Due to various issues*, I’m releasing this version a bit earlier than I expected.
Thank you to the beta testers who sent bug reports, thank you to the ones who didn’t have the time to send them, but were preparing a list : your work was not useless, you can already submit your reports on the bugs page ![]()
Since the beta version was released, the following bugs have been solved:
- Mana abilities of special lands such as Cascade Bluffs
- Problems when Ascendant Evincar and Goblin King are in play at the same time
- Problems with wither sending a creatures to the graveyard several times
- Volcanic Eruption
- Mana ability for creatures such as Llanowar elves or bird of paradise is now subject to summoning sickness
- Shop bug when buying a booster/starter after playing
Plus, of course, compared to the initial alpha, the changes that were already mentionned in the beta release:
- The AI can now use a few spells with one target, such as lightning bolt, or a few auras, etc…
- Some graphical improvements in the game screen (shadows, background, targetting…)
- Added between 150 and 200 new cards from 10th Edition, Eventide, and Shards of Alara (ok, I’m cheating, some of these cards are just available in Revised with a different design)
- Improved the _cards.dat configuration files, allows a bit more scripting without recompiling (destroy, bury, damage,…)
- Added new card abilities : Persist(untested),haste,Exalted,Legendary(Untested), Wither
- Now possible to play without the card pictures (I plan to do releases without the pictures in the future, for bandwidth and legal reasons)
- You can now sell cards in the deck editor with the X button (not extensively tested). Do not forget to save before going back to the main menu, even if you didn’t update your deck.
- The shop now shows you the contents of the booster/starter you just bought (not very usable yet). Click X to close it !
- (Internal/windows version): Added a small test suite for automated tests
- Hybrid Mana cost
- (Internal): Counters system. No cool graphical representation yet.
- Bug Fixes:
- Auras should now go to the graveyard if their target goes to the graveyard
- First strike/double strike should now work correctly
- Activated abilities : can’t use activated abilities with a Tap symbol for creatures that have summoning sickness (except in some specific cases where the bug remains, such as mana producers)
- Birds of Paradise: can now add green mana
- Animate Dead
- Drain Life
- Goblin Balloon Brigade now doesn’t have automatic flying
- Keldon Warlord’s power/toughness decrease if a creature is put into a graveyard
- Paralyze is now put into the graveyard if its target is put into a graveyard
Enjoy a few screenshots:

new cards

the shop

the deck

choosing targets for a spell is easier

Wanna try Shards of Alara ?
If you post some news regarding this release on a website, please make sure that the game works on your psp before announcing anything.
If the game doesn’t work for some reason, please post a comment here.
*I think my donators-only beta got a bit misunderstood, mostly by people who never tried the game, and got news that some evil guy was trying to sell copyrighted content with his crappy homebrew. My initial goal was to thank people who donate, not to make the others feel they were “less important”. I still feel insulted that people who complained were only people who didn’t even play the game once, but hey, that’s the internet, I guess.
I’ll think of something better for the next beta test, finding a way to thank donators but also people who help in other ways.
Please feel free to give your opinion on that matter, by the way.
oh man, me and my girlfriend maya, we are loving you man!!!!!1
we both have the psp s&l, and we are also great fans of MtG, and we always dreamed about the psp version of that game. really,
i always said to my girlfriend: hey, wouldnt that be great, if we could play MtG in adhoc on our psps? so, if you could not trow out this project, and show us the next version (hopefully with implemented muti with use of psps adhoc mode:), we will be loving you 4ever, and around 10th of the next month, when we get paynment:), with full of enthusiasm, we’ll donate you, really. just that month is thin for us.
sorry for my bad english, i’m from poland, and we learn mostly german language in here.
see’ya
ps. i know also the basics of c (including osib), so i will inform you, about any bugs in the code, but mostly in compiled e-boot.
thank you 4 your job.
good luck and godspeedTesting on :
PSP Phat running 4.01 M33-2
Game locks up *very* regularly on the deck building screens.
Excellent product in concept, just a long way to go before it’s really playable at this stage.
Polish is excellent – stability is poor.
Looking very forward to future releases that are more stable.
Great job !
and for infrastructure online play ? have you a project ?
thx
What is the list of cards you would put in the game ?
How many time for create a card ?
can we help you to create card with already developped ability ?
Thx
How many new cards are in V 0.1.0 ?
hey nice work..
and yes like what others say we wish that the next release will have adhoc play and infrastructure…I am a fan of mtg and also pokemon tcg
and can I request to you??
can you make a homebrew for psp too based on Pokemon TCG I would be happy too if you could do that homebrew and also like the functions of this homebrew.. hahaOther Question, Can we make a deck for the cpu ?
the new version is so great !!!
lots of new cards are added.
but it seems less stable than the previous version
some cards are simply not function e.g. the “spirit link’
also the ‘righteousness’ become ‘might of oaks’ which give even the attacking creature +7/+7
and when i try adding new deck for the ai, it seems not working
it just crush after i choose “1 player” in the menutwo more things to notice…
- a creature with protection from a colour should not be blocked by that colour’s creature
- Mana ability for creatures can be used in the ai’s turn where the creatures just come in playDefinitely looking forward to a more stable release, it crashes on me nearly 90% of the time when I’m in the deck builder mode. Note: I do have the music files inserted so I don’t know if this is causing it or not, I haven’t tried without it.
Can we have it so that we can play music from our psp’s music library while in game? Definitely would be a very nice touch to the game. Maybe just have it be selectable in the options menu. Just some thoughtful constructive criticism.

