it in?

nvm i found it, but do you need a custom firmware?

i love this homebrew, but one option that id like to see implemented into the options menu some time down the line is an ability to disable teh nub

how do i download it into my pc?

@john: yes, you need a Custom firmware
@Paul: the PC version is not available, because it has a shitty interface. If you want to play Magic on your PC, I suggest you try a freeware named “MTGForge”
@lainlives: never realized the nub was doing that (probably an option in the lib I use). I’ll try to deactivate it in the next version.

how do i install =)

@archie: there’s a readme file in the zip archive that explains how to install the game, it should be pretty straightforward. If you have problems, please tell me specifically what you did and what happened.
Oh, and that’s obvious, but you need a custom firmware to run this game.

I am getting a lot of lockups using the deck builder when cycling through the cards. It just locks up at random, not sure why as there’s nothing specific I’m doing when it locks up, although it seems to happen a bit when I add a card to my deck.

Looking superb otherwise!

Hey Blackthorn. The reason for the crashes in the Deck Editor is unknown from me yet, but I confirm it happens to me too from time to time. Fixing that is one of my priorities for the next release.

Hi, i see in your PDF file your homebrew running in a emulator.
What emulator you is using to run homebrews?

Hi biohazard, I am not running the homebrew in an emulator, this is the windows version of the homebrew that I use for developing and screen captures.

I love the whole idea, and am definitely looking forward to a more stable release, and of course more cards from all the other sets, ie, Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Homelands, Ice Age, Alliances, Coldsnap, Mirage, Visions, Weatherlight, Tempest, Stronghold, Exodus, Urza’s Saga, Urza’s Legacy, Urza’s Destiny, Mercadian Masques, Nemesis, Prophecy, Invasion, Planeshift, Apocalypse, Odyssey, Torment, Judgment, Onslaught, Legions, Scourge, Mirrodin, Darksteel, Fifth Dawn, Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa, Ravnica: City of Guilds, Guildpact, Dissension, Time Spiral, Planar Chaos, Future Sight, Lorwyn, Morningtide, Shadowmoor, Eventide, Shards of Alara, Conflux, and etc for the future coming sets. That would definitely be an amazing amount of card support for complete sets, but I think you started off in the right place, but it would be nice to see the store have sorted sets to make purchases from as the version progress. Of course bug free releases would be great too, but I still love the whole idea.

Greetings from Brazil =)

I’m still downloading this and the other MTG homebrew for psp, but want to say thanks for the effort on the advance.

Hope that in the future we have a perfecty functional mtg game on psp, with all sets (it would be huge with all the card images =P) and maybe even a online server (dream…).

Well, i will give a look and see if I can help with something…

Good job really.

Hope the further rules will be implemented like the creature protection avoid to be blocked by the indicate colors, the persist abilities and some creatures complicated skill like Dwarven warriors…

BUT beware of the freeze on psp slim 3.90 (for me) that once completly blocked the boot until I decided to plug in to test the recharge light. NO criticals problems on 3.40 Fat however.

I will search the creation card section to help you cause you deserved it ;) .
PS: I recommand the Hyptnotic specter from 3rd edition cause the 10th hasn’t flying °_°.

I dont know how to get the jge on the psp. I need some help i have psp 3.80 and I need the files for it because im getting the error (80020148) I can prolly help get the game fully working and help get some bugs fixed if i can just get the jge files that would just be lovely.

@Blixt : yes, if the psp crashes while you have low battery, then you’ll have to plug it in to the AC adaptor. You’re not the first one noticing it, and the first time it happened it freaked me out :p

@seth : I sent you an email. As far as I know nobody except me have ever compiled the source, so I’m not even sure the zip package available here contains all the files.

hi :
congratulations for the game, look interesting! but…
i get an error when I open the game
The game could not be started (80020148)
the version of the system is 4.0.1 , do you think is for that?

Hi Erik. You need a custom Firmware to run the game.
If you have a CFW, then be sure to put the game in the GAME Folder, not in the Game150 folder

I love this homebrew. I’ve been waiting for a single player “W”agic game ever since I used to play it on the PC. I had a couple thoughts.

(1) I realize that you’re probably busy trying to stabilize the basic program, but would you consider adding a adventure style map where you obtain new cards by fighting enemies or a story type mode? I don’t know why I liked this on the PC, and it isn’t true to the game, but it was fun for me.

(2) I can’t seem to use spellblast. When I cast it, how do I target the spell in question? If I interrupt, it dissapears from the screen. Am I missing something in the instructions?

