Homebrew

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When we announced the various winners of the genesis competition (which, for those who don’t know, was the biggest PSP homebrew competition ever organized), I said there was a list of 28 entries (out of the 111 we received) that caught my attention. I also promised I would blog about it one day. This day has come, and I will list my favorite entries of the genesis competition in this post.

This list, like all “best XXX of the year”, is biased. I’m only focusing on Genesis entries (but you’ll have to admit, 95% of the new homebrews submitted this year were submitted as part of this contest), and it’s my personal ranking. Your opinion might differ on the specifics, but I think overall this list of 25 homebrews is a list of great quality. The list is also not entirely the list I had initially during the vote. Some of my “favorites” were “work in progress” releases, and I was expecting those to become the next big thing, but due to lack of pursued development, these projects are much less interesting than they could have been. So I removed a few entries, to reach the much satisfying number of 25.

Action, puzzles, plugins, utils… You won’t like all of them, but there will definitely be some homebrews that you love in this list.

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Last week I mentioned some updates to the homebrew database. As you know it is now possible for you to submit your homebrews to /Downloads, no login is required, and so far I’ve diligently reviewed people’s entries within less than 48hours.It has also been possible to vote for your favorite homebrews since the site was open. Again, no login is required, and it’s just one click away. In order to make ratings more useful and fun, I’ve added two widgets on the top page at /downloads, which show you the highest rated homebrews for the past 30 days, or for all time.

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Today I saw on engadget an article about the SupaBoy, a portable SNES system that will run your old SNES cartridges. It looks really great, a bit (a lot?) old-school, and engadget mention that it has video out and 2 slots to plug-in original SNES controllers, so you can also use it a home console.

Honestly it’s a cool gadget, I can picture myself coming to a friend’s home and play old-school games on this device… at less than 80$, it’s fairly cheap too…

But of course, for 80$ you can get a refurbished PSP 1000, or if you want something new, for just a bit more you can get a new PSP 3000. A quick CFW install, and in less than five minutes you can get one of the best emulators out there, Snes9xTYL, up and running all your SNES games out of the box. No need for the cartridges, that’s what I call portable :)

So, real portability VS cool gadget that can be used as a home console… I think I still prefer my PSP, but I guess it can be a nice Christmas present…what do you guys think?

source enGadget

How to run SNES Games on your PSP

  1. If you haven’t done it already, install a Custom firmware on your PSP. This process is free, takes less than 5 minutes, and has less risks for your PSP than installing an official Sony update.
  2. Download Snes9x Tyl and copy it on your memory stick
  3. Put some SNES roms in the “ROMS” folder of Snes9x (I won’t tell you where to get those)
  4. That’s it! Launch Snes9x from your PSP menu and have fun :)

Total_Noob, famous developer of TN Hen, is back with a new creation, which, surprisingly enough, is a simple homebrew. Maybe less ambitious than a Hen, but probably more fun to play, named Jumping Rectangle.

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Touhou for PSP  

Sometimes we miss a gem. kene-touhou-mohofu, or, shorter and simpler, Touhou for PSP is one of those “why didn’t I know about this 2 years ago???” kind of moments. This is a fanmade homebrew inspired by a famous series of Japanese indie games of the same name. This PSP adaptation has been around for more than 2 years, and I must admit I played it for the first time yesterday.

Don’t get mistaken by the thumbnail here, the game is an action-packed scrolling space shooter. People who played rRootage will feel at ease, people like me who are not used to seeing hundreds of projectiles at once on the same screen might freak out, but for us mere mortals, there’s always the easy mode :)

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A few months ago I announced the creation of a downloads section on this website. Located at http://wololo.net/downloads, this is “yet another” homebrew database. My goal was to put some emphasis on versions with this database (so that people are always sure that they are looking at the latest version of a given homebrew) and it basically works, although I can’t keep up with the amount of homebrews that get released every day in the world.

But I finally stopped procrastinating and updated the /Downloads site, with 2 major improvements.

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My guide to help people install a CFW, “CFW For Dummies“, was in need of a major cleanup and an update. It was still mentioning TN Hen, and firmware 6.37 was the latest supported one…

I basically decided to simplify it to the max: To me now the Pandora technique for hackable motherboards has actually become much cumbersome than simply upgrading to 6.60 and installing Pro CFW. I’m also only vaguely mentioning the permanent version on 6.20, or the CIPL Flasher for people who want to dig deeper. So, in other words, the guide might not be giving the “optimal” setup for some models, but it’s by far the simplest installation technique, which I think is what people are looking for. The drawbacks of not having a permanent CFW are now minimal in my opinion, and people who installed Pro CFW can still make it permanent any time once they get more knowledgeable on the subject.

In other words, if you have friends who are wondering how to install a CFW on their PSP, CFW For Dummies is the guide they should read!

PSP Wizard is back with an update of his PSP3D plugin, which allows you to play games in 3D on your PSP, provided you have the appropriate glasses. If you still don’t know what that means, maybe the screenshot below will enlighten you.

This new version improves the speed and adds FIFA 12 compatibility. The full list of compatible games can be found on PSP Wizard’s site. The plugin is compatible with close to 100 major games, which represents a huge portion of the PSP game library. Who needs a 3DS? :P

Download

download here

A few days ago, Sony started a closed Beta test of their Playstation Suite SDK, a tool allowing to create games for the PS Vita and Android. Registration is open to everybody, including (especially?) homebrew devs.

