<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title>Wololo.net &#187; Wagic</title> <atom:link href="http://wololo.net/wagic/category/wagic/feed/" rel="self" type="application/rss+xml" /><link>http://wololo.net/wagic</link> <description>Wagic, Half-Byte Loader, PSP Programming, and Homebrews</description> <lastBuildDate>Fri, 03 Feb 2012 14:17:40 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <item><title>Wagic 0.17.1 Now also available for Maemo and Meego</title><link>http://wololo.net/wagic/2012/01/24/wagic-0-17-1-now-also-available-for-maemo-and-meego/</link> <comments>http://wololo.net/wagic/2012/01/24/wagic-0-17-1-now-also-available-for-maemo-and-meego/#comments</comments> <pubDate>Tue, 24 Jan 2012 11:51:05 +0000</pubDate> <dc:creator>wololo</dc:creator> <category><![CDATA[release]]></category> <category><![CDATA[Wagic]]></category><guid isPermaLink="false">http://wololo.net/wagic/?p=3910</guid> <description><![CDATA[A few days ago, we released Wagic 0.17.1 for the PSP, Android, iOS (iPhone/iPad&#8230; now that a jailbreak is available on the latest revision of iOS, you have noe excuse to not try Wagic!), and Windows. Thanks to the work of Xaw Otihs, this new version of Wagic is now also available for the Nokia [...]]]></description> <content:encoded><![CDATA[<p><img class="alignleft" src="http://wololo.net/wagic/wp-content/uploads/2011/04/icon.png" alt="" width="134" height="76" />A few days ago, <a href="http://wololo.net/wagic/2012/01/15/release-wagic-0-17-1-for-psp-ios-android-and-other-platforms">we released Wagic 0.17.1</a> for the PSP, Android, iOS (iPhone/iPad&#8230; now that a jailbreak is available on the latest revision of iOS, you have noe excuse to not try Wagic!), and Windows.</p><p>Thanks to the work of Xaw Otihs, this new version of Wagic is now also available for the Nokia Platforms Maemo and Meego (respectively, the N900 and the N9/N950). That release of course gets all the bug fixes and improvements that we <a href="http://wololo.net/wagic/2012/01/15/release-wagic-0-17-1-for-psp-ios-android-and-other-platforms">described in the 0.17.1 release</a>.<span id="more-3910"></span></p><p><img class="aligncenter" src="http://i985.photobucket.com/albums/ae333/space-_-monkey/hero_wagic.jpg" alt="" width="480" height="272" /></p><h3>Download</h3><p>You can download Wagic 0.17 for all supported platforms on the <a href="http://wololo.net/wagic/download">download page here</a></p><blockquote><p>Often compared to commercial games for its replay value and quality, <em>Wagic</em> is a heroic fantasy card game, in which you fight as a wizard against the computer. As you win battles, you unlock new game modes and earn credits that allow you to improve your army. <em>Wagic</em> is community driven and entirely customizable: you can create themes, mods, new rules, or even new games (check for example Knights VS Dagons on our forums, a game strongly inspired by strategy games such as warcraft). Wagic is available in several languages (English, French, German, spanish, Italian, Portuguese, Chinese, Japanese, Serbian), and open source. It currently runs on the Sony PSP, Windows, Linux, maemo, meego, Android, and iOS (iPhone, iPad).</p></blockquote><p>Note: The Linux binary on our download page is still 0.16.0 and we are doing our best to provide a binary asap, but in the meantime you can always compile a binary directly from the sources if you can&#8217;t wait (sorry).</p> ]]></content:encoded> <wfw:commentRss>http://wololo.net/wagic/2012/01/24/wagic-0-17-1-now-also-available-for-maemo-and-meego/feed/</wfw:commentRss> <slash:comments>11</slash:comments> </item> <item><title>Release: Wagic 0.17.1 for PSP, iOS, Android and other platforms</title><link>http://wololo.net/wagic/2012/01/15/release-wagic-0-17-1-for-psp-ios-android-and-other-platforms/</link> <comments>http://wololo.net/wagic/2012/01/15/release-wagic-0-17-1-for-psp-ios-android-and-other-platforms/#comments</comments> <pubDate>Sun, 15 Jan 2012 11:25:58 +0000</pubDate> <dc:creator>wololo</dc:creator> <category><![CDATA[release]]></category> <category><![CDATA[Wagic]]></category><guid isPermaLink="false">http://wololo.net/wagic/?p=3867</guid> <description><![CDATA[It&#8217;s been 6 months since the last release of Wagic, and I&#8217;m sure some of you might have thought the project was on a halt. The truth is, we&#8217;ve been working on several major things on Wagic that postponed this release. This release is a major milestone for us, as this is the first official [...]]]></description> <content:encoded><![CDATA[<p><img class="alignleft" src="http://wololo.net/wagic/wp-content/uploads/2011/04/icon.png" alt="" width="134" height="76" />It&#8217;s been 6 months since the last release of Wagic, and I&#8217;m sure some of you might have thought the project was on a halt. The truth is, we&#8217;ve been working on several major things on Wagic that postponed this release. This release is a major milestone for us, as this is the first official release were we support iPhone/iPad and Android.<br /> <img class="aligncenter" src="http://i985.photobucket.com/albums/ae333/space-_-monkey/hero_wagic.jpg" alt="" width="480" height="272" /></p><h3>What is Wagic?</h3><p>Often compared to commercial games for its replay value and quality, <em>Wagic</em> is a heroic fantasy card game, in which you fight as a wizard against the computer. <span id="more-3867"></span>As you win battles, you unlock new game modes and earn credits that allow you to improve your army. <em>Wagic</em> is community driven and entirely customizable: you can create themes, mods, new rules, or even new games (check for example Knights VS Dagons on our forums, a game strongly inspired by strategy games such as warcraft). Wagic is available in several languages (English, French, German, spanish, Italian, Portuguese, Chinese, Japanese, Serbian), and open source. It currently runs on the Sony PSP, Windows, Linux, maemo, meego, Android, and iOS (iPhone, iPad).