I love the concept of this, definitely looking forward to a way more stable version and hopefully adhoc support…. configurable buttons would be a nice touch in options as well.

@Wololo: I’m sure you hear this a lot, but how have bug fixes come along, have you had any progress? I’ll just have to remove the music. Bummer. I’d reather have the music be controlled from within the game, but I suppose for now I’ll just use the music prx plugin. *shrug* thanks! I hope this resolves the issue with creating decks, but from the sounds of it, this isn’t an uncommon problem with others using it as well. GOOD LUCK ON THIS PROJECT! I’ve definitely added your site to my favorites list and I’ll be checking back regularly for updates!

Awesome! Well good luck! You’ve definitely got a fan here! I hope adhoc support will be in the works eventually.
The game looks great by the way. Some cards are hard to read though due to transparency setting while playing. I hope we don’t lose the awesome graphics that are going into the decks, deck manager and shop due to copyright. Stick it to the man! Keep your shit the way you are doing it. If it weren’t done by you that way, I would have done it myself. 
I actually came up across a small bug, I got “Lord of the Pit” from the store and when I sort the the cards to add to my deck he was available under artifacts and whites.. not sure if he was available under all colors, but that’s what I saw, and still see. I can test it further if you like to see if he’s just showing up under all colors. *shrug*
Just tryin’ to help out.Anyway you can add Fork to the cards list? I’m not sure if it’s already available or not, but it would be really good if you kept track of which cards you have made available to the game and that way every time you add more or add more from others it would be easy to see updates to the card list.
Also, a really good option for the decks is if the user can NAME the decks instead of them just being called deck1 through what deck*. This way you can name them after a theme that you stylized a deck too. I always gave my mtg decks names, like the bloody bruise deck, hence it was focused on direct damage and counter spells, aka lightning, chainlightning and fork, and was split into 3 colors only, red, black and blue. Also chainlightning, is that one currently already available?
Another problem I’m having is getting fireball to work. If I aim it at 1 target it just turns red and doesn’t continue on to damage phase when I’m done. It also ignores when I try to aim it at the player (in this case the AI bot).
Hope the feedback helps.Another nice touch would be custom avatars. Allow multiple images to be selected within the game. I don’t know if I can just change the images myself, I imagine I could, but it would be a neat feature to be able to add multiple images to the folder and then while in WtH be able to select the available avatars from a list while it shows the image selected on the list.
Awesome, and thanks for the reply.
I had checked the bugs list after I wrote the comment, sorry about the repeat of a currently already known bug. I didn’t read the pdf, as I don’t have pdf acrobat or other program to view such format. When I return from deployment I’ll check it out. I had to remove all the fireballs from my deck because I wasn’t aware of having to click back on the fireball. : / Looking forward to chainlightning, fork, and counterspell, cancel to be working the most of any card. Is multi-land working yet? I haven’t seen anything on this yet. Sorry, for asking if it has already been answered. Anyways, I love this game that you have made so far, I hope you don’t quit working on it. I’ll definitely donate. 
@Wololo: i can add a new swamp of “175089″ at the end of deck1
it could be used and i saw the new swamp in the ai’s deck
but when i add “129465″ Angel of Mercy to the deck
it keeps crushing while i start the gameone advice: lower the price of starter and booster in the shop and raise the price of those single cards.
it seems to me no reason to buy booster as i can just buy card i like in a relatively low price

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