June 2009

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Ingredients:

Take an unknown random guy, registered on the forums of a relatively well known german site for less than 2 months. This ensures a maximum lack of credibility, which is important. People don’t trust hackers who have been on the scene for years, but they will trust a perfect unknown guy: the white knight coming from nowhere.

Use a savegame from a random game (Monster Hunter JP Version), and mix with the binary of the chikHEN. Put all of this in a zip archive, and wait for a few hours.

If everything goes well, your fake is ready to be baked. After the information gets lost in translation, several sites that people tend to believe will do the work for you, changing what was probably a simple joke (or, who knows, a real crash ?) into a magical gamesave exploit that works on all games (yeah, right…)

In a matter of hours, your name will be on top of all PSP news sites: your fake is ready. Unfortunately, like most soufflés, it will probably lose its shape in a matter of seconds, as soon as it’s out of the oven and people start realizing this was just a prank.

But don’t be worried, the scene is very forgiveable. In a few weeks, you can come again with the same receipe and trick them again. Have fun!

There is probably no exploit in Monster hunter or Need for speed, but these are good games, so it’s still good to get them :)





No. it’s not out. If the PSP was an important target for WotC, they would have had created the game a long time ago. I started coding Wagic because I knew there would never be an official Magic the Gathering Game on the PSP…

But have you seen the screenshots of the new XBox 360 game (planned to be released in the hours to come)? Seriously, do you see anything here that would prevent it to be ported to the PSP?

Look at them, the same ratio, and even with such small pictures (600×333, the PSP is 480×272), it looks like it would be doable and actually easy to port (just remove a few special effects, reduce the resolution, and you’re done!)… Well of course PSP is probably not where the money is right now, but…

Oh well, at least we have Wagic…which does have a manapool, ha! I wonder how many cards Duels will handle, by the way  :)

A Quick post with several news regarding the latest Wagic Release:

Icarus from our forums sent me an italian translation for Wagic 0.7.1.

To show the game in Italian, download this file, rename it as “_lang.txt” and copy it in the Res/lang subfolder of your Wagic folder on your Memory stick. Have fun!

PJj82, from the PSPGen forums, started a huge translation project of the text of the cards into French. I wish him the best of luck, and anyone interested in helping them can go to the dedicated thread on the PSPGen forums!

(Remember that if you are looking for the card pictures in a specific language, they can easily be found on the internet, starting with WotC’s gatherer website – just select the language of your choice in the settings)

The list of cards “officially” supported in Wagic has been updated, you’ll find it here

The windows version has also been updated, find it in the download section.

Finally, it seems several people have had issues starting the game. Hopefully we’ll have a fix for that in next release, but right now your best bet if this happens to you is to delete the files Res/sound/track1.mp3 and Res/sound/track0.mp3 from your Wagic folder. This will deactivate music from the game and should help running the game. If it doesn’t help, come on and join the party

I think a new release never involved that many people. I want to thank leungclj, Dr.Solomat, Abrasax, J, superhiro, orine, and Aco for their help with cards and code. And also Polar_Kraken, NyghtcrawleR, Blublub, Rob3d, gdspsp for the beta testing. And all users on the forum who help this project grow to a professional level. We have a great community, and Wagic has never been so alive!

What is Wagic?

Wagic is an heroic-fantasy collectible card game for your PSP, in which you battle with your creatures against the CPU. It is based on the rules of a famous card game. A nice credits system allows you to improve your army as you win battles. The game features a cool deck editor, extra modes to unlock (such as Momir Basic), and allows you to create your own cards with a simple text editor.  Wagic made it to the top 10 of this year’s Neoflash spring competition, and each new release is extremely well received by international PSP sites.
Thanks to the community, you can play with completely original cards from Final Fantasy, Naruto… (even wrestling superstars!). This gives the game a high replay value (close to what commercial games can give you), and once you get hooked, you will spend hours on Wagic!

Ok, enough self flattery :D

Changelog

So, what’s new in this release? Well, a lot, as usual.