Thanks and please keep up the great work.

Hello Marco.
counterspells (including spellBlast) are completely bugged and simply do not work in the current version.

Lots of people have asked for a “campaign” mode, and I’d like to this this happening too. I haven’t worked on it currently, but this is in the list of thing I want :)

Can I download this for free?
*hides in shame*
^//^

Well, you’re on the download page, and there’s a link, so, yes, why not ?

Greetings from Greece! I’m Obliged to say that is a fine piece of homebrew you have here! Brilliant looking, even though is an early beta version! please keep the project up and we shall support you

I just thought of something else last night. I’m sure that this has been suggested before as well, but another option instead of a campaign mode would be “tournaments” against AI. I know NOTHING about programming (shame) but it seems like setting up a bracket wouldn’t be as difficult as setting up a campaign mode.

Well anyway, please don’t take anything I say as a knock on your great homebrew. I look forward to another release with more stability and more cards.

(My vote for the new cards would be counter spells)

im trying to install the game, but it still doesn’t want to work. it doesnt show up on the game selections… i tried putting it in the main area, ISO, PSP folder, game folder… i extracted the file though… i only transferred the PSP folder from the zip file which includes the game folder, then in it is the BOOT and res.

it ses game is corrupted..

Make sure that your Game folder is set to Kernel 3xx (I think it is the default on new CFWs…)
What CFW are you running on ? I know that it runs correctly on 3.71 , 4.01, and 5.00 (M33, obviously), so there shouldn’t be any huge issue with any CFW, really…

I have system version 5.01 and everything thing downloads fine, but when i got to play it says : This game cannot be started. The data is corrupted.

Hi Jeremy, do you have any problem with other homebrews ?
This game is set to run on the 3.xx kernel. I haven’t tried myself on a 5.01 M33, but got report it works fine.

everything downloads great. i even added additional card packs such as ice age and dark. i was really excited about magic on psps. i even tried downloading alpha and 1.0 after 0.2.1 didnt work first and no successful results. vasically, all the card sets are downloaded, but playing the actual game has not been possible yet

i get the res file and EBOOT.PBP after copy of PSP, but when accessing from PSP, it still gives me same error

the other thing i noticed as well, right after the 1st download completes, it says folder gnixxxxxx, or something along those lines is copied to the download location, but doesnt actually exist when you look for it. I know i have downloaded demos form playstation directly and they state you must have it in a specific folder for it to work. Example….i downloaded Worms 2 but it had to be created under folder ULUS10260 for it to work properly. not sure if this affects the download process or not. Evertime i try and download MTG, the very last download lists a folder #, but its too quick to write down to try and load it the same way as Worms 2

Errr, you don’t have a custom firmware, do you ?
This game does not run on an official Sony firmware, you need a hacked psp to run it…

where do i need to go to make it work? i have a psp 1001

pardon my simplicity, but i am there now…..could you walk me thru it?…..im sorry, but i appreciate the work i have seen already from your site and wish to be able to play MTG

do i select 3.71 fatmsmod for 5.00 M33 or 5.00 M33-3. or Popsloader for 5.00 M33 or 1.50 Kernel addon for 5.00 M33. and then release or mirror

You still there?

Although I like my blog, I’m not constantly looking at it ;)
I won’t help you install custom firmware, use google for that, or the dedicated forums (for example at pspupdates, you have a bunch of tutorials)

Thank You for your help…..i hope i can figure it out

Geez…I remember the very first Magic The Gathering Game for PC and I loved to play that one forever. When I heard about this project I was a bit sceptical…the version number being at 0.2x is totally misleading though. Yes it has bugs but it is playable!
Its working already like a charm and it feels like the old PC game just with polished graphics. Im more than impressed by your work!
I also have some suggestions:
1. Even when I sell all cards that I dont need I never have enough credits to buy all the cards that I would need for my deck. I played Magic for a damn long time so I know what cards I need and want to build a deck but it is impossible due to lack of credits.
2. Cant win a match because Im lacking of cards (see 1.)
3. Boosterpacks are useless kinda. Usually you decide for one color or maybe two. In that case buying a Boosterpack for 2/3 of your total credits is not only waste of money but also useless since it contains many colors (randomly I assume)
4. Starterpack I couldnt test because of lack of money
5. lack of money ;P do you earn some IF you eventually should win a match?
Well just suggestions/questions so please dont feel offended since like I stated before Im more than impressed what you created here. Thanks a lot.

