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[RELEASE] Snes9xTYL Mod 171017

Running old school games on your PSP? It's definitely possible
riccetto80
Posts: 3
Joined: Tue Mar 05, 2019 4:41 pm

Re: [RELEASE] Snes9xTYL Mod 171008

Post by riccetto80 » Mon Mar 25, 2019 8:36 pm

esmjanus wrote:
Wed Oct 18, 2017 1:30 am
I have released a new update, I fixed a bug on previous version 171008 that may corrupt savestates on some games.

If someone still have issues with savestates on snes9xTYL Mod 171017, let me know please. Thanks.
riderr3 wrote:Hi.
Have to report about graphical bug in Classic Kong (that is unofficial DK clone).
The girl sprite and flames sprites is darked out. I can "fix" this by turning off transparency in hacks menu, but background turns to white.
Also it is possible to switch to software video mode, but after this I can't access menu by Home/PS button (another bug?)
Using PSP-3000 and Snes9xTYL Mod 171008 me.
Thanks for your report, there are some games that has graphical issues, sadly I still don't know how to fix them, but I'll see if I can do something about the games that some users have reported.
About the engine modes: approx software and accur. software that blocks home button making not possible to access menu is a know issue that exist since snes9xtyl 0.4.2 mecm 091127 or maybe older versions has the same issue. I'll write it in the todo list.
thanks for the effort, man!!!

i will update my current Snes9xTYLmecm with your modded version!!!
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Nemo1984
Posts: 48
Joined: Thu Mar 23, 2017 10:56 pm

Re: [RELEASE] Snes9xTYL Mod 180404

Post by Nemo1984 » Sat Nov 30, 2019 1:30 am

https://github.com/esmjanus/snes9xTYL/r ... tag/180404

How did we missed this? I'm glad I went over to the github out of curiosity.

Changes:

Fixed Brawl Brothers.
Added extended height support. To use it just disable Render PAL as NTSC option in VIDEO Menu. This will render 240 lines on NTSC games that need it, for example: Daisenryaku Expert.**
Added a temporary quick fix to create S9XTYLSAVES folder in /PSP/SAVEDATA directory. For some reason it wasn't being created automatically.**

** There are better ways to solve these issues but I don't have enough time to work in this emulator so I'll leave it like that for now.

NOT MY WORK
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