</p><p><img class="aligncenter" src="http://wololo.net/wagic/wp-content/uploads/2011/12/MTG0.png" alt="" width="480" height="272" /></p><h3>Changelog</h3><p>This version of Wagic comes with more than 500 new unique cards, including some from the long awaited set Innistrad, but the main reason this release took time is that we today bring a version of Wagic available for iPhone, iPad, Android and Meego (Nokia N9) on top of the already supported platforms (Windows, Linux, Maemo, and the PSP). This required major improvements to our game, and this is the main reason this release took so long. Other platforms are however getting there share of bug fixes and improvements, see details below.</p><p>Detailed changelog:</p><ul><li>iOS (iPhone/iPad) version now available! (see details below)</li><li>Android version now available! (see details below)</li><li>Meego (Nokia N9) version now available!</li><li>More than 500 new unique cards. Wagic now supports 15400 cards (8700 unique), including cards from Innistrad.</li><li>New abilities for card coders. We will update the <a href="http://wololo.net/miki/index.php/Wagic/CardCode">card Wiki</a> asap with details</li><li>A new progress bar in the main menu shows you how far you are from completing the game (unlocking all sets, mods, opponents, etc&#8230;)</li><li>You can now easily create unlockable mods. If you&#8217;re interested, check the rules folder, in particular the file awards.dat</li><li>A new file system supporting zip files. For users, this change will mostly be transparent, but it should make installing the game easier, as well as installing/uninstalling mods. This should also make it easier for most people to install images. See <a href="http://www.wololo.net/forum/viewtopic.php?f=12&amp;t=3394">this thread</a> in the forum for details, especially if you want to create campaigns or mods for the game.</li><li>Many bug fixes</li></ul><h3>Special notes about the iOS and Android versions</h3><p>Wagic has been around on the PSP for years. It gave us lots of time to improve it. Hopefully, these 4 years of development will be visible when you try Wagic on your touch device. Nevertheless, this is a whole new interface to handle for us, and we know it is far from perfect. But we are doing this release because many people have been waiting for it. Wagic on iOS or Android is not perfect, but we hope you&#8217;ll enjoy it anyway. We hope that this release will motivate some additional devs to come and join the fun of working on this project. We are a bunch of hobbyists creating Wagic on our free time, come and join us! The source can be downloaded <a href="http://code.google.com/p/wagic">here</a>. If you have the skills to compile the game and fix a bug or improve something, send me a patch and we&#8217;ll give you write access to the SVN!</p><p>The iOS version requires a jailbroken device. The android version requires you to install the apk by yourself, using for example Astro. We are aware that solutions such as cydia or the android market exist, but we are waiting for an improved version of Wagic before we go mainstream.</p><h3>More Info</h3><p>Remember that in addition to the news in this blog, you can find more Wagic news on <a href="http://twitter.com/@wagic_wololo">twitter</a> and <a href="http://www.facebook.com/pages/Wagic-The-Homebrew/135374199830417">facebook</a> thanks to Leungclj</p><h3>Download</h3><p>If you enjoy Wagic, please consider a donation. Thanks in advance!</p><form style="text-align: center;" action="https://www.paypal.com/cgi-bin/webscr" method="post"> <input type="hidden" name="cmd" value="_donations" /> <input type="hidden" name="business" value="queffelec@gmail.com" /> <input type="hidden" name="item_name" value="Wagic" /> <input type="hidden" name="no_shipping" value="0" /> <input type="hidden" name="no_note" value="1" /> <input type="hidden" name="currency_code" value="EUR" /> <input type="hidden" name="tax" value="0" /> <input type="hidden" name="bn" value="PP-DonationsBF" /> <input type="image" name="submit" src="https://www.paypal.com/en_US/i/btn/btn_donate_LG.gif" alt="PayPal - The safer, easier way to pay online!" /> <img src="https://www.paypal.com/en_US/i/scr/pixel.gif" alt="" width="1" height="1" border="0" /></form><p><a href="http://wololo.net/wagic/download">download here</a></p><p>The link above takes you to the download page where you can choose the correct archive depending on your platform<br /> As usual, enjoy this new release of Wagic!</p> ]]></content:encoded> <wfw:commentRss>http://wololo.net/wagic/2012/01/15/release-wagic-0-17-1-for-psp-ios-android-and-other-platforms/feed/</wfw:commentRss> <slash:comments>30</slash:comments> </item> <item><title>Wagic 0.17 beta now available on iOS!</title><link>http://wololo.net/wagic/2012/01/02/wagic-0-17-beta-now-available-on-ios/</link> <comments>http://wololo.net/wagic/2012/01/02/wagic-0-17-beta-now-available-on-ios/#comments</comments> <pubDate>Mon, 02 Jan 2012 02:17:47 +0000</pubDate> <dc:creator>wololo</dc:creator> <category><![CDATA[release]]></category> <category><![CDATA[Wagic]]></category><guid isPermaLink="false">http://wololo.net/wagic/?p=3813</guid> <description><![CDATA[iPad and iPhone users, rejoice! Thanks to Mike&#8217;s excellent work, we are finally able to include iOS in our release. For the first time Wagic is available on both Android and iOS. Wagic&#8217;s support for touch screens is still experimental, and the UI is not perfect yet, but hey, once again, let me use the [...]]]