Hi TrueMOD.
Winning a game gives you 500 credits. After a few games, you’ll have decks so powerful that money won’t be a problem anymore, trust me.
If you have cards that you want to get rid of, you can sell them using the X button in the deck editor

Hey just got this game this morning and i’m already addicted very proffesional set-up looks absolutely great, being very lazy I rarely take the time to credit people like yourself for taking the time to create these games but felt that this was a special case and deserved the recognition due. Other than the possible inclusion of more cards I think there is very little that needs changing in this game, a few comments though creatures can be regenerated after Wrath of God which is technically illegal because they are buried and Lord of Atlantis gets +1/+1 and it is a Lord not a Merfolk. I am loathe to point out such minor errors in an otherwise brilliant game so by all means tell me to get lost!

Hey wequ, thanks !
Thanks for the Wrath of god bug report, I’ll add it to the list.
Regarding lord of atlantis, I am using the rules of the Oracle, not the ones that are printed on the card. although the card says “Lord”, the Oracle says “Merfolk lord”.
But if you think this is incorrect, you can edit the creature subtpye in the _cards.dat file with any test editor

i have a problem the eve and ala boosters are not appearing at the shop?? what should the new ice age version do??

why does the ALA and EVE Boosters are not showing at the shop??

Hey jc, I got this question many times, so I added it to the newly created FAQ:
http://wololo.net/wagic/faq/

sori… but i mean lot of cards in ALA and EVE is not shown example of cards i dont get was jund charm, naya charm all in the folder of ALA and EVE cards are not random sold in shop… it is also not available in booster and starter packs… how can i activate it at the shop??

See _cards.dat to see which cards are playable. Jund Charm and Naya Charm are NOT playable yet in Wagic.

ok… i thought all of the cards in the folder are playable…

thanks for the game! cant wait for the next version with more cards! ^_^

thanks wololo, pls add some meta game vintage calibre cards and the current standard type 2 cards. it will be a great help for players to run and playtest the decks they want to build

Eh…. i have 2001 and it says its currupted

GhostUnit : make sure your GAME folder is set to the 3xx kernel in the Recovery menu

I just downloaded .31 and I’m getting a complete shutdown right after the playstation screen. I previously installed the ice age set. I’m going to pull my “player” folder out, erase everything and reinstall the new version. I’ll let you know if I have any better luck….

I tried reinstalling, I tried redownloading and reinstalling, I get nothing but a black screen and then the psp shuts down :(

Is anyone else having any better luck? I have been able to run all your other Wagic releases. I’m running 4.01 m33-2

Hi Marco,
I’ll double check.
Wagic is not handling errors very nicely, so my guess is that it is just a missing file or directory somewhere.
Did you try to install it in a “fresh” directory, or did you overwrite an existing one ? If you tried to overwrite an existing one, that might be the issue.

I tried to overwrite an existing directory first, then I deleted everything and tried to install it on a fresh one. I’m going to try one more time from a different computer.

Just an update: I tried it from a different computer, fresh download, and with a newly formatted memory stick. Still nothing. I get the loading screen and then it turns my psp off.

Hopefully it is something minor. Please keep up the hard work I love your program. I’ll just go back to playing the last version until it’s either straightened out or the next version comes out.

Damn, I’d like to get feedback from other people as well, to see if it’s a broad issue or just localized.
did you try with another firmware ?

No, I didn’t try any other firmware. Either later today or tomorrow I’ll update to a more recent firmware and see if I get a better result.

Has anyone else reported any other troubles, or is it just me? I have to assume that if there were problems from others it would have been reported.

yes, so far it is just you :( but don’t worry, we’ll find a way.
At least, I’ll improve errors check in next version so that if this happens again, we have a better understanding of the cause

i had problems with it on 5.00m33-3. it crashes sometimes while playing and whenever i switch to standby or sleep (whatever they call it) it crashes. i need to open up my psp again and start the game. but still i reallllllllllllllllllllllllyyy love the game. so very adictive but consumes a lot of my battery since i can’t switch to sleep mode. i wish for christmas that it would have more cards in it and the bugs would by fixed. hehehe…. THANKS FOR THE GREAT GAME YOU MADE…….

I am back in the Wagic :)

I upgraded to 5.00 cfw and Wagic is running again.

Not only does it look (and sound) sweet…..but the newest firmware is pretty cool as well. It’s a double win for me :)

As always, thank you for all your efforts.