  • Wagic now has more than 2100 cards, including 500 new cards from the 10th Edition, Alara Reborn, Shards of Alara, Urza’s saga, Revised, Ice Age, Ravnica, Shadowmoor, Legends…remember that you can get more sets from the community at http://wololo.net/wagic
  • Counterspells finally work! Blue decks now get all their power back. Plus, the AI doesn’t complain if you keep counter its spells and play the bad guy :)
  • Improvements in the Shop: Sets that have more than 80 cards now offer boosters (the minimum was 100 in previous releases), the shop tells you how many cards of a given name you already own, so that you don’t buy more than necessary
  • New parser keywords: “lord” now works until end of turn for instants and sorceries, fizzle keyword (for counterspells), stack is now a valid zone for targets, library is now a valid zone for targets, damage all, move all, discard (random), deplete, rampage
  • Zip file support for images. More info here
  • Translation system. Wagic is now available in french and german (thanks Aco), and, of course, in english. This is experimental, and will be improved depending on the success of this feature. See Res/lang/Readme.txt for more info. If you can translate Wagic in another language, feel free to do so and contact me. Currently this only supports latin 1 languages though, but if a coder wants to dig in and help us with font issues for other languages, let me know.
  • The main menu shows you various stats about your decks
  • 4000 cards limitation has been removed.
  • AI Decks now get a name and a description
  • Libraries can finally be searched (think Diabolic tutor)
  • Performance improvements in the Deck editor and the shop for people with huge collections
  • Sleep mode doesn’t crash the PSP anymore (thanks orine)
  • Various Bug fixes (Momir Basic crash with too much mana, Shroud for cards in hand or in the graveyard, …)
  • Cards Bug fixes (Arcanis the Omnipotent, Cancel, Counterspell, Heartcage Giant , Northern Paladin, repulse, Restrain, Shadowfeed, Skyshroud Vampire, Soothing Balm, Spell blast, Strength of unity, …)

Here are a few screenshots of the french version:

For those who are more into videos, here are 2 videos of previous versions of the game:

Download here, as usual

I spoke too soon. The PSP Firmware 5.51 has been released, and, although this hasn’t been confirmed yet, it probably fixes the Kernel exploit of the Chikhen. Actually, it’s probably the only thing it does. What took you so long, Sony?

I now it won’t prevent noobs from doing the mistake, but if you like homebrews, don’t upgrade.

source
EBOOT

The new Sony hardware revision is not publicly available yet, however reports from the E3 convention tend to confirm that it runs on the same firmware base as the PSP 1000/2000/3000. Namely, firmware 5.50.

The PSP Go will probably ship with a different revision, though. Unless firmware 5.50 already has a bluetooth driver integrated, which I doubt (but I haven’t looked at the firmware, so I can’t really tell).

Anyways, knowing the costs of developing an entire firmware from scratch, it is obvious that the PSP Go will share some code with its older sisters, since the hardware is pretty much the same. And if they share the code, they will share the bugs.

Assuming some hackers find exploits in the new firmwares, how easy would it be to adapt these exploits to the PSP Go? It’s hard to tell, but it will be easy to check when/if this happens. We’Ve seen with the Eggsploit that the vulnerabilty is a bit different between the PSP Phat and the PSP Slim. The difference was analyzed with PSPLink, and one file for each model was created. The PSP community was extremely lucky at that time, that the exploit for the slims(2000) worked on the lites(3000) as well. If it hadn’t been the case, there would have been no easy way to investigate the crash on a PSP3000 (it is not entirely true actually, help from people who had access to homebrew on the PSP3000 at that time – such as DAX or Miriam – would have solved the issue)

In other words, what led to the hack of the PSP3000 was the fact that we have access to debbuging tools on previous versions of the console, in addition to the similarities with the new model.
We can think it will be the same for the PSP Go: it would be financially bad for Sony to maintain different software on two revisions of the same console, especially one that has been out for 5 years.

So if an exploit is found on new firmwares, I believe it will be likely to work on the PSP Go as well. Even better, we know there are a few kernel exploits available in the PSP firmware, that were never publicly revealed, and therefore never patched (for example, joek’s exploit, that led to PSPGen’s Gripshift-CFW earlier this year). So If I wanted to play with words, I’d say the PSP Go has already been hacked :D

But I wouldn’t hold my breath. If I were to buy a PSP today, I would probably get a Slim. I believe it’s the best bet nowadays (The Daxter packs are hackable with Pandora batteries), especially since all models run CFW now. But I think the PSP Go’s sexy… when it gets hacked, I can picture myself selling my PSP3000 and getting a PSP Go.

Oh, and for people expecting a hack of firmware 5.50. I personally hope, if such a hack is found, that it won’t be revealed before the PSP Go is out in stores ;)

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