></description> <content:encoded><![CDATA[<p><img class="alignleft" src="http://wololo.net/wagic/wp-content/uploads/2011/04/icon.png" alt="" width="134" height="76" />iPad and iPhone users, rejoice! Thanks to Mike&#8217;s excellent work, we are finally able to include iOS in our release. For the first time Wagic is available on both Android and iOS. <span id="more-3813"></span></p><p>Wagic&#8217;s support for touch screens is still experimental, and the UI is not perfect yet, but hey, once again, let me use the opportunity that we would love to get more devs, so if you&#8217;re interested, please join the fun <img src='http://wololo.net/wagic/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>Own an iPad or an iPhone? You can <a href="http://wololo.net/forum/viewtopic.php?f=18&amp;t=3386">download Wagic 0.17 beta here</a>. Also, since I don&#8217;t own any iOS device myself, I would love to see videos of the game in action on youtube, so please post videos <img src='http://wololo.net/wagic/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p><p>Oh, almost forgot to mention, <strong>this (of course) requires a jailbroken device</strong>.</p> ]]></content:encoded> <wfw:commentRss>http://wololo.net/wagic/2012/01/02/wagic-0-17-beta-now-available-on-ios/feed/</wfw:commentRss> <slash:comments>43</slash:comments> </item> <item><title>Wagic 0.17 public Beta</title><link>http://wololo.net/wagic/2011/12/31/wagic-0-17-public-beta/</link> <comments>http://wololo.net/wagic/2011/12/31/wagic-0-17-public-beta/#comments</comments> <pubDate>Sat, 31 Dec 2011 04:39:05 +0000</pubDate> <dc:creator>wololo</dc:creator> <category><![CDATA[release]]></category> <category><![CDATA[Wagic]]></category><guid isPermaLink="false">http://wololo.net/wagic/?p=3797</guid> <description><![CDATA[It&#8217;s finally here! This is still a beta, so we expect to fix a few bugs for the final 0.17 release, but if you want to help us smash bugs, feel free to give it a try. This version of Wagic is open to all people who are registered at the Wagic forums (registration is [...]]]></description> <content:encoded><![CDATA[<p><img class="alignleft" src="http://wololo.net/wagic/wp-content/uploads/2011/04/icon.png" alt="" width="134" height="76" />It&#8217;s finally here! This is still a beta, so we expect to fix a few bugs for the final 0.17 release, but if you want to help us smash bugs, feel free to give it a try. This version of Wagic is open to all people who are registered at the Wagic forums (registration is free, and note that it&#8217;s not the same forum as /talk, so if you own an account at /talk you might need to create a new account).</p><p><img class="aligncenter" src="http://i985.photobucket.com/albums/ae333/space-_-monkey/hero_wagic.jpg" alt="" width="480" height="272" /></p><p>Wagic is an heroic-fantasy card game, supporting more than 15&#8217;000 cards (more than 8&#8217;600 unique cards). The beta is currently available for the PSP, Windows, and Android. Yup, Android joins the Wagic fun. <span id="more-3797"></span>If you were one of the early testers of the Android version, you&#8217;ll probably enjoy some of the improvements of this version, although I&#8217;d like to mention that the android version is still work in progress, and not yet at the level of quality one could expect (in particular, we haven&#8217;t worked a lot on the shop and the deck editor yet).</p><p>Besides the Android compatibility (which is a major achievement!), this version brings tons of new cards (including the long awaited Innistrad), a new support for zip files (something that, as a user, you might not see, but will make updates, mods, and a pile of stuff much easier to handle), an experimental &#8220;undo&#8221; feature (ok, please don&#8217;t hurt me too much, but I think that feature doesn&#8217;t work on the PSP yet&#8230;feel free to report it as a bug), and a new &#8220;progress bar&#8221; on the main screen that will show you how much you still have to play in order to beat the game (as in &#8220;unlocking everything&#8221;).</p><p><img class="size-full wp-image-3798 aligncenter" title="MTG0" src="http://wololo.net/wagic/wp-content/uploads/2011/12/MTG0.png" alt="" width="480" height="272" /></p><p>I expect the beta to last no more than a week before a full release, unless major issues are found.</p><p>Want to test this beta? Go to the <a href="http://www.wololo.net/forum/viewtopic.php?f=18&amp;t=3386">announcement thread here</a> <img src='http://wololo.net/wagic/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://wololo.net/wagic/2011/12/31/wagic-0-17-public-beta/feed/</wfw:commentRss> <slash:comments>10</slash:comments> </item> <item><title>Wagic 0.17 on its way</title><link>http://wololo.net/wagic/2011/12/04/wagic-0-17-on-its-way/</link> <comments>http://wololo.net/wagic/2011/12/04/wagic-0-17-on-its-way/#comments</comments> <pubDate>Sun, 04 Dec 2011 14:41:44 +0000</pubDate> <dc:creator>wololo</dc:creator> <category><![CDATA[Wagic]]></category><guid isPermaLink="false">http://wololo.net/wagic/?p=3635</guid> <description><![CDATA[I hate vaporware and that&#8217;s why I usually don&#8217;t blog too much about an upcoming release in Wagic. But the last release (0.16) was such a long time ago that I don&#8217;t remember when it was, so I feel like I should mention the project is still very active and alive. Today I started the [...]]]