@ian : yes, sleep mode crashes the game, it’s unfortunately a bug that’s been here forever, and I didn’t find the time to work on it yet.

@Marco: thanks for your report ! It means that Wagic is probably not compatible with firmwares 4.xx ? how odd…

Hey there…i hope it can run on my psp..i dl-ed it for pc once but it never worked…=.= sad…but i’m gonna try it out soon when it finishes downloading..i’m from malaysia(small mtg base) even smaller still from the state i’m from but i love it and i love psp..so thank you so much for this.Merry CHRISTMAS!!

hey wololo…. nice game. Been a Magic player since 96 and stop in 98 but still i love this game. Im glad you have it in PSP. Many Thanks from the island of Three Stars & a Sun.

i supose its good, im downloaing it right now, i hope its good,

pleas go to my website, magictcg.webs.com

I’m pretty new to the PSP’s and Homebrew in general. I think I’ve got the hang of it for now, but I can’t seem to get this game to work on my PSP. I’m running 3.03 OE-C custom firmware. When I try to load the game it runs the usual PSP logo and music then goes black and shuts off. Any idea what is happening and how I can get this to work?

Hi Rick,
did you manage to successfully run other homebrews ?

If yes, it could be an incompatibility with Wagic and firmware 3.03
Firmware 3.03 is pretty old, and I suggest you upgrade to 5.00.
That being said, I still find weird that the game doesn’t work on 3.03, so you might ask for help in the compatibility thread at :
http://wololo.net/forum/viewtopic.php?f=4&t=86

In the weeks to come, I’ll try to test the game on a wide variety of firmwares. This is a long process as it involves downgrading the PSP lots of times… especially, I don’t think I’ll be able to go back to 3.03.

As I said, I’m somewhat new to this. I’m not sure what all is involved in putting custom firmware onto a PSP. I don’t own a Pandoras battery or anything if I mess it up. I bought this one pre modded :) .

I suppose I’ll just wait and keep an eye out for any solutions. Oh and yes, I’ve successfully been able to use other homebrew applications/games.

Happy to report that I have successfully updated to 5.00 M33-3 and, more importantly, game is up and running just fine :) .

Thank you for this amazing homebrew!

Thanks for the feedback, Rick !

holy shit, the download page is filled with comments lolz… I was wondering why the news had so little comments, perhaps people forgot about wagic.. but turns out people post here instead of there. Haha, keep up the good work!

Hmmm think I would still prefer icon mana instead of chinese letter mana even though I am chinese.

Hey Monkit, unless this wasn’t clear enough, I am not allowed to distribute WotC’s copyrighted content. Hence the new icons ;)

yea I meant new icons lolz. How about a forum contest to invent new icons, followed by the back cover of the cards, main menu as well.

I’m too lazy, but feel free to organize such a contest on the forum!

main menu as well. ???

so happy for hw
hi~!sony
hello world ~~~

Great :D
I loved this Homebrew.
I’ll donate some bucks when i get a job :/
Got fired D:

Wow. This is the first time I have heard of wagic. It’s one of the best homebrew games I’ve seen in a while. Nice work Wololo! Feel free to drop by GamerzCreed Forums and hit us up once in a while. We can help spread the word on WTH ?! for you. ;)

- Shadow (Webmaster) http://www.gamerzcreed.com

Wagic_for_Windows

Wagic_for_Windows’s avatar

Can we have a Windows binary as well for version 0.6.0?

@Wagic_for_Windows : one is currently being tested in the forums. You can grab it from there, but it should be available from this page in a couple days :)

I love this game, better than magic psp station even without the images – but did you know instill energy does not work? you can play it but it will not untap the creature it is played on.

can you explain to me the process for adding my own pictures to the cards please

thanks

in the shop is it possible to look at other cards prices not automatically generated when you enter.
Also the same for starter decks or boosters as I cant seem to get the cards i want

Thanks

Marty

ps this game rocks

@Marty: how to add your cards to the game is explained in the file README.txt included with the game.
If you have further questions I suggest that you use the forum, where people can help you more.

@ Wololo
im sure you must have seen the “magic” game for xbox live arcade.

would it be possible to tweak your wagic game to perform more like the xbox live arcade (noob version).

namely i would prefer it if the land needed to summon would automatically tap, and if the phase would automatically move foward after of say 5 seconds or so, also the gold outline around cards that are playable that round is awesome.

other than that this is a great peice of homebrew, maybe i was just spoiled by the xbox live arcade version, and thats why i find yours a tad tedious but i guess yours is more like the real game, but i still think the noob improvements would be great.

