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[RELEASE] EDuke32 Vita

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
Posts: 47
Joined: Thu Mar 24, 2011 1:28 am

Re: [RELEASE] EDuke32 Vita

Post by MysticalLiete » Sat Sep 08, 2018 3:08 pm

I'm having an issue where the Atomic Edition .grp file is loaded as regular vanilla Duke 3D. Anybody else experiencing this?
a.k.a sj33

Posts: 50
Joined: Wed Oct 10, 2012 5:49 am

Re: [RELEASE] EDuke32 Vita

Post by swit » Thu Dec 20, 2018 10:00 pm

That's something you should check on EDuke32 website i suppose. I don't own Duke Nukem 3D nor original expansion packs so i can't test personally.
Here is how PC version loads GRP files (expansions or mods that work as campaign replacement):
This feature is missing in the Vita version. On top of it Vita version can't have different GRP files in the ModDir. If it does all content of those GRP files becomes mixed (with all 3 exapsnion the result is Nuclear Winter intro, Beach sky and weapon textures, normal levels).

Another problem with vita version is the lack of support for "autoload" directory, which in PC version allows to replace midi music with ogg files.

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