></description> <content:encoded><![CDATA[<p><img class="alignleft" src="http://wololo.net/wagic/wp-content/uploads/2011/04/icon.png" alt="" width="134" height="76" />I hate vaporware and that&#8217;s why I usually don&#8217;t blog too much about an upcoming release in Wagic. But the last release (0.16) was such a long time ago that I don&#8217;t remember when it was, so I feel like I should mention the project is still very active and alive. Today I started the process for releasing Wagic 0.17. Now don&#8217;t jump around too soon. This process usually takes 3 or 4 weeks. We go through an alpha stage with the other devs, where we basically try to fix the most ugly bugs, before releasing a public beta. The beta usually lasts about a week, followed by the public release.</p><div id="attachment_3639" class="wp-caption alignleft" style="width: 304px"><img class="size-full wp-image-3639" title="Wagic android" src="http://wololo.net/wagic/wp-content/uploads/2011/12/IMAG0106.jpg" alt="" width="294" height="176" /><p class="wp-caption-text">Wagic running on a Motorola Xoom</p></div><p>For those of you who still don&#8217;t know, <a href="http://wololo.net/wagic/download">Wagic</a> is an heroic-fantasy strategy game, initially inspired by Magic the Gathering, which with time has evolved into a flexible system allowing players to create their own cards, campaigns, rules and mods. For Wagic 0.17, we&#8217;ve been mostly focusing on Android.<span id="more-3635"></span> This doesn&#8217;t mean that other platforms are not getting any update, but this basically explains why we haven&#8217;t done a release in a while. My goal for the Android version of Wagic was to come up with an entirely new game (by &#8220;new game&#8221;, I mean a mod that wouldn&#8217;t be MTG). We&#8217;re getting there, but it&#8217;s taking more time than I initially expected. In parallel, we also need to fix lots of UI issues on touch screens&#8230; As a result, Wagic for Android had been in a public &#8220;test release&#8221; for a few months now, and, since that release we&#8217;ve done lots of progress, but there&#8217;s still lots of work to do. Nevertheless, Android will also get a 0.17 release, just so that people can see the progress we&#8217;ve made in 3 months. It won&#8217;t be perfect, but I know you&#8217;ll forgive us <img src='http://wololo.net/wagic/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><div id="attachment_3636" class="wp-caption alignright" style="width: 330px"><img class="size-full wp-image-3636 " title="32" src="http://wololo.net/wagic/wp-content/uploads/2011/12/32.png" alt="" width="320" height="226" /><p class="wp-caption-text">One of the cool avatars made by Ilya B. for Wagic</p></div><p>In parallel we are also making progress on the iOS port, but again we would <strong>love</strong> to get more iOS devs to help us. The iPhone/iPad port might not see the day of light until we get a few dedicated devs to help. As a reminder, Wagic on the iPhone/iPod/iPad is already fully functional, it&#8217;s just a matter of finding the right people to maintain it and fix the bugs. If you think you can help, grab the source, and send me an email</p><p>About the game itself, all platforms including our beloved PSP will get a bunch of new features and new cards. Wagic 0.17 will have about <del datetime="2011-12-05T01:23:58+00:00">400</del> 600 new cards, including cards from the Innistrad set, and with it some new mechanics. The current Alpha I&#8217;m looking at already has more than <del datetime="2011-12-05T01:23:58+00:00">8500 cards</del> 8700 cards, and hopefully we might add a few ones here and there. We&#8217;re also planning to (finally) add an undo feature to the game, although it&#8217;s not yet sure if it will make it to Wagic 0.17, since it&#8217;s quite experimental for now. One of the major changes for this version will not be visible to players, as we reworked the resource files in a system that will allow you, among other things, to have all your images in one single file instead of one file per set. This system should simplify the work for people who want to install new stuff in Wagic (cards, themes, campaigns, images, etc&#8230;). If I have enough time, this system will also allow me to distribute some additional themes, campaigns&#8230;directly from the download page.</p><p>Please be a bit more patient, we&#8217;re doing our best so that Wagic 0.17 reaches your PSP/Android/PC/&#8230; as soon as possible <img src='http://wololo.net/wagic/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>In the meantime, you can still download Wagic 0.16 on the <a href="http://wololo.net/wagic/download/">download page</a>, and if you want to test it on Android, follow the instructions in <a href="http://wololo.net/forum/viewtopic.php?f=17&amp;t=3208">this thread</a></p> ]]></content:encoded> <wfw:commentRss>http://wololo.net/wagic/2011/12/04/wagic-0-17-on-its-way/feed/</wfw:commentRss> <slash:comments>23</slash:comments> </item> <item><title>Free art for your games</title><link>http://wololo.net/wagic/2011/10/29/free-art-for-your-games/</link> <comments>http://wololo.net/wagic/2011/10/29/free-art-for-your-games/#comments</comments> <pubDate>Sat, 29 Oct 2011 04:30:58 +0000</pubDate> <dc:creator>wololo</dc:creator> <category><![CDATA[Homebrew]]></category> <category><![CDATA[Wagic]]></category><guid isPermaLink="false">http://wololo.net/wagic/?p=3497</guid> <description><![CDATA[Note: A list of sites where you can download free art that you can legally use in your video games (including for commercial usage) can be found at the bottom of the article, read along. Working on Wagic has introduced me to the painful reality: I suck at graphics. Initial graphics in Wagic were mostly [...]]]