@Clock Work:
The XBOX Live game is an arcade game.
Wagic is a card game simulation.
People who have played Shandalar more than 10 minutes deactivated the automatic “land tap” mechanism. I could add it, but I’m sure it would do more bad than good (putting into play a card you didn’t want to put, tapping the wrong mana, etc…). I’ve seen more people complain about the auto-tap system in the XBOX game than about the non-auto-tap in Wagic :p

The same goes for the “next phase” thing. It goes against all rules for interruptions, I prefer to let the user control it.

“gold outline around card that are playable this turn”: this is a good idea, and I’ll think about it.

the game is awesome. Thanks to the maker doing a great work. Awaiting for new updates and versions

thank Q Q !! waiting dor new release!!

when i copy it to my psp/game folder and start, it loads and then my psp turns off?

THanks for your app, wololo.
Its very good for peasants like me. Aw!
I Salute you for your efforts.

FIXED IT, the card pit trap when i used it, it doesn’t go to graveyard.

Hi

Open source but not linux version :-(

No one have tried to compile a linux one?

By the way, thanks for making a PSP one.

The source does compile for Linux (you can even choose between glut or pure X version, though I don’t really maintain the glut version any more, I think it should still kinda work). I do all my programming on wagic on Linux on a daily basis so I can guarantee you it does work :)
I insisted on Wololo including the linux binary into the release too, but he sneak released while I was a on a holiday ! (haha, way to start a flame war)

Anyway, I’ll see to it that a binary for linux is included with the next release. In the mean time, download the source and type make :)

i can’t figure out how to download the source

oka…
wagic start to load but it freeze when try to load “m10″…
i dunno what is that…

(psp phat 5.00 m33-6 )

stimpson j. cat

stimpson j. cat’s avatar

I hope to see a linux version soon, will become VERY popular

tried making and got all the time a error about a not existing file or directory (../../JGE/include/JRenderer.h:19:21: error: gif_lib.h) … and at the end another about a not declared ‘InputFunc’ all them at the JRenderer.h

the last errors

g++ -c -o objs/ActionElement.o -I ../../JGE/include -I ../../JGE/src -O2 -Wall -W -Werror -Wno-unused -DDEVHOOK -DLINUX -fno-exceptions src/ActionElement.cpp
En el fichero incluído de ../../JGE/include/JSprite.h:22,
de ../../JGE/include/JGui.h:17,
de src/../include/ActionElement.h:9,
de src/ActionElement.cpp:1:
../../JGE/include/JRenderer.h:19:21: error: gif_lib.h: No existe el fichero ó directorio
In file included from ../../JGE/include/JSprite.h:22,
from ../../JGE/include/JGui.h:17,
from src/../include/ActionElement.h:9,
from src/ActionElement.cpp:1:
../../JGE/include/JRenderer.h:533: error: ‘InputFunc’ no se ha declarado
make: *** [objs/ActionElement.o] Error 1

@stimpson j. cat: I think you need to get the dev package for the gif library. I’m not an expert with linux, but something like apt-get install giflib-dev or something should help you…

@dago: check this thread on the forum if you have problems at startup: http://wololo.net/forum/viewtopic.php?f=4&t=404

stimpson j. cat

stimpson j. cat’s avatar

oh, right, i will search for that lib

heya! just download the game and it doesn’t work… it starts loading then my psp shuts down… help anyone?? T_T

cphinx: check this thread on the forum for problems at startup:
http://wololo.net/forum/viewtopic.php?f=4&t=404

Hi, I really love this game but I don’t know all the control buttons can you help about it thanks. email me

Fails to compile on a 64 bits gentoo using gcc 4.3.2 . First of all, it died with:

g++ -c -o objs/AIMomirPlayer.o -I ../../JGE/include -I ../../JGE/src -O2 -Wall -W -Werror -Wno-unused -DDEVHOOK -DLINUX -fno-exceptions src/AIMomirPlayer.cpp
cc1plus: warnings being treated as errors
In file included from src/AIMomirPlayer.cpp:6:
src/../include/AllAbilities.h: In constructor ‘ATokenCreator::ATokenCreator(int, MTGCardInstance*, ManaCost*, std::string, std::string, int, int, std::string, int, int)’:
src/../include/AllAbilities.h:438: error: la comparación siempre es verdadera debido al rango limitado del tipo de datos
src/../include/AllAbilities.h:445: error: la comparación siempre es verdadera debido al rango limitado del tipo de datos
src/../include/AllAbilities.h:453: error: la comparación siempre es verdadera debido al rango limitado del tipo de datos
make: *** [objs/AIMomirPlayer.o] Error 1

