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[Release] viimote - control your Vita using a Wiimote

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
xerpi
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[Release] viimote - control your Vita using a Wiimote

Post by xerpi » Sat Dec 24, 2016 3:51 pm

Hi guys! So after a lot of reverse engineering the Vita's Bluetooth module, I've finally managed to get a Wiimote connected to the Vita. That requires patching a function in SceBt, otherwise the Vita rejects it.

I've built an skprx that does the patching plus it hooks SceCtrl functions and replaces the pad data with the data read from the Wiimote 8-)

You can find it here: https://github.com/xerpi/viimote/releases

Enable the plugin:
  • Add viimote.skprx to taiHEN's config (ux0:/tai/config.txt):

    Code: Select all

    *KERNEL
    ux0:tai/viimote.skprx
    
  • You need to refresh the config.txt by rebooting or through VitaShell.
First time using it (aka pairing):
  • Go to Setting -> Devices -> Bluetooth Devices
  • Press 1+2 (SYNC won't work) on the Wiimote during 2 seconds
  • The Wiimote will pair and connect automatically (don't press over it when it appears)
Using it after pairing it:
  • You simply need to press any button (instead of pressing 1+2) to connect it to the Vita.
Supported extensions:
  • Nunchuk
  • Classic Controller
Note: If you use Mai, don't put the plugin inside ux0:/plugins because Mai will load all stuff you put in there...
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Last edited by xerpi on Mon Jan 02, 2017 10:23 am, edited 7 times in total.

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noname120
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Re: [Release] viimote - control your Vita using a Wiimote

Post by noname120 » Sat Dec 24, 2016 3:57 pm

Awesome work!
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ShrineFox
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Re: [Release] viimote - control your Vita using a Wiimote

Post by ShrineFox » Sat Dec 24, 2016 8:26 pm

I can see myself using this, nice job! Any chance anybody can do this for the Wii U pro controller too? I was disappointed when my mayflash adapter worked for the PS3 but not the PSTV. The advantage it has over the Wiimote is the same buttons as a Dualshock controller and rechargable batteries.

RaptorDMG
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Joined: Sun Aug 07, 2016 6:52 pm

Re: [Release] viimote - control your Vita using a Wiimote

Post by RaptorDMG » Sat Dec 24, 2016 9:44 pm

Can you add the ability to use ps3/ps4 controllers on the vita?

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MyLegGuy
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Re: [Release] viimote - control your Vita using a Wiimote

Post by MyLegGuy » Sun Dec 25, 2016 3:59 am

I see you added Nunchuk support.
Do you plan on adding Classic Controller support?
plz reply to my threads

xerpi
HBL Collaborator
Posts: 139
Joined: Sat Apr 23, 2011 10:45 am
Location: Barcelona

Re: [Release] viimote - control your Vita using a Wiimote

Post by xerpi » Sun Dec 25, 2016 3:49 pm

Version beta 3 is out!!

Code: Select all

Added Bluetooth pairing:
You first need to connect the Wiimote by pressing the SYNC button instead of 1+2, once whe connection is established, the Wiimote will be paired, and if you power it off, you simply need to press any button (instead of pressing SYNC or 1+2) to connect it to the Vita.
https://github.com/xerpi/viimote/releases

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fate6
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Re: [Release] viimote - control your Vita using a Wiimote

Post by fate6 » Sun Dec 25, 2016 5:07 pm

Xerpi..... Xbox One pads.... ;_;
The newest version of them have BT so hey might be possible? tho its not HID so I assume it would be far too much trouble.
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Izotov
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Joined: Wed Jun 24, 2015 8:26 am

Re: [Release] viimote - control your Vita using a Wiimote

Post by Izotov » Sun Dec 25, 2016 10:57 pm

Problem with Mote Plus (inside)
Fix it pls

xerpi
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Joined: Sat Apr 23, 2011 10:45 am
Location: Barcelona

Re: [Release] viimote - control your Vita using a Wiimote

Post by xerpi » Mon Dec 26, 2016 12:17 am

Izotov wrote:Problem with Mote Plus (inside)
Fix it pls
I've just fixed it, check the newest version :)

Ethancoola
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Joined: Mon Dec 26, 2016 5:06 am

Re: [Release] viimote - control your Vita using a Wiimote

Post by Ethancoola » Mon Dec 26, 2016 5:10 am

Idk if anyone knows, but the plug-in causes the controller for PSTV to spaz out when it's activated, I hope there's a fix that can be implemented! :D

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