></description> <content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 198px"><img src="http://opengameart.org/sites/default/files/styles/medium/public/protection.jpg" alt="" width="188" height="250" /><p class="wp-caption-text">One of the many great open assets that can be found on opengameart. This image is taken from the card game WTactics</p></div><p><em>Note: A list of sites where you can download free art that you can legally use in your video games (including for commercial usage) can be found at the bottom of the article, read along.</em></p><p>Working on Wagic has introduced me to the painful reality: I suck at graphics. Initial graphics in Wagic were mostly made of copyrighted content, and this eventually <a href="wololo.net/wagic/2009/01/09/cease-and-decist/">led me to trouble</a>. Our game has since then been blessed with the help of several talented designers (including Julio, Jeck, Ilya B., Kaioshin&#8230;), and, let&#8217;s be honest, art is basically the only thing players have to make their first impression on a game, so I&#8217;m really really thankful for these people&#8217;s help.</p><p>If you&#8217;re a game developer and suck at drawing like me, there are a few options for your game, and you&#8217;ve probably thought about some of them already.</p><p>The easy solution, the one most people unfortunately choose, is to take your graphics from somewhere else, without looking at copyright information, or knowingly stealing graphics from games/movies/anime&#8230; You won&#8217;t see any harm in that initially, but if your game ever becomes successful (and don&#8217;t we all want that to happen?), this will bite you. For the youngest among my readers, taking a character from an anime and removing the background does not make the art &#8220;yours&#8221;, and redistributing it is copyright infringement in most countries.</p><p>Another option, which many of us choose, is to use &#8220;easy to make&#8221; art, that even you can create. Your main character becomes a blue cube, and its enemies are red circles&#8230; Obviously there&#8217;s so far you can go with such a solution, once all possible clones of tetris and pong have been made on all platforms.</p><p>The luckiest among us have a friend who happens to be a designer, motivated by their project, and who will help as a full part of the team. But if you&#8217;re in this situation, you&#8217;re most likely not reading this article. I&#8217;ve seen on many homebrew forums people offering their services as a designer for free. I&#8217;ve grown extremely suspicious of those. Many people who have  claimed to be &#8220;designers&#8221; to me on those forums were kids with close to no drawing skills, who had been running a pirated version of Photoshop for 15 days, recompositing stolen art and claiming it to be theirs. My advice would be: avoid like the plague such &#8220;artists&#8221;, not only will they bring you legal trouble, their creations are often not great, and they have no experience in teamwork. Depending on the size of your project, trust is extremely important between the devs and the designers. A good designer will not join your project if you haven&#8217;t proven that your game is seriously going to happen. The same way, as a good project &#8220;leader&#8221;, you shouldn&#8217;t accept a &#8220;designer&#8221; who cannot prove they are good. In my case, with Wagic, the game came first, and then designers came, and provided graphics. They didn&#8217;t &#8220;offer&#8221; their help, no, they came to us with art, telling us &#8220;hey, I made that for your game and thought it would be interesting for you&#8221;. We provided a working game, they provided &#8220;working&#8221; graphics, no false promise of &#8220;help for the future&#8221; here, or rather, the promise was in the achievement. Both the dev and the artist were able to tell each other &#8220;I can work for a good amount of time on this project, and provide a result&#8221; before even actually talking for the first time. forums discussions starting like &#8220;I&#8217;ll code a game&#8221; and &#8220;yeah, and I&#8217;ll do your graphics&#8221; rarely lead anywhere.</p><p>Another option if you have a bit of money is to look into royalty free stock photo websites, such as <a href="http://www.dreamstime.com">dreamstime.com</a> (this is a random example, I am not affiliated with them, and have not tested their services). These sites can sell you pictures for as low as 1$ per picture, and allow you in most cases to use those in video games, even commercial projects. However I&#8217;ve dug recently into many of those sites, and let&#8217;s be honest, it is very unlikely that you will find lots of useful content for video games&#8230; no textures, no 3D model, close to no drawings (mostly photos&#8230;)&#8230; but it can help for a loading screen here and there.</p><p>For the rich among us, art commissioning is also a possibility. I don&#8217;t have details or good resources on the subject, but the basic idea is that you pay an artist to do the work for you. I&#8217;ve seen prices for such commissions go as low as 5$ per request on ebay, but never checked if this gave you the right for commercial use, or even redistribution. I guess it&#8217;s up to each creator and how you can convince them. I&#8217;ve also seen prices go up to 1000$ per image for a complex request, and commercial use.</p><p>The best solution I found recently is to focus on Creative Commons, Public domain, or GPL art (GPL art is kind of an heresy, really, but it exists nevertheless). A few sites are designed to gather that kind of art. I&#8217;ve unfortunately ran into many sites claiming they have &#8220;Public Domain&#8221; art, when a quick google search showed that this was pure b***s***, so going only to trusted sites is an important thing here.