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One of the many great open assets that can be found on opengameart. This image is taken from the card game WTactics

Note: A list of sites where you can download free art that you can legally use in your video games (including for commercial usage) can be found at the bottom of the article, read along.

Working on Wagic has introduced me to the painful reality: I suck at graphics. Initial graphics in Wagic were mostly made of copyrighted content, and this eventually led me to trouble. Our game has since then been blessed with the help of several talented designers (including Julio, Jeck, Ilya B., Kaioshin…), and, let’s be honest, art is basically the only thing players have to make their first impression on a game, so I’m really really thankful for these people’s help.

If you’re a game developer and suck at drawing like me, there are a few options for your game, and you’ve probably thought about some of them already.

The easy solution, the one most people unfortunately choose, is to take your graphics from somewhere else, without looking at copyright information, or knowingly stealing graphics from games/movies/anime… You won’t see any harm in that initially, but if your game ever becomes successful (and don’t we all want that to happen?), this will bite you. For the youngest among my readers, taking a character from an anime and removing the background does not make the art “yours”, and redistributing it is copyright infringement in most countries.

Another option, which many of us choose, is to use “easy to make” art, that even you can create. Your main character becomes a blue cube, and its enemies are red circles… Obviously there’s so far you can go with such a solution, once all possible clones of tetris and pong have been made on all platforms.

The luckiest among us have a friend who happens to be a designer, motivated by their project, and who will help as a full part of the team. But if you’re in this situation, you’re most likely not reading this article. I’ve seen on many homebrew forums people offering their services as a designer for free. I’ve grown extremely suspicious of those. Many people who have  claimed to be “designers” to me on those forums were kids with close to no drawing skills, who had been running a pirated version of Photoshop for 15 days, recompositing stolen art and claiming it to be theirs. My advice would be: avoid like the plague such “artists”, not only will they bring you legal trouble, their creations are often not great, and they have no experience in teamwork. Depending on the size of your project, trust is extremely important between the devs and the designers. A good designer will not join your project if you haven’t proven that your game is seriously going to happen. The same way, as a good project “leader”, you shouldn’t accept a “designer” who cannot prove they are good. In my case, with Wagic, the game came first, and then designers came, and provided graphics. They didn’t “offer” their help, no, they came to us with art, telling us “hey, I made that for your game and thought it would be interesting for you”. We provided a working game, they provided “working” graphics, no false promise of “help for the future” here, or rather, the promise was in the achievement. Both the dev and the artist were able to tell each other “I can work for a good amount of time on this project, and provide a result” before even actually talking for the first time. forums discussions starting like “I’ll code a game” and “yeah, and I’ll do your graphics” rarely lead anywhere.

Another option if you have a bit of money is to look into royalty free stock photo websites, such as dreamstime.com (this is a random example, I am not affiliated with them, and have not tested their services). These sites can sell you pictures for as low as 1$ per picture, and allow you in most cases to use those in video games, even commercial projects. However I’ve dug recently into many of those sites, and let’s be honest, it is very unlikely that you will find lots of useful content for video games… no textures, no 3D model, close to no drawings (mostly photos…)… but it can help for a loading screen here and there.

For the rich among us, art commissioning is also a possibility. I don’t have details or good resources on the subject, but the basic idea is that you pay an artist to do the work for you. I’ve seen prices for such commissions go as low as 5$ per request on ebay, but never checked if this gave you the right for commercial use, or even redistribution. I guess it’s up to each creator and how you can convince them. I’ve also seen prices go up to 1000$ per image for a complex request, and commercial use.

The best solution I found recently is to focus on Creative Commons, Public domain, or GPL art (GPL art is kind of an heresy, really, but it exists nevertheless). A few sites are designed to gather that kind of art. I’ve unfortunately ran into many sites claiming they have “Public Domain” art, when a quick google search showed that this was pure b***s***, so going only to trusted sites is an important thing here.

The best site on the subject I could find is opengameart.org. They have thousands of sprites, 3D models, 2D graphics, sounds, all available with very precise license explanations, and most of them being available even for commercial projects (as long as you are ready to make derivative art available with the same license, which is not too much to ask, I think). The major point of that site is the centralized access to open resources you would have to hunt on the Internet otherwise. Free Art Search and FreeGameArt are similar sites, but not as well organized as OpenGameArt IMO.  Burningwell.org is a site with Public Domain images. These images are free for any use, including commercial works. Again, we run into the problem that images on burningwell are “only” photos, and will need some tweaking on your end to be usable in your game.

Those are the easy ones. If you’re ready to dig more, google books has options to look for books published before 1910. Those that contain images will be in the public domain, so things like that can be investigated as well.

finally, this page has a series of links to free game art that you might want to check.

opengameart.org is to me the most interesting of these websites, with its community-oriented system, and the fact that I have been successfully using some of their resources recently for one of my side projects. I wish I could contribute directly to that site, but I’m not an artist so for now I’ll just say that my way of contributing is that Wagic is open source (and has been so since the beginning). If you happen to be a talented artist and want to help the indie gaming community, opengameart.org could be the best place for you :)

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