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[RELEASE] vitaHexenII - Hexen II port for PSVITA

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
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Rinnegatamante
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by Rinnegatamante » Tue Nov 06, 2018 11:28 am

siudym wrote:
Mon Nov 05, 2018 7:50 am
The game works quite well, however, there is a serious problem - save game does not work properly: / I wanted to finish the game, but I had to start three times because each time the save game did not want to read ... Unfortunately, this is always and after some time always this problem appears (when I want to load the game, the screen with the hexen2 logo appears and the game freezes. This is not always the case - save game and load game works correctly at the beginning of the game, but the farther we play the problem, the more often it makes it impossible to play sensibly.
Have you tried to leave the game freezed for a while? It could be loading huge datas (vitaXash3D for example requires even minutes to load a save).
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siudym
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by siudym » Tue Nov 06, 2018 1:47 pm

The game does not hang completely, after a while the music changes and pressing the start you can enter the menu, but in the background there is only a screen with the logo of the game instead of the game itself (During the screen with the logo: Pressing UP you can hear the scrolling sound of the manu/bar status, just like in the game itself, other buttons do not listen to anything. Very strange).

I also noticed that directories / files with saved game states are created in ux0: / data / hexen II / portals (not hexen II / data1 /)
Maybe this causes problems? (however, moving to data1 has caused that the save is not visible).

I tried with two different versions of Hexen II on PC and a full and demo version of Portals. No difference.

https://www.youtube.com/watch?v=F2mRgDfQENQ

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