</p><p>The best site on the subject I could find is <a href="http://opengameart.org">opengameart.org</a>. They have thousands of sprites, 3D models, 2D graphics, sounds, all available with very precise license explanations, and most of them being available even for commercial projects (as long as you are ready to make derivative art available with the same license, which is not too much to ask, I think). The major point of that site is the centralized access to open resources you would have to hunt on the Internet otherwise. <a href="http://search.freegamedev.net/">Free Art Search</a> and <a href="http://freegamearts.tuxfamily.org/">FreeGameArt</a> are similar sites, but not as well organized as OpenGameArt IMO.  <a href="http://www.burningwell.org/">Burningwell.org</a> is a site with Public Domain images. These images are free for any use, including commercial works. Again, we run into the problem that images on burningwell are &#8220;only&#8221; photos, and will need some tweaking on your end to be usable in your game.</p><p>Those are the easy ones. If you&#8217;re ready to dig more, <a href="http://books.google.com/advanced_book_search">google books </a>has options to look for books published before 1910. Those that contain images will be in the public domain, so things like that can be investigated as well.</p><p>finally, <a href="http://letsmakegames.org/resources/art-assets-for-game-developers/">this page</a> has a series of links to free game art that you might want to check.</p><p><a href="http://opengameart.org">opengameart.org </a>is to me the most interesting of these websites, with its community-oriented system, and the fact that I have been successfully using some of their resources recently for one of my side projects. I wish I could contribute directly to that site, but I&#8217;m not an artist so for now I&#8217;ll just say that my way of contributing is that Wagic is open source (and has been so since the beginning). If you happen to be a talented artist and want to help the indie gaming community, opengameart.org could be the best place for you <img src='http://wololo.net/wagic/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://wololo.net/wagic/2011/10/29/free-art-for-your-games/feed/</wfw:commentRss> <slash:comments>8</slash:comments> </item> <item><title>Wagic Mod contest, and the winner is&#8230;</title><link>http://wololo.net/wagic/2011/10/02/wagic-mod-contest-and-the-winner-is/</link> <comments>http://wololo.net/wagic/2011/10/02/wagic-mod-contest-and-the-winner-is/#comments</comments> <pubDate>Sun, 02 Oct 2011 06:20:58 +0000</pubDate> <dc:creator>wololo</dc:creator> <category><![CDATA[Wagic]]></category><guid isPermaLink="false">http://wololo.net/wagic/?p=3468</guid> <description><![CDATA[We recently organized a Mod contest for Wagic 0.16. It took me a while to take the decision. First of all, the 3 entries are all awesome, and I&#8217;m hoping they won&#8217;t stop here, but will keep being updated. Now that this is said, let me say that my winner is Entertherat&#8217;s thicker than water, [...]]]></description> <content:encoded><![CDATA[<p><img class="alignleft" src="http://wololo.net/wagic/wp-content/uploads/2011/04/icon.png" alt="" width="134" height="76" />We recently organized a <a href="http://wololo.net/wagic/2011/09/18/wagic-100-mod-contest-vote-for-your-favorite-entry/">Mod contest for Wagic 0.16</a>. It took me a while to take the decision. First of all, the 3 entries are all awesome, and I&#8217;m hoping they won&#8217;t stop here, but will keep being updated.</p><p>Now that this is said, let me say that my winner is Entertherat&#8217;s <em>thicker than water</em>, and I will contact the author asap to send him the 100$ prize.</p><p>About the reasons behind my choice, again, all 3 entries are awesome, but I felt &#8220;Temple of Wololo&#8221;, despite being an awesome concept, was probably fairly easy to code, and the addition to Knights and Dragons is simply great (and I sure hope we develop this game even more), but I was biased as I created it initially. Finally, the original music in Thicker than water is what sold me. I&#8217;m personally not an artist, and I get impressed when I see what musicians or designers can come up with. The music in Thicker than water is entirely original, and helps creating the campaign atmosphere.</p><p><img class="aligncenter" src="http://wololo.net/wagic/wp-content/uploads/2011/09/Image7.jpg" alt="" width="481" height="273" /></p><p>Congrats to Entertherat, and many thanks to the 3 competitors for their awesome work <img src='http://wololo.net/wagic/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>The 3 mods can be downloaded <a href="http://wololo.net/wagic/2011/09/18/wagic-100-mod-contest-vote-for-your-favorite-entry/">here</a></p> ]]></content:encoded> <wfw:commentRss>http://wololo.net/wagic/2011/10/02/wagic-mod-contest-and-the-winner-is/feed/</wfw:commentRss> <slash:comments>7</slash:comments> </item> <item><title>Wagic 100$ mod contest: vote for your favorite entry!</title><link>http://wololo.net/wagic/2011/09/18/wagic-100-mod-contest-vote-for-your-favorite-entry/</link> <comments>http://wololo.net/wagic/2011/09/18/wagic-100-mod-contest-vote-for-your-favorite-entry/#comments</comments> <pubDate>Sun, 18 Sep 2011 03:48:20 +0000</pubDate> <dc:creator>wololo</dc:creator> <category><![CDATA[Wagic]]></category><guid isPermaLink="false">http://wololo.net/wagic/?p=3459</guid> <description><![CDATA[A few weeks ago I announced a contest for Wagic 0.16. Contestants had to come up with a mod or a campaign running on Wagic 0.16. If you&#8217;re not familiar with this concept yet, Wagic is progressively becoming a generic card engine allowing you to tweak the rules of the game, creating your own cards, [...]]]