PS Vita

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A new firmware for PS Vita, version 1.67, is available today. Little is known about it, as no official announcement has been made by Sony so far.

Thanks to OMightyBuggy for the heads up!

Update: this firmware seems to be only containing a minor for Japanese game Dream Club Zero, according to psvitagen.fr. So, nothing really interesting. Thanks to pomopop for the tip.



People contact me regularly to ask why I’m spending time hacking the PSP emulator of the Vita, rather than the Vita itself. Others are wondering why we haven’t seen a true vita hack yet. So, what’s the current status?

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Hey everyone, long time no blog!

I’ve been busy recently, trying to help many people porting their PSP Game exploits to VHBL. As I worked on this for the past weeks, it has become a bit clear to me that Motorstorm Arctic Edge and Everybody’s Tennis were both games with “ideal” conditions for porting HBL.

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People are now able to update their PS Vita to Firmware 1.66. Firmware 1.66 is probably a simple regression bug fix from Firmware 1.65 unveiled yesterday, to address the “adhoc” issues people were seeing on PSP games.

This firmware patches both Motorstorm and Everybody’s tennis exploits used to run VHBL, as expected. This was also, of course, the case for firmware 1.65. Update at your own risk. Reports also say that SKFU’s Vita pr0xy allows you to spoof your firmware version, in order to access the psn store without updating, so you don’t have to update immediately unless you need all of PSN’s services.

Thanks to everybody who let me know.

You waited for months for a new Vita update? You were expecting more PSP titles, a decent browser, PS1 compatibility, or other cool stuff? Well, how about caps lock support in the keyboard? It’s not enough for you? Come on, caps lock on a keyboard is pretty cool man… Ok then, how about an update that breaks adhoc game on PSP titles?

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Davee, who got a PSP HEN running on the PS Vita with the help of devs Some1 and Proxima, is now studying the internals of the PSP Emulator on the Vita. In particular, he is looking at a library called sceKermit, specific to the PS Vita, which is in charge, among other things, of letting the emulator communicate with the PS Vita hardware.

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Hey guys, I got information that PS Vita Firmware 1.65 is being made available by Sony right now. I haven’t investigated yet if it patches some of the things we use for VHBL, but most likely it does, so I’ll keep you posted. Here is the official statement:

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Thanks to wth who improved VHBL while he worked on the Everybody’s Tennis port, we were able to improve slightly the Motorstorm port as well. I’m sure you don’t really care about the technical details, what matters is that games using the Quake Engine such as KurokPSP (and probably Quake itself) now work!

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I’m catching up on SKFU’s recent releases, as I was myself busy with VHBL. A week ago, SKFU released “Vita pr0xy”, which is now updated to version 1.0.1. This is a network proxy (runs on windows), so basically an intermediate between your devices and your internet connection. Although this is a general purpose proxy, SKFU designed this tool specifically for the PS Vita. It can filter out some specific requests, sniff the traffic between your Vita and the network, can do URL replacement, and as a bonus, fixes some malformed requests sent by the Vita.

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I’m super late on this one, as I was busy dealing with VHBL this week. Famous PS3/Vita developer SKFU, in association with his fellow dev iQD started an “idea contest” for apps related to the Vita. The concept is simple: post an idea for a PS Vita related application, and the best idea will win the game Blazblue Continuum Shift Extended for the PS Vita, as well as a vita protection bag.

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