After changing the Makefile and removing -Werror, it dies with:

g++ -c -o objs/CardDescriptor.o -I ../../JGE/include -I ../../JGE/src -O2 -Wall -W -Wno-unused -DDEVHOOK -DLINUX -fno-exceptions src/CardDescriptor.cpp
src/CardDescriptor.cpp: In member function ‘MTGCardInstance* CardDescriptor::match(MTGCardInstance*)’:
src/CardDescriptor.cpp:115: error: la conversión de ‘MTGCardInstance*’ a ‘int’ pierde precisión
src/CardDescriptor.cpp:121: error: la conversión de ‘MTGCardInstance*’ a ‘int’ pierde precisión
src/CardDescriptor.cpp:127: error: la conversión de ‘MTGCardInstance*’ a ‘int’ pierde precisión
src/CardDescriptor.cpp:129: error: la conversión de ‘MTGCardInstance*’ a ‘int’ pierde precisión
make: *** [objs/CardDescriptor.o] Error 1

It seems that you’re using pointers to MTGCardInstance to store int values, and the compiler doesn’t like that.

@mike: there’s a manual included in the zip file.
@jomateix: thanks. We are aware of these issues and will fix them asap

helo i’m french so i’m not very good in english

i want to know why you have delete picture on your card play

if you speak french can you ask french thank you

The answer is simple: I received a cease and desist from Wizards of the Coast lawyers

La réponse est simple: J’ai reçu un “Cease and Desist” de la part des avocats de Wizards of the Coast. En d’autres mots, ils m’ont menacé de me poursuivre en justice si je n’enlevais pas les images:
L’article est là:
http://wololo.net/wagic/2009/01/09/cease-and-decist/

ok thanks for the answer

if not for me its not “grave ” i play too v0.2.1 so it have picture

thanks again

hello i have been playing this game for about a year now, and I LOVE IT!!!! plz visit my website http://www.bobylemonmtgplayer.webs.com/

i just downloaded this homebrew and i must say you are the shit man. thanks for making this. now i can practice when im away from home. i know your not allowed to ust the images of the cards probably but it would be awesome if you could. thanks again and as soon as i get some cash ill throw some your way.

I very like wagic, and i try to run it on linux (ubuntu 9.04)
i had to install some libraries (and i do), but when i launch it make this error (on the terminal, if i double click do notingh)

failed to create drawable
X Error of failed request: BadDrawable (invalid Pixmap or Window parameter)
Major opcode of failed request: 136 (XFree86-DRI)
Minor opcode of failed request: 7 ()
Resource id in failed request: 0×3200005
Serial number of failed request: 36
Current serial number in output stream: 36

I tryed to run it whit sudo or someting else, but noting changes

hi to all out there people!!
someone have o can make a noob friendly guide to compile wagic in ubuntu?
or at least put the basic steps to do that…

(and sorry for my english XD)

Hey Oxenh, go to the forum and ask there, you’ll probably have more answers. I’ll try to write a guide soon
@kabir94: I don’t have linux so I can’t be 100% sure, but make sure that you put the binary in the “bin” folder and run it from there. The binary needs to be in the same folder as the Res subfolder. So usually, you have to put it in the “bin” directory

I want you to be able to quickly crack PSP GO

I’m having a great deal of difficulty installing this program on my Ubuntu box. Here’s the error codes once I get to make in the JGE directory:

src/../include/JTTFont.h:16:22: error: ft2build.h: No such file or directory
src/../include/JTTFont.h:17:31: error: freetype/freetype.h: No such file or directory
src/JTTFont.cpp:20:10: error: #include expects “FILENAME” or
In file included from src/JTTFont.cpp:16:
src/../include/JTTFont.h:255: error: ‘FT_Library’ does not name a type
src/../include/JTTFont.h:256: error: ISO C++ forbids declaration of ‘FT_Byte’ with no type
src/../include/JTTFont.h:256: error: expected ‘;’ before ‘*’ token
src/../include/JTTFont.h:268: error: ‘FT_Bitmap’ has not been declared
src/../include/JTTFont.h:268: error: ‘FT_Int’ has not been declared
src/../include/JTTFont.h:268: error: ‘FT_Int’ has not been declared
src/../include/JTTFont.h:295: error: ‘FT_Library’ does not name a type
src/../include/JTTFont.h:296: error: ‘FT_Face’ does not name a type
src/../include/JTTFont.h:298: error: ISO C++ forbids declaration of ‘FT_Byte’ with no type
src/../include/JTTFont.h:298: error: expected ‘;’ before ‘*’ token
src/JTTFont.cpp: In constructor ‘JTTFont::JTTFont(int)’:
src/JTTFont.cpp:43: error: ‘mLibrary’ was not declared in this scope
src/JTTFont.cpp:44: error: ‘mFace’ was not declared in this scope
src/JTTFont.cpp: In member function ‘bool JTTFont::SetSize(int)’:
src/JTTFont.cpp:112: error: ‘mFace’ was not declared in this scope
src/JTTFont.cpp:116: error: ‘mFace’ was not declared in this scope
src/JTTFont.cpp:116: error: ‘FT_Set_Pixel_Sizes’ was not declared in this scope
src/JTTFont.cpp:132: error: ‘FT_Set_Transform’ was not declared in this scope
src/JTTFont.cpp: At global scope:
src/JTTFont.cpp:141: error: ‘FT_Library’ does not name a type
src/JTTFont.cpp:147: error: expected constructor, destructor, or type conversion before ‘*’ token
src/JTTFont.cpp: In member function ‘bool JTTFont::Load(JTTFont*, int, int)’:
src/JTTFont.cpp:161: error: ‘mLibrary’ was not declared in this scope
src/JTTFont.cpp:161: error: ‘class JTTFont’ has no member named ‘GetFontLibrary’
src/JTTFont.cpp:164: error: ‘mFontBits’ was not declared in this scope
src/JTTFont.cpp:164: error: ‘class JTTFont’ has no member named ‘GetFontBits’
src/JTTFont.cpp:167: error: ‘mFace’ was not declared in this scope
src/JTTFont.cpp:167: error: ‘FT_New_Memory_Face’ was not declared in this scope
src/JTTFont.cpp: In member function ‘bool JTTFont::Load(const char*, int, int)’:
src/JTTFont.cpp:192: error: ‘mLibrary’ was not declared in this scope
src/JTTFont.cpp:192: error: ‘FT_Init_FreeType’ was not declared in this scope
src/JTTFont.cpp:199: error: ‘mFontBits’ was not declared in this scope
src/JTTFont.cpp:199: error: ‘FT_Byte’ was not declared in this scope
src/JTTFont.cpp:199: error: expected primary-expression before ‘)’ token
src/JTTFont.cpp:199: error: expected ‘;’ before ‘malloc’
src/JTTFont.cpp:204: error: ‘mFace’ was not declared in this scope
src/JTTFont.cpp:204: error: ‘FT_New_Memory_Face’ was not declared in this scope
src/JTTFont.cpp: In member function ‘void JTTFont::Unload()’:
src/JTTFont.cpp:227: error: ‘mFace’ was not declared in this scope
src/JTTFont.cpp:227: error: ‘FT_Done_Face’ was not declared in this scope
src/JTTFont.cpp:233: error: ‘mLibrary’ was not declared in this scope
src/JTTFont.cpp:233: error: ‘FT_Done_FreeType’ was not declared in this scope
src/JTTFont.cpp:235: error: ‘mFontBits’ was not declared in this scope
src/JTTFont.cpp: In member function ‘int JTTFont::PreCacheChar(u16, u16)’:
src/JTTFont.cpp:256: error: ‘class JTTFont’ has no member named ‘GetFontLibrary’
src/JTTFont.cpp:259: error: ‘FT_GlyphSlot’ was not declared in this scope
src/JTTFont.cpp:259: error: expected ‘;’ before ‘slot’
src/JTTFont.cpp:274: error: ‘FT_LOAD_RENDER’ was not declared in this scope
src/JTTFont.cpp:276: error: ‘FT_LOAD_TARGET_MONO’ was not declared in this scope
src/JTTFont.cpp:277: error: ‘mFace’ was not declared in this scope
src/JTTFont.cpp:277: error: ‘FT_Load_Char’ was not declared in this scope
src/JTTFont.cpp:279: error: ‘slot’ was not declared in this scope
src/JTTFont.cpp:345: error: ‘slot’ was not declared in this scope
make: *** [src/JTTFont.o] Error 1

I have installed freetype 2.3.11, though I’m not sure I have the dev version. Apt-get was unable to find any packages named libfreetype-dev.