></description> <content:encoded><![CDATA[<p><img class="alignleft" src="http://wololo.net/wagic/wp-content/uploads/2011/04/icon.png" alt="" width="134" height="76" />A few weeks ago I announced a contest for Wagic 0.16. Contestants had to come up with a mod or a campaign running on Wagic 0.16. If you&#8217;re not familiar with this concept yet, Wagic is progressively becoming a generic card engine allowing you to tweak the rules of the game, creating your own cards, and your own campaigns.</p><p>We &#8220;only&#8221; got 3 entries, but the 3 of them are of extremely good quality, and the choice will be hard. My favorite entry will get a 100$ prize, but before I choose, I&#8217;d like to ask you guys which one is your favorite. Nothing formal, just give a try to these campaigns, and let me know which one you prefer <img src='http://wololo.net/wagic/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p><span id="more-3459"></span></p><p>Here are our 3 entries, download links are at the bottom of each section:</p><h3>Temple of Wololo, by Vikta</h3><p><img class="aligncenter" src="http://wololo.net/wagic/wp-content/uploads/2011/08/tow.jpg" alt="" width="478" height="270" /></p><p>A simple concept for a very useful campaign: &#8220;donate&#8221; 5000 credits in exchange for a random set unlock. Very useful if you&#8217;re close to completion of the game, and don&#8217;t want to play too many games before you finally get all sets.</p><p><a href="http://wololo.net/forum/viewtopic.php?f=38&amp;t=3120">Download here</a></p><h3>Knights &amp; Dragons &amp; Elves &amp; Dwarves, by jwilkes99999</h3><p>Bored with Magic, The Gathering? Then give a try to Knights and Dragons! This entry is an expansion to my &#8220;sample&#8221; mod, Knights and Dragons. Knights and Dragons was initially just an example on how to create completely new games with Wagic, and jwilkes99999 is taking it to the next level by adding card pictures, 2 new races (Elves and Dwarves), new decks, and a campaign to unlock the dwarf and elf kingdoms.</p><p><img class="size-full wp-image-3460 aligncenter" title="battlefield_kded" src="http://wololo.net/wagic/wp-content/uploads/2011/09/battlefield_kded.jpg" alt="" width="527" height="300" /></p><p><img class="size-full wp-image-3461 aligncenter" title="campaign_kded" src="http://wololo.net/wagic/wp-content/uploads/2011/09/campaign_kded.jpg" alt="" width="526" height="299" /></p><p><a href="http://wololo.net/forum/viewtopic.php?f=38&amp;t=3241">Download here</a></p><h3>Thicker than Water, by Entertherat</h3><p>Thousands of credits await you if you are brave enough! In this campaign, you play as Sasha and Gregor, two experienced mercenaries looking for their next adventure, and, hopefully, the money that comes with it. But what starts as a routine mission of zombie cleanup quickly unravels a deep danger threatening the entire Kingdom. Will Sasha and Gregor make it to the end? Only you can tell!</p><p><img class="size-full wp-image-3464 aligncenter" title="Image7" src="http://wololo.net/wagic/wp-content/uploads/2011/09/Image7.jpg" alt="" width="481" height="273" /></p><p><img class="size-full wp-image-3462 aligncenter" title="Image5" src="http://wololo.net/wagic/wp-content/uploads/2011/09/Image5.jpg" alt="" width="480" height="273" /><a href="http://wololo.net/forum/viewtopic.php?f=38&amp;t=3244">Download here</a></p><p>&nbsp;</p><p>So what do you think? Try these campaigns and let me know, post your comments here, and tell me which one is you favorite!</p> ]]></content:encoded> <wfw:commentRss>http://wololo.net/wagic/2011/09/18/wagic-100-mod-contest-vote-for-your-favorite-entry/feed/</wfw:commentRss> <slash:comments>21</slash:comments> </item> <item><title>What&#8217;s up?</title><link>http://wololo.net/wagic/2011/09/14/whats-up/</link> <comments>http://wololo.net/wagic/2011/09/14/whats-up/#comments</comments> <pubDate>Wed, 14 Sep 2011 13:16:15 +0000</pubDate> <dc:creator>wololo</dc:creator> <category><![CDATA[PS Vita]]></category> <category><![CDATA[Wagic]]></category><guid isPermaLink="false">http://wololo.net/wagic/?p=3450</guid> <description><![CDATA[There was a time I would post new blog articles every day&#8230; these days I don&#8217;t have much time to post here, and the news slowed down on the PSP scene (or is it just that I&#8217;m less involved since the HBL days?)&#8230; But I&#8217;m not dead, far from that. Actually the main reason I&#8217;m [...]]]></description> <content:encoded><![CDATA[<p>There was a time I would post new blog articles every day&#8230; these days I don&#8217;t have much time to post here, and the news slowed down on the PSP scene (or is it just that I&#8217;m less involved since the HBL days?)&#8230;</p><p>But I&#8217;m not dead, far from that. Actually the main reason I&#8217;m not posting on the blog recently is that I&#8217;ve been working very hard on Wagic these past few weeks/months. Our biggest fans might have seen our recent &#8220;quiet&#8221; release of an <a href="http://wololo.net/forum/viewtopic.php?f=17&amp;t=3208">alpha version of Wagic for Android</a>. The truth is, the entire Wagic team is hard at work to provide a good gaming experience on Android, and this is eating up all my free time.</p><p>So, am I going to progressively stop talking about the PSP scene, and migrate to Android discussions? Well, in all honesty, part of the excitment for this blog comes from the fact that the PSP is entirely locked, from the mad joy that comes to me when a guy is able to say &#8220;screw you Sony, I want to use my hardware the way I want, and here&#8217;s a hack to prove it&#8221;. I love my Android phone, but it doesn&#8217;t need to be hacked to run the stuff I want, so nothing specifically fun to talk about on this blog.</p><p>So, will I instead start talking about the PSVita from now on? I&#8217;m seriously pissed at Sony for what they did to geohot and other hackers, so I really don&#8217;t want to give them my money, but I&#8217;d love to be there when we run homebrews on the PS Vita&#8230; I guess this will depend how much enthusiasm the devs in the <a href="http://wololo.net/talk/">/talk community</a> put into hacking that device <img src='http://wololo.net/wagic/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>On the subject of not giving any money to Sony&#8230; I recently got a life insurance&#8230;of course all negotiations were in Japanese, so my wife did most of them for me. It turns out the best insurance for us was, by far, Sony&#8217;s offer (their insurance branch is called Sony Life). When the insurance &#8220;adviser&#8221; told that to my wife, she replied (per my decision) that we would go with the second best choice, because &#8220;my husband doesn&#8217;t really like Sony&#8221;. The adviser was super surprised, but the week after that, Sony was hacked badly as we all know.</p><p>My reason to not choose Sony at the time was the geohot thing, but as we met the insurance adviser again, he thought I had decided not to go with Sony not because of my principles, but because I was aware that Sony&#8217;s shares would fall. He was like &#8220;that was good judgement, they&#8217;re not in a very good financial situation these days&#8221;. It kind of pisses me off he ended up thinking I did a financial choice, while it was 100% a matter of principle.</p><p>Anyways&#8230;that insurance is close to 500$ per year for the next 40 years or so I believe, so, take that Sony, that&#8217;s a pile of money you&#8217;ll never see (instead we went to some insurance company whose symbol is a sheep, can&#8217;t remember the name on top of my head.)</p><p>And that&#8217;s the end of my awesome Sony anecdote&#8230;check out <a href="http://wololo.net/forum/viewtopic.php?f=17&amp;t=3208">Wagic on your Android</a>, it rocks!</p> ]]></content:encoded> <wfw:commentRss>http://wololo.net/wagic/2011/09/14/whats-up/feed/</wfw:commentRss> <slash:comments>19</slash:comments> </item> <item><title>Temple of Wololo: easily unlock sets in Wagic</title><link>http://wololo.net/wagic/2011/08/22/temple-of-wololo-easily-unlock-sets-in-wagic/</link> <comments>http://wololo.net/wagic/2011/08/22/temple-of-wololo-easily-unlock-sets-in-wagic/#comments</comments> <pubDate>Mon, 22 Aug 2011 12:47:46 +0000</pubDate> <dc:creator>wololo</dc:creator> <category><![CDATA[release]]></category> <category><![CDATA[Wagic]]></category><guid isPermaLink="false">http://wololo.net/wagic/?p=3407</guid> <description><![CDATA[If you haven&#8217;t heard, I&#8217;m running a little contest for Wagic users, and there&#8217;s 100$ in cash for the winner (check here if you&#8217;re interested). We recently got our first entry for the contest, Vikta&#8217;s Temple of Wololo. This is an original take at the campaign system, as it doesn&#8217;t have much of a story, [...]]]></description> <content:encoded><![CDATA[<p><img class="alignleft" src="http://wololo.net/wagic/wp-content/uploads/2011/04/icon.png" alt="" width="134" height="76" /> If you haven&#8217;t heard, I&#8217;m running a little contest for Wagic users, and there&#8217;s 100$ in cash for the winner (<a href="http://www.wololo.net/forum/viewtopic.php?f=38&amp;t=3133">check here if you&#8217;re interested</a>).</p><p>We recently got our first entry for the contest, Vikta&#8217;s <a href="http://wololo.net/forum/viewtopic.php?f=38&amp;t=3120"><em>Temple of Wololo</em></a>. This is an original take at the campaign system, as it doesn&#8217;t have much of a story, but basically allows you to &#8220;donate&#8221; some credits to the &#8220;Temple of Wololo&#8221;, and in exchange get a set to unlock for you. Very useful, especially if you&#8217;re close to the end of the game and only have a few last sets to unlock (they get more and more difficult to unlock with time&#8230;).</p><p><img class="size-full wp-image-3408 aligncenter" title="tow" src="http://wololo.net/wagic/wp-content/uploads/2011/08/tow.jpg" alt="" width="478" height="270" /></p><p>Temple of Wololo can be downloaded from Vikta&#8217;s thread <a href="http://wololo.net/forum/viewtopic.php?f=38&amp;t=3120">here</a>, but other (more serious?) campaigns for Wagic can also be downloaded from our <a href="http://www.wololo.net/forum/viewforum.php?f=38">campaigns subforum</a>. To install a campaign, just unzip it into the &#8220;campaigns&#8221; subfolder of your wagic resource folder. To play it, simply run the game and select <em>1player &gt; Story</em> then choose the campaign you want in the selection menu.</p><p>You have until September 15th to submit your campaign to the contest. Right now Vikta&#8217;s entry is the only competitor, so there sure is room for more entries <img src='http://wololo.net/wagic/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://wololo.net/wagic/2011/08/22/temple-of-wololo-easily-unlock-sets-in-wagic/feed/</wfw:commentRss> <slash:comments>4</slash:comments> </item> </channel> </rss>
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