It sure looks like you’re missing the freetype dev library…

I’m also pretty sure libfreetype-dev should exist… I personally don’t use Linux so I can’t answer for sure, but googling for libfreetype-dev returns lots of results so…

try libfreetype6-dev maybe ?

That did it! Thanks for the quick response.

Now I’m in Projects/mtg trying to make, and I have the following error:

cc1plus: warnings being treated as errors
src/ActionStack.cpp: In member function ‘virtual void ActionStack::Render()’:
src/ActionStack.cpp:774: error: format not a string literal and no format arguments
src/ActionStack.cpp:783: error: format not a string literal and no format arguments
src/ActionStack.cpp:784: error: format not a string literal and no format arguments
make: *** [objs/ActionStack.o] Error 1

Thank you so much for your help. I look forward to using the program!

It seems you have a recent version of gcc that’s even more strict than ours.
For the time being, I suggest you remove the option -Werror from the makefile, and try again

I’ll discuss this issue with our Linux expert as soon as he’s back from holiday for a long term fix :)

Okay, now I’m just getting:
/usr/bin/ld: cannot find -lfmod-3.75
collect2: ld returned 1 exit status
make: *** [bin/wagic] Error 1

I know it’s because I don’t have Fmod 3.75 in my /usr/bin folder, but I have no idea which file I’m supposed to put there.

Thanks yet again for all your help.

Scratch that! I’m dumb, but I figured it out. It seems to be working.

Thanks!

Great Homebrew Wololo. I am an MTG player way back on the ’90s and I’m really glad to relieve the old days with this game. I just found out about this game 2 days ago and I was surprised with the great functionality it offers. I hope for the next versions you can implement a background music while dueling and a more graphical display when winning a duel that will really make you feel that you’ve won. Maybe you can get some ideas with the Xbox 360 version of MTG Duel of the Planeswalkers. Just suggestions though and keep up the good work. I will support your work all the way!

You are the best people!
I played Wagic, amazing!
SO HAPPY!

I downloaded the homebrew, and when I ran it on my psp I get 2 little screens of the game in the top half of my psp screen. Now, this can’t be right any reasonable solution to this problem?

I run Chickhen R2 with Custom Firmwire 3.60 any suggestions? Thanks a lot

I love you guys for creating this game! although it is still not complete, and is still under development, but hell its freak’n sweet! Keep up the good work guys. I hope that you can try adding more expansion sets for the next release. Damn, can’t wait for the next version…

@Zach: look for solutions to you problem here: http://wololo.net/forum/viewtopic.php?f=4&t=747
Next release will solve the “Purple Screen of Despair” bug

Hi Wololo,

I just tried to install your Wagix 0.9.1 on my PSP Slim & Lite, it has a CustomFirmware, 3.71 M33-2 and after the download I unzipped the folder to take it directly in the GAME folder of the psp- but when I try to open it, I can´t because of defective data!? What is wrong?

Hi Gabriel. you have a very old firmware, I suggest you upgrade to 5.00 m33 or one of the recent GEN firmwares.
If you don’t want to do it, I suggest you put the game in the GAME300 folder instead of the Game folder. This is a 3.xx homebrew, not a 1.50 one.

Thank for your answer but after I created a GAME300 folder there was nothing to open at all, even no defective data, its so pity because I always wanted to play Magic on my PSP. Yeah?You think the problem is the firmware? Its quite stupid to change it because if I would actualize the firmware I can´t play some games which I really like… Is there any posibility to play your Wagix on my PSP with my firmware?:-)

There should be no problem, honestly, so I don’t know what to tell you, maybe ask for help on the forums?

Anyways I highly suggest you to reconsider your choice. I don’t know of any homebrew that doesn’t run on the latest 5.00 m33. For old homebrews you can probably still run them through things such as LEDA

Wololo can you add support to disable analog stick and use directional buttons only, because my analog stick is messed.

my psp crashed while im in deck editor adding cards to my deck.
and it also crashed when i go in deck editor, and chose that “cancel” option.
please helppp=)
my ver. is 3.71 M33-2 if it helps. thanks!!!

woo, im running 5.50 GEN and it seems to be working great

love this game

when will you be adding worldwake?

@Tyler: for worldwake, we are waiting for it to be available in the gatherer, but you can already try a few cards here: http://wololo.net/forum/viewtopic.php?f=8&t=1070

is there a wagic related irc chat we can all talk in?

Not yet. If someone